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jason99vmi

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Posts posted by jason99vmi


  1. On 10/27/2021 at 12:27 AM, TomCYYZ said:

    I think I have a similar setup to you Michael, as well as Bert.  I have a Library folder outside MSFS on D:\ drive called "MSFS ORBX"  which I have included in Addon Linker. So, whenever there is an update to an ORBX addon it will be updated directly to that folder. That way anytime I use Linker and want to upload an ORBX scenery to MSFS, I know it is the latest version. I do the same with Flightbeam.

    I know this is an old topic but I tried this method and it didn't work.  I guess my question is so if I physically copy/paste the shortcut ORBX folders from Community to say another folder it will show up in Addon Linker?  Also will it update if say ORBX London City has an update or does ORBX not know that I moved the shortcut from Community to said other folder.  In all the Addon Linker tutorials it shows the Community folder should be empty.

    I guess that is the problem, is how does ORBX installer or say Contrail or Aerosoft installers know if my scenery or aircraft need an update? 


  2. 28 minutes ago, simbol said:

    I am not in touch with FS1 for such things, instead I am in direct contact with LM developers and I am requesting constantly more improvements to the P3D SDK which would allow better control of AI without the use of hacks or unsupported / undocumented solutions that could potentially affect the stability of the simulator.

    However I am very close to Kay and Chris (Developers of AIGM-OCI), we do share lots of information, we skype and chat very often in order to make our individual products compatible and better and it is not uncommon for us to share source code either, we do help each other the best way possible :wink:.

    Kind Regards,
    Simbol

    Thats great because the injection of AI into the sim around high traffic areas like London, NYC, LA, Chicago, etc are causing the sim to stutter while the sim deletes and adds aircraft in the reality bubble.  I love AI but stability would be a great perk if we can get both.   Thanks!

    • Like 1

  3. 22 hours ago, Erik Schlijper said:

    Goodday captains,

    Recently I bought the CS 737-200, now I installed the retrofit for the ISG gauges in it.
    But it is NOT following my LNAV flightplan.

    As can be seen here https://imgur.com/vtomgMB The heading bug is flickering between the LNAV and the selected heading. I did everything according to the author.

    Hoping someone knows a fix,

     

    Greetings Erik

    I'm having the same issue recently.  Not sure of the fix but i'll do some digging.   


  4. 16 hours ago, busdriver said:

     

    I beg to differ, we absolutely love the River Visual into DCA. It's one of the few times we actually get to be pilots and fly! I've never met a pilot that disliked flying into DCA. It is a blast!

    I do too in simulation but I don't have 200 lives to worry about.   These guys do.   Or the fact if you accidentally cross into one of the no fly zones you'll probably end your career.   

    Veteran AA 738 pilot

    https://jethead.wordpress.com/2011/12/24/why-you-should-never-fly-into-washington-national-airport/

     


  5. This is because there are 3 airports within 30-40 min of Washington DC.   

    Dulles does have far less traffic than say BOS or ORD.   But it is one of the largest bizjet airport on the east coast outside NYC.   Also yes the international traffic is staggered to only certain times of day.   Most euro airlines arrive around 4pm timeframe.  Emirates and African airlines early in the morning.  

    Also DCA pulls most of the commuter traffic.   And so does BWI.   It really makes Dulles the non commuter hub which is probably tough for United.  Its funny cause pilots hate landing at DCA.  It was built for DC-3s.   Any kind of heavy wind will make them abort.  Largest aircraft to operate there is a Delta 752.  Hate to be that guy landing there.  

    I'm sure if you added a 3rd airport north of Chicago the numbers at O'hare would go down.  


  6. 8 minutes ago, ideoplastic said:

    Has anyone managed to get them working on P3D v4.5 ? Have installed them (standard install) but cannot see any ship traffic. Had them on previous versions working OK. Feedback appreciated.

    They've worked on every version.   Currently still work in P3D 4.5.   Maybe its an addon.xml issue?  

    • Like 1

  7. REX Texture Direct you could change the water colors, opaqueness, movement, etc.   I think far and above the best looking water. 

    Sadly its the one thing i am missing since i have REX SkyForce and Worldwide Airports that cover all the textures that were in REX TD except water.   And don't want to reinstall all of REX TD just for water.  


  8. So recently tried to do a flight from Belfast to Southanpton with the Majestic Dash 8.   And both times on the approach to Southampton I have received the error stated above.   The second time i monitored the GPU temps which were fine.   

    Ran Memtest, ran scan disk, etc with no errors.  

    Doing research on here and Google it seems this could be an unstable overclock or CPU heat issue.   Thermal paste isn't that old and its Arctic silver.   I run the i7-4790K, Nvidia 1070.   

    Also I have done a number of other flights with P3D 4.5 HF1 and in "higher" stress areas like NYC with no problem.    I have also ran a number of other games with no issue.  

    I guess I will turn off the Intel Turbo Boost OC option and see if that stabilizes it.   And monitor the CPU temps.   Will also update GPU driver

    But has any one else seen this?  A member of my VA is experiencing the same issue after P3D 4.5.   Hoping this isn't an issue related to the CPU Core issue mentioned in the P3D forums.   


