Everything posted by ohny
-
MSFS Auto FPS App
Thank you for clarification. Now it is clear even for an almost 80 years old user like me!
-
MSFS Auto FPS App
Thanks for the clarification. For me as non-native-english-speaker obviously using "FPS cap" and "FPS Cap" for two different issues was a little bit confusing 🙃.
-
MSFS Auto FPS App
Even after studying the readme carefully, there is still one question open for me: When using the Non-Expert-Mode: Which Auto-Method will the program use? Or do I have to first switch to Expert-Mode, select the corresponding Auto-Method e.g. FPS Cap and then swich back to Non-Expert-Mode?
-
MSFS Auto FPS App
Without studying all available information 😃 I have a simple question: Does the Program running in Non-Expert-Mode anyhow uses the settings defined in the corresponding Expert-Mode und make some number-crunching with those values?
-
MSFS Auto FPS App
Oh Boy!!! That's what I missed! After installation of GPU-Z the default for this function is unticked. So after activating everything is working as it should. Thanks Rumpelzuck and all the others who tried to help.
-
MSFS Auto FPS App
Yes, latest version installed.
-
MSFS Auto FPS App
Thanks providing your ideas. I think I used your recommended GPU-Z-Settings also without success, but tried them again. But again AutoFPS freezes the indicated values as soon as I minimize or put GPU-Z into system-tray. Strange point is, that hovering the mouse in sytem-tray over the GPU-Z-icon, also those values are frozen and do not change during flight. So for me it is obvious, that GPU-Z is causing the stable values within AutoFPS, because the source of the data (GPU-Z) is not updating them. Only getting GPU-Z back to the top the logging starts again and consequently the statusline in AutoFPS is updated. Maybe I have to search within the GPU-Z-Forum (if any ...) to find a solution. But honestly I would prefer some hints from this community. Maybe someone has experienced the same issue and found a solution ...
-
MSFS Auto FPS App
Need some support how to get AutoFPS and GPU-Z working correctly. When GPU-Z is open the status-line in AutoFPS correctly indicates the current GPU-/VRAM-values and everything works correctly. As soon as I hide GPU-Z the values are frozen to the latest status und are no more updated. Additionally when hovering with the mouse over the GPU-Z-Icon in the tray, it also has frozen the latest values identical to the ones showing in the AutoFPS-Statusline. Only opening GPU-Z again gets the App to work again updating the sensor-values. I tried several different settings in GPU-Z, but without success. Although it seems to be a GPU-Z-issue and not AutoFPS-related: Could someone inform me about the "Magic Button" within GPU-Z I have to activate getting it to log the sensor-values permanently also if hidden in the background to feed AutoFPS. Thanks!
-
MSFS Auto FPS App
Updated to RC3 and problem solved: VRAM appears in the status line and thus GPU usage information is working. Thanks a lot for changing your excellent program to work also with few poor-guys-systems like mine with only 3 GB VRAM. About 10 years ago this was a far sufficient value ...
-
MSFS Auto FPS App
Installed Version RC2 and tried tu use GPU-Z-Features the first time - unfortunately some problem with VRAM-Statusindication. My System ist quite old and not very powerful, but it does the Job with Medium- and High-Settings in MSFS. Win 10, MSFS 2020 (DX11), GTX 1060 with (only) 3 GB RAM (smile) With GPU-Z started I get following Status-Indication in AutoFPS: PC DX11/FPS PRI/TLOD 20-150/GPU 98% - so VRAM-Indication missing. AutoFPS.config includes <add key="VRAMOverflowHoldTLOD" value="95" /> <add key="VRAMOverflowReduceTLOD" value="98" /> Interesting Log-File parts: 2025-01-02 14:03:14.886 [INF] [ LODController:gpuzRunning ] GPU-Z companion app running 2025-01-02 14:03:14.887 [INF] [ LODController:gpuzRunning ] GPU-Z GPU Load sensor found 2025-01-02 14:03:14.887 [INF] [ LODController:gpuzRunning ] GPU-Z GPU Memory Used sensor found 2025-01-02 14:03:14.887 [INF] [ LODController:gpuzRunning ] GPU-Z Initial Memory Used: 2989 MB 2025-01-02 14:03:14.983 [INF] [ ServiceModel:ResetCloudsTLOD ] Full reset of TLOD, clouds, graphics mode and Auto Target FPS states activated. 