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zinfinion

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  1. Possibly this: www.sarangan.org/aviation/articles/vor-article.pdf - Fun fact: With some more stuff here: http://www.campbells...es/VOR/vor.html So it looks like I'm using it as intended. Go figure! :lol: Apparently everything I do is frowned upon by real world pilots and is odd and weird and dangerous.
  2. Great post. I found Reverse Sensing? No Such Thing to be especially helpful in eliminating those last bits of uncertainty when trying to intercept a given radial. I x-ref all my 2 radial intersections as the radial (rather than the reciprocal) and just set the OBS to that and don't bother with following the needle, but instead just go to the heading it points to on the dial. It also helps a ton on backcourse approaches in the RV-6.
  3. Uhhhh, it only has a tiny crater in real life. That really just looks like a dipped in side of the peak. And it is mainly just brown. No lava either. Unless you mean dried up flows, which again, mainly just brown. Link 1 Link 2 Link 3 Link 4 I think it's a bit presumptuous and naive to expect every remote part of Alaska to be fully detailed for $15.
  4. I just grabbed the aerocache. Compared to what Google is showing it looked rather good in Flight. The data was definitely massaged, though there were still hints of the blockiness. Looked totally fine though. Not like Minecraft whatsoever. :lol:
  5. Not wanting to derail this, but Flight is not the only one wrestling with the quality of DEM data: http://goo.gl/maps/fzkq
  6. Was it overclocked out of the box? And have you tried lowering the clocks (GPU and RAM) in Precision X to see if that eliminates the effect? A lot of the Kepler cards have been flaky to say the least, especially the ones that came factory overclocked. Make sure to monitor the core frequency in-game through the OSD. GPU frequency above 1200MHz is where they start to experience graphic corruption or just crash to the desktop. My 670 is stable at 1267MHz in Heaven maxed out, but only 1215MHz in most games. This is pretty typical. If you still experience the graphics anomaly at 1100MHz or less, then it's probably not the card that is causing the issue.
  7. Starts pulling forward, noses down to level attitude and once it gets past 30K IAS it starts to gain speed in a hurry. All with the parking brake still set. Interestingly this only works when light on fuel. Full tanks and it surges a bit but then stops. Weird either way. And just to increase the weirdness, the Maule with full tanks and normal take off roll gets off the strip faster at 1500 RPM than it does at 2700 RPM. Something is definitely strange in this neighborhood.
  8. For a serious "what the..." moment, start on a strip with the Maule, set parking brake, mix and prop to full, then throttle to full, then pull back prop for an interesting ride.
  9. Eh, $33 to have been playing for 4.5 months already is something I'm okay with. I'm totally stoked for Wings of Prey being only $5.
  10. That is clearly a graphics anomaly and I'm rather certain it's the video card and not the game causing it. Could you let us know the video card and drivers you are using?
  11. I'll stick with Deakin, thanks. I prefer science over tradition.
  12. A choice quote from the artice I linked above:
  13. Just because the POH is the authority, that doesn't make it right. Looking through a number of them, their recommendations haven't changed in 30+ years, ignoring advances in engine technology. At the time they were first printed you'd be crazy to run lean of peak due to single probe EGT/CHT readouts and injectors that hadn't been tuned. Now with GAMIjectors and multi-cylinder engine monitors, LoP is a viable way to fly that both saves fuel and runs the engine cooler. I can't see a downside to that. John Deakin, pretty much the go to guy for LoP, basically says to ignore the POH rules for throttle/prop/mix, except when getting certified. After that, run it the way science has shown to be best, LoP. Some more reference material: The Great Leaning War
  14. I think the fact that people are missing here is that Flight is single threaded and already pegs that CPU core at 100% most of the time. To expect more detail or features to be added without the Flight team doing an entire engine overhaul is pretty much wishful thinking at this point. You just have to look at all the "Alaska ruined my performance" threads to realize the engine doesn't scale all that well to additional detail.
  15. I find it utterly preposterous how low-fi reality is compared to how I imagine it to be!

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