  9. I think its more related to what Drumcode mentioned above with .bgl files.  I've noticed the more bgls i add the longer the load time.   But like he said its the cost of having really nice Commercial, military and Ship AI.   

    I removed my terrain mesh and it no longer hangs on 6%.  

    But people should consider only turning on scenery they are flying in for that session including Orbx.  


  10. 36 minutes ago, argosafe said:

    Genuine question. Is it good or bad for our hobby to have a situation where updating the core programme is a lottery as to its outcome on our system? 

    Sigh,  Once again there are infinite combinations of each buyer's hardware that the core program runs on.  Then throw in the infinite combinations of addons, freeware, payware etc.   Now think to yourself how would make that run smoothly on every single buyers setup.   I'll see you in about 1000 years.    The key to your question is "our system".   I guarantee MY system is different from your system.   How the sim runs on MY system is MY responsibility from the first addon I throw on top of the base program.   Or how i adjust the sliders.  

     

    I'm sure at this point you regret asking your question but take a step back and think about if you were on the other side of the development.  Same goes for Addon Devs.  

    • Like 2

  11. Just now, AnkH said:

    Honestly, to me this is not a "hotfix", but a mere new version, as you basically have to go through all update steps again and again some addons might need an update to work properly. But still happy that it is finally out.

    I don't think there will ever be a traditional hotfix without uninstalling and reinstalling.  


  12. 19 hours ago, granman said:

    Hello,

    I use P3d V4.5, Orbx base,openLC NA and many of their airports. All of a sudden when in the Chicago area, Lake Michigan now has land over it and I can't figure out why. It happened once before and I fixed it but can't recall the solution. 

    Tried to include the image but didn't have luck.

     

    Thanks,

    Marc

     

     

     

    Do you have frozen water checked off?  I noticed land (well frozen ice i guess) over lake michigan during winter because i forgot to check or uncheck the frozen water item in Orbx Vector.   


  13. Also hard to really compare after you did an OS reinstall and a fresh sim install.   Maybe there were background programs running bringing down FPS.  Maybe it was just one rogue addon in P3D dragging the FPS.   Maybe you had the sliders too far right.  Report back in a year and i'm sure the results will not be the same.  Also sounds like you bought a new comp.  Maybe P3D would run just a smooth on new comp and OS.  

    FPS is a very subjective topic since it has literally infinite variables.  

    • Upvote 2

  14. That's cause there is no support from the Dev.  We've had to find workarounds to make this work in v4.  Isn't this what AVSIM is for.  Flight simmers helping each other out to make things work.   

    • Like 4
    • Upvote 2

  15. Wow a lot of cynical people here.  Better question is why don't you trust someone who has spent more time with the product than anyone and is a tester for Aerosoft?  I think he knows what he is talking about.   As with every issue in FS just because it happens to you or a small amount of people doesn't mean its happening to everyone.  For example see that Couatl issue with GSX over Canada.  You're also asking someone to recreate an issue with probably a million variables since everyone has different systems, addon combinations, versions, etc.  

    Just relax....

    • Upvote 1

  16. 3 hours ago, xi-max said:

    I'm unsure why people are disabling the `cvx_DUBLIN_GROUND.BGL` file which appears to be the root of a lot of issues, there are instructions on the site for a reason which don't even mention the cvx file 😤

    But yes, the ground is set at a fixed height meaning that the use of mesh introduces a major effect with the rest of the ground being a metre or two below the ground poly. Do bear in mind, the ground poly is converted from a legacy 'SCASM' format which I was not even familiar with until three months ago where I was endlessly looking for ways to develop a conversion method, which I did for the record but with many, many issues which have been so far ironed out in the current version of this patch.

    From my knowledge, Aerosoft is working on a new Dublin for Prepar3D v4.x as well as MK-Studios meaning you won't need to put up with my patch for much longer (hopefully) 😋

    Until then, I'll be continuing to improve and progress this patch as I continue to get user feedback and as I proceed to learn. You can do that on the iniBuilds forum or 'Support' button on their main site. Also, keep watch of the download and information page of my patch as we're running a log of issues with solutions at the top of the page as we discover them https://www.inibuilds.com/airport-patches/aerosoft-dublin-patch.

    Cheers.

    People found that workaround a while back after learning that AS Dublin didn't quite work right in v4.   Disabling that cvx file got rid of the issue the ground textures were causing.  You lose the ground textures for the airport but we could actually use the airport in v4.   

    I guess we forgot to re-enable it before applying your fix.    

    As many of us who have changed files or modded stuff to make things work, remembering what you did a few years ago might make or break a fix later down the road.   But hard to keep track all the little tweaks.  lol.  


  17. 1 minute ago, Farlis said:

    It's the Scenery update that forces you to re install FTX Global. The Content update is save to do without any re-installs.

    Well Content sometimes affected the GSX UI so GSX might need to run Live Update just to be safe.  

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