2025-01-02 14:03:35.193 [INF] [ LODController:UpdateVariables ] FPS:36 Pri:TLOD Night:False TLOD:20 TLODRng:20 OLOD:100 AGL:9 FPM:0 Clouds:High GPU:98% VRAM:0% Lim:False 2025-01-02 14:04:15.660 [INF] [ LODController:UpdateVariables ] FPS:31 Pri:TLOD Night:False TLOD:20 TLODRng:20 OLOD:100 AGL:10 FPM:17 Clouds:High GPU:98% VRAM:0% Lim:False 2025-01-02 14:04:25.790 [INF] [ LODController:UpdateVariables ] FPS:30 Pri:TLOD Night:False TLOD:20 TLODRng:20 OLOD:100 AGL:358 FPM:3783 Clouds:High GPU:98% VRAM:0% Lim:False 2025-01-02 14:04:35.886 [INF] [ LODController:UpdateVariables ] FPS:31 Pri:TLOD Night:False TLOD:22 TLODRng:20 OLOD:100 AGL:1100 FPM:4654 Clouds:High GPU:98% VRAM:0% Lim:False 2025-01-02 14:04:45.973 [INF] [ LODController:UpdateVariables ] FPS:37 Pri:TLOD Night:False TLOD:82 TLODRng:20-120 OLOD:100 AGL:1948 FPM:5292 Clouds:High GPU:98% VRAM:0% Lim:False 2025-01-02 14:04:56.079 [INF] [ LODController:UpdateVariables ] FPS:37 Pri:FPS Night:False TLOD:142 TLODRng:20-150 OLOD:94 AGL:2661 FPM:2790 Clouds:High GPU:98% VRAM:0% Lim:False ...... VRAM is always indicated to be 0%, although the GPU-Z-Sensor-Indicator says the actual value near 3 GB. I could not find a solution in the readme, Therefore I appreciate your kind help! Thanks
-
MSFS Auto FPS App
Hello Reset, I'm using the MSFS2020-App with MSFS 2020 since quite some time with no issues - thanks. As I want to stick to MSFS 2020 also for the near future I'm wondering, whether it is anyhow recommended to switch over to your new general MSFS2020/2024-version. Does this actual version provide some improvements also for MSFS 2020-users, or is the 2020-part identical with the latest MSFS 2020-App-version 0.4.3.1? Thanks!
-
MSFS Auto FPS App
Is it a bug or a feature, that Alt OLOD Base cannot be set lower than 1000 ft?
-
Very slow loading
Thanks for all your comments. So it seems to be an issue with my system and not a general one due to the update. The slow-motion-loading appears also after several loading cycles, But meanwhile surprisingly the loading-time for "Fly" sometimes recovered again to normal values, but next time unfortunately again long loading - so it is not a stable issue. Maybe my system hopefully will recover by time by itself, which obviously seems to happen from time ti time ...
-
Very slow loading
Thanks Cpt_Piett for your reply. I did not install a new addon or made a severe change in the system. My feeling though is this issue started after the last update a few days ago.
-
Very slow loading
Since a few days loading of a flight (Fly Now) is extremely slow compared to time before (now approx. 5 min, before 1,5 min). Does anybody observe the same problem? Any idea how to solve this issue? Thanks for help!
-
How to load an existing flight plan into A320 MCDU
The way I load the simbrief-FP into default 320Neo/MCDU is as follows: - Create FP in simbrief. Under "Flight Plan Downloads" select "FS2020". Filename is shown as .pln-file and "Download". Store file wherever you want. - In MSFS - Worldmap select "(Space)More" and then "(Space)Load/Save" (or just press double-Space). Under "Load from this PC" select your stored FP pln-file and the FP is in your MCDU. Only Arrival-Data have to be manually added. That's it.
-
MSFS Auto FPS App
Thanks a lot! Good to know.where this information is documented.
-
MSFS Auto FPS App
Still have a basic question: If not using the expert option: Are some of the settings of this option also valid if expert is not ticked? If not, which settings does the app use in non-expert? Maybe the answer is hidden in the description, but so much information ... Thanks!
-
MSFS Adaptive LOD
Right, this is how it shows. Your explanation is logically, but the "b" only appears after flying for some time, not from the beginning. I will further check if or when it appears again.
-
MSFS Adaptive LOD
I am using the latest AutoFPS-Version with DX11 and without Expert-Options. Target FPS is set to 30. All works well, but after some time the Target FPS-Field shows an additional "b", in my case "30b". What does the "b" mean? Thanks
-
Bojote's Shader 3.0 mod for FSX
@ JordanChin Thanks for creating your hybrid-shader-solution. Will download and try. Do you recommend to use it with original Microsoft WaterConstants.xml or the Bojote-Version? Thanks. ohny