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    Partner in Maxx-XP, makers of the SkyMaxx Pro and MaxxFX add-ons for X-Plane.
  1. fkane

    SkyMaxx 4.6 is out.

    Colonel X, that's useful feedback. Thanks for the thoughtful response.
  2. fkane

    SkyMaxx 4.6 is out.

    Care to elaborate? I'm not aware of any big issues in 4.5.
  3. We assume the year 2014; we found it provides the best match for X-Plane's night lighting. So if you set Stellarium to 2014, I think you'll see better results. (Remember to account for daylight savings time, etc.)
  4. Hey jcomm, I've seen you post on this topic a couple of times so just wanted to clarify what's coming in SMP 4.5 with regards to the ephemeris model. We are drawing our own sky with our own ephemeris model in this version, but we still need to ensure our representation of the sun and moon is consistent with X-Plane's lighting of the terrain and other objects. X-Plane does not simulate any specific year, but we've found that the year 2014 is a pretty close match to what X-Plane represents. So you should get realistic sun, moon, star, and planet positions in SMP 4.5 - if you assume the year is 2014! I've talked a bit with Laminar about this, and as soon as they fix this on their end we'll update our model to match it.
  5. Just to speak to the issue with jet exhaust in XP11 being overdrawn by SMP's clouds - we filed an issue with Laminar on this while testing SMP4. The way XP11 draws transparent things has changed and may change further during the XP11 beta cycle. Remember XP11 itself is in beta.
  6. It seems this issue is due to the new NOAA 2.4 release and its updating of the METAR.rwx file every minute. RWC sees that this data is being updated more frequently than its own and so uses it even if "always" mode is on. When it reads METAR.rwx however, it seems to contain incomplete information. I'd stick with NOAA 2.3 if you're using it with RWC for now. More details at
  7. fkane

    SkyMaxx 3.2 is out....

    If you set RWC to "Always", it will ignore what FSGRW is telling it about the clouds and instead use METAR data downloaded directly from NOAA. As for why you're getting disconnects from FSGRW - that I don't know. RWC only interacts with FSGRW through the METAR.rwx files it writes. Make sure you're using the latest versions of FSGRW and SMP as a starting point (SMP is at 3.2)
  8. fkane

    SkyMaxx 3.2 is out....

    It should be in automatic with FSGRW - that is the one exception.
  9. fkane

    SkyMaxx 3.2 is out....

    If you're using an external weather injector, make sure RWC is set to "always" to ensure it's active. You'll also want to make sure the checkbox to never change the weather around you is on. If RWC is installed and working properly, and you're using real-world weather, you should never see popping or re-drawing unless you manually change settings. My guess based on your description is that you are in an area of reduced atmospheric visibility, and so you can't see the more distant clouds. Try flying higher and they may appear. We'd be happy to help you in more depth over on the SMP support forum. We'll need some details like your log.txt, metar.rwx, and where you were flying.
  10. My initial reaction to strapping an Oculus Rift DK2 to my face was "Really? This is what everyone's all hyped up about?" The resolution today is distractingly bad, the UI challenges are still being solved, sim-sickness is still a problem, and the hardware is clunky and uncomfortable. We've had as-good or better VR technology for decades; the only breakthrough here is the cost as we now have cheap phone displays that can be used. There are ridiculous amounts of money being spent on solving all of those problems though, so in the long term, things may change. But we're not there yet.
  11. Glad you're having fun with it! Great to see.
  12. Under the hood, RWC + SMP can represent up to 6 layers per "column", and each "column" covers 20km x 20km. So let's say you have your cloud draw area set to 10000 square km; that works out to - let's see - up to 150 individual cloud layers in the scene.
  13. In X-Plane 10.50, default weather will have worldwide winds aloft (and RWC won't interfere with it). See
  14. RWC works by extracting detailed weather information from X-Plane's metar.rwx file. So X-Plane's built-in real weather, or FSGRW (which uses the metar.rwx file to communicate weather conditions to X-Plane) work well with it. All other weather injectors I know of currently send weather information to X-Plane using datarefs, which limits them to just 3 cloud layers that cover the entire world at any given time. They don't send the detailed weather data we need. As a workaround, you can configure RWC to always use the most recently downloaded metar.rwx from X-Plane's built-in real world weather, and use that for positioning clouds. That way, you get the detail of METAR data for the clouds in your scene, but can still use these external injectors for things like winds, precipitation, turbulence, etc. Short story: RWC works out of the box with built-in real world weather, FSGRW, or any future weather add-ons that interface with X-Plane using METAR data. And you can get it to play nice with other add-ons that take over X-Plane's weather with a couple of extra steps.
  15. Glad you're enjoying SkyMaxx Pro 3.1! I should point out that you won't want to use the NOAA plugin in its current form with Real Weather Connector (RWC) once it's out. NOAA works by distilling the surrounding weather into three cloud layers that surround the plane, using X-Plane's datarefs. Real Weather Connector however uses X-Plane's METAR.rwx file to position different cloud fronts and systems where they should be, meaning you can have different weather visible in different places around the plane. So NOAA really negates the benefit of RWC by how it handles the clouds; it removes the information RWC needs. Furthermore, RWC requires "real world weather" to be active in X-Plane, and NOAA disables that option from what I've seen. So - with RWC, you'll probably be better off without the NOAA plugin - at least until the author can adapt it to work better with RWC. I think the same is true for EFASS's weather injection. If you're really fond of the NOAA plugin, so as much as I hate to say it - RWC might not be a good purchase for you. With RWC, you'll get the best results just using X-Plane's built-in real world weather feature. It also works with weather add-ons that communicate with X-Plane using the METAR.rwx file, such FS Global Real Weather (FSGRW).