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15 NeutralAbout RafikPokrovskyMD80
- Birthday 08/15/1986
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London, UK
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Government Shutdown - LM forum down?!
RafikPokrovskyMD80 replied to Clutch Cargo's topic in The Prepar3d Forum
lol :lol: -
VRS SuperBug F/A-18E Update Released
RafikPokrovskyMD80 replied to RafikPokrovskyMD80's topic in MS FSX | FSX-SE Forum
"baked texture?" means AWESOME LOOKING F18 :lol: -
are you talking about Farming Simulator 2013 :lol:
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Controlling Views and Flight with Voice/Mic
RafikPokrovskyMD80 replied to RafikPokrovskyMD80's topic in MS FSX | FSX-SE Forum
It was Win7 default speech recognition app that controlled fsx. -
activate Microsoft Games for Windows
RafikPokrovskyMD80 replied to mitch54's topic in MS FSX | FSX-SE Forum
are you on Windows 8? I had this issue on 8 so I re-installed 7 and it worked. -
ATC issues.
RafikPokrovskyMD80 replied to Steve_Kay's topic in The X-Plane General Discussions Forum
:LMAO: in our words......."It Sucks!" -
VRS SuperBug F/A-18E Update Released
RafikPokrovskyMD80 replied to RafikPokrovskyMD80's topic in MS FSX | FSX-SE Forum
agreed, The Bug is awesome and no can of Raid can stop it :lol: http://youtu.be/JNsiLBRe-sA the latest superbug version looks amazing with 4096 textures, the video above is an older model. -
SkyMAXX Pro Cloud Engine Update
RafikPokrovskyMD80 replied to jspahn's topic in The X-Plane General Discussions Forum
:Party: :im Not Worthy: :clapping: :yahoo: thank you. the wait is killing me. I hate the Grey wall of fog and the xp10 default clouds. This payware was very needed and I would have paid any amount for it. -
Dino Cattaneo’s F-35 Lightning II (freeware) is definitely a must-have, and now even more since the new update adds the VRS TacPac support. It requires Vertical Reality Simulation’s Tacpack module. Compatible weapons and functions have been added along the weapon configurator, with improved afterburner effects and heat shimmer effects.
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VRS SuperBug F/A-18E Update Released
RafikPokrovskyMD80 replied to RafikPokrovskyMD80's topic in MS FSX | FSX-SE Forum
it's even better than the DCS planes, I love the bug. -
Major SDK back-end infrastructure changesFull support for third-party aircraft integration No longer requires the Superbug and thus may be installed interdependently Aircraft-specific TacPack.ini for developer configuration of weapon stations and countermeasures Developer security signing and validation for protecting designer-specified files from unauthorized modifications. Note that altering protected files will cause TacPack-enabled aircraft to fail validation in multi-player, thus forcing a user kick from sessions in which the host has enabled anti-cheating. New weaponsAIM-54 A/C Phoenix AAM A/G rockets of various types including WWII/Korean and modern-era variants Selectable gun calibers, number of guns, and firing rates Additional bomb types including WWII/Korean and modern-era variants Additional drop-tanks including F-14 and F-86 Graphic EnhancementsAssets now feature enhanced geometry up to 2K poly/object Assets now feature dedicated 1024 baked textures HMD supportA/G target designation A/A target acquisition and tracking Gyroscopic gunsight support Other New Features/ImprovementsGreatly improved CIWS targetting prediction code Greatly improved CCIP prediction accuracy Tanker improvements (better racetrack, follows carrier if spawned within 10nm of locally controlled carrier) Improvements to radio tuning After successful carrier trap, brakes will be auto-applied until tailhook is raised, to prevent rolling off the deck Support for variable gun firing rates Flight Director/Auto Pilot performance/behavior improvements Bug fixesFixed bug that had limited the simultaneous number of objects the TacPack could handle to <500 (Now it's <1000 as per SimConnect limitations) Fixed issue where FSX would delete weapons that got too close to the ground, preventing them from exploding Fixed issue where strict version checking was kicking people incorrectly in MP SAM sites now properly removed when all their members are destroyed FLIR should no longer cause severe FPS hit on extreme-widescreen (EyeFinity, Surround, TH2G, etc) setups Object creation policy now properly respected for all objects in MP (previously crash objects were still being created, leading to issues on non-TP servers) New weaponsMK-82LD MK-83LD MK-84LD MK-82 Snakeye In-game load managerProvides non-persistent loadout changes from within the simulation Honors TacPack MP host preferences for loading/refueling restrictions Accessed from FSX menu|Views|Instrument Panel|Loadout Manager ACM loadout preset customizationLoadout packages may now be fully customized Unlimited packages may be saved ACM Memory Unit (MU) programabilityThe new ACM MU tab allows the aircraft to be pre-programmed with many avionic values ranging from waypoints and flight plans (sequences) to bomb release programs. MU programs can be saved as files which may be distributed to other players to easy replication of mission parameters MU programs are instantly loaded the moment the aircraft spawns Helmet-Mounted Display (HMD) supportMay be used for A/G target designation May be used to point A/A radar in the boresight ACM mode (within gimbal limits) May be used to point AIM-9 in the boresight (uncaged) mode. Enabled with SHIFT+CTRL+H Updated external aircraft model texturesTexture sheets are now "baked", meaning ambient light occlusion has been added directly to the textures for a more realistic look Same resolution and layout in order to (mostly) maintain third-party livery compatibility. Updated VC texturesTextures are fully baked with light mapping and ambient occlusion. Textures consolidated into 2K and 4K sheets. Draw calls reduced by 15% and overall texture bandwidth remains approximately the same Updated weapon models and texturesTechnically a TacPack feature, all weapons now feature enhanced geometry and dedicated 1024 baked textures Many other improvements and bugfixes