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About DrzewieckiDesign

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  • Birthday 07/15/1987

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    Warsawm Poland

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  1. @Little Jenny Consider checking our Instagram https://www.instagram.com/drzewieckidesign/ to get latest news / previews. @superspud Plus PBR materials, lighting and parallax rendering. It is not entirely about polygons.
  2. Yeah, not possible to place A LOT of good quality people without performance loss, some compromise had to be made. You can see HQ people in the Oval Office though. ;) The overall performance is very good, you should not have any problems flying there... unless your whole sim performs poorly of course.
  3. http://www.drzewiecki-design.net/stores.htm - so far. We are looking forward to feature it at the Marketplace too. Hopefully soon.
  4. It is even trickier in the real life but just as fun! ๐Ÿ˜„ Watch out for power lines when coming from the East.
  5. Hey. The mesh has been edited around many areas of the city - there were lots of weird bumps. The FPS impact does not seem to be significant. There are no exact reports yet but it feels pretty much the same with the add-on as without it. Regarding the resolution - sure, it can be higher, however, if you are not at Ultra, you might consider switching at least the texture resolution to max, otherwise: Quality Albedo Others ultra 1x 1x high 1x 0.5x med 0.5x 0.5x low 0.5x 0.25x So, just FYI - having it at High will decrease Normal and PBR maps by half.
  6. Guys, I've made an installer for this package - hope this helps with any install issues. The installer will automatically remove the previous version. Warsaw Free Airfields (104MB) Sorry for not making this sooner๐Ÿ™‚
  7. Simple answer - because only few dozens of cities are included as 3D scans in the sim. And even in this case they are not really HD when viewed from a closer distance - especially at night. They look amazing from some altitude though.
  8. Our pleasure ๐Ÿ™‚ Have fun!
  9. The project is now confirmed on our FB page. ๐Ÿ™‚
  10. I agree, this might actually be added as an optional content. The 28C ILS issue is related to the default navaids library and can be quick fixed by putting this file: https://www.dropbox.com/s/7wh0xu034w8w9q7/APX24170.bgl?dl=1 into: FS\scenery\0302\scenery . We need to investigate the actual conditions when the problem occurs (it neither occurs for all users nor this occured during our beta tests).
  11. Thanks! No, we won't I am afraid. Keeping everything in one place ensures correct update procedures and generally is much easier to manage.
  12. Hey guys. I advise against manual changes in the files, the installer has been tweaked well to do all the work for you automatically. In theory those three airports are autonomous and can be separately installed but if you find any issues, just let us know and we will fix it (it is impossible to predict everything). Anyway, if you really have a need of manual file deletion ๐Ÿ˜, you need to remember about SODE files too ( %programdata%\12bPilot\SODE\sdx ). Jacek, two products are placed in the same folder simply to make the whole package work more efficient / share textures etc (we did the same in Seattle). You can manage everything via the installer though. An example - in our Polish Airports series there are car parkings in all airports with same car models, but airports are in separate folders so the same car texture needs to be copied f/e 4 times - that is not efficient. With smaller airports this does not really matter but things become different with large/huge/omg-amazingly-huge (KORD) airports.
  13. Negative, not yet I am afraid. You need to wait a little bit more. Fully agree about the static trains.
  14. Ed, apparently you really should try it first. Obviously the goal is to make it visually look like an fps-killer, so don't be fooled by the look only. ๐Ÿ˜Š For those who happen to have issues with KCGX elevation here is the quick fix (will be implemented in v1.1): https://www.dropbox.com/s/5bgznm0nrllq2bu/CVX_CHI_Mesh.BGL?dl=1 The file should go here: FS\Addon Scenery\Chicago X\Scenery
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