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kekelekou

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  1. Hello fellow virtual aerial firefighters! I am glad to announce that I am working on modelling and interfacing a pélicandrome model with FFX! "Pélicandrome" is how refill stations are named in France, a portmanteau of Pélican, the callsign of French waterbombers (Catalinas, then CL-215 and CL-415) and aérodrôme. I developed a proof-of-concept about 18 months ago with a single firefighter waving ams to give instructions to the pilot (hence making the green band dispensable) and much more realistic as it follows the French specifications. Thanks again to Oliver who very kindly created a dedicated gauge that exports FFX variables as Lvars. But this guide was feeling very lonely and looked a bit weird alone on the taxiway. So I have been tackling adding 2 more firefighters : the valve opener and hose connector. These guys will (hopefully!) move as per the status of the FFX refilling, what would help in giving a bit of eye-candy. I know my skill limitations and can not vouch for a state-of-the-art modelling and animations, but hope I can achieve something good enough to bring a feeling of ground support to FFX. No release date is defined by now, so please stay tuned to learn more about the proceedings of the Pélicandrome for FFX!
  2. An optional patch for The Seabee Redux v2 is out! https://library.avsim.net/download.php?DLID=216905 It fixes a faint purple haze on the upper edge of the radio box, and adds custom keystrokes to F5-F6-F7-F8 keys for easier flaps and gear lever actuation.
  3. DL link : https://library.avsim.net/download.php?DLID=216808
  4. Hello! Following the release of the Redux package for the payware FCFS Seabee 10 days ago, I have received feedback about a few errors and improvements ideas. The result is the Redux v2 which is uploading to the file library as I'm typing. I'll post the link to the file ASAP. So here are the new features : - Gear and Flaps levers animations now match the markings on the floor, corrected tooltips - The G keystroke triggers the handpump just like a left-click on the handpump lever, so that gear and flaps actuation is possible without focusing on the lever - The standard events triggered by the keystrokes G (toggle landing gear), F5, F6, F7 and F8 (full or incremented lowering or raising of flaps) are disabled. Please use the reallife procedure explained below. - Documentation of the deletion of the passenger model - Visual improvement of the radio background texture to match the panel overall style. - Hand pump and gear locking sounds toned down a bit... - Aircraft data updated in aircraft.cfg : empty weight corrected to 2190lb and rendering of the lack of aileron and rudder trim (aileron_trim_effectiveness and rudder_trim_effectiveness changed from 1.0 to 0.0 in [flight_tuning] section), no more autopilot - Generator is now synced to the battery switch to avoid battery depletion - The "Gyro Drift Adjust" tooltip gives the needle position in deg - The Kohlsman tooltip gives the setting in both inHg and hPa All other improvements and fixes from v1 are retained of course : - corrected throttle, mixture and pitch levers' animation - vintage radio set replaced by Jon Dyer's KY196A and KT70 with 3D models in the VC GPS295 added in the VC; consistency of switches positions and actions - flaps and landing gear actuations much more realistic now Reminder : as stated in the README file, XMLTools (available at FSDeveloper) is required for proper landing gear animation and radio freq storage. Bonus livery of OH-EGA is included (real life Finnish Seabee now at display at Lusto, the Finnish Forest Museum in PunkaHarju). I don't own P3Dv4, but I have added instructions and files that SHOULD make the avionics click sounds play in this sim. No warranty about that though, feedback will be appreciated. Thanks to Kevin from KCFS for allowing me to release modified MDL files, Jon Dyer for the avionics gauges, David W for the GSP295 model, JanKees for the livery template, modelr, Yoyo and altack for their feedback! Hope you like it!
  5. Here is the changelog of the incoming Redux v2 as an appetizer: - Gear and Flaps levers animations now match the markings on the floor, corrected tooltips - The G keystroke triggers the handpump just like a left-click on the handpump lever, so that gear and flaps actuation is possible without focusing on the lever - The standard events triggered by the keystrokes G (toggle landing gear), F5, F6, F7 and F8 (full or incremented lowering or raising of flaps) are disabled. Please use the reallife procedure explained below. - Documentation of the deletion of the passenger model - Visual improvement of the radio background texture to match the panel overall style. - Hand pump and gear locking sounds toned down a bit... - Aircraft data updated in aircraft.cfg : empty weight corrected to 2190lb and rendering of the lack of aileron and rudder trim (aileron_trim_effectiveness and rudder_trim_effectiveness changed from 1.0 to 0.0 in [flight_tuning] section), no more autopilot - Generator is now synced to the battery switch to avoid battery depletion - The "Gyro Drift Adjust" tooltip gives the needle position in deg - The Kohlsman tooltip gives the setting in both inHg and hPa
  6. Glad you like it! By the way, it seems that the fix requires a small fix (reversed positions for gear and flap levers). I will release a patch in the next few days. Stay tuned!
  7. Hello! I am pleased to announce that my update and improvement pack for the payware KCFS Seabee (available at Aerosoft and Simmarket for 20€) is now available at the File Library. https://library.avsim.net/download.php?DLID=216710 This package fixes and improves many glitches of the otherwise pleasing KCFS Seabee, including: - corrected throttle, mixture and pitch levers' animation - vintage radio set replaced by Jon Dyer's KY196A and KT70 with 3D models in the VC GPS295 added in the VC; consistency of switches positions and actions - flaps and landing gear actuations much more realistic now Reminder : as stated in the README file, XMLTools (available at FSDeveloper) is required for proper landing gear animation and radio freq storage. Bonus livery of OH-EGA is included (real life Finnish Seabee now at display at Lusto, the Finnish Forest Museum in PunkaHarju). I don't own P3Dv4, but I have added instructions and files that SHOULD make the avionics click sounds play in this sim. No warranty about that though, feedback will be appreciated. Thanks to Kevin from KCFS for allowing me to release modified MDL files, Jon Dyer for the avionics gauges, David W for the GSP295 model and JanKees for the livery template. Hope you like it!
  8. Oh boy! Birddog now being simulated! I have to test right away when I am home! Thank you Oliver for pushing this marvelous addon even further!
  9. Hello xxd09! As the thread title suggests, this mod was created for Flight1’s Islander. The gauges might work for the BlackBox rendition, but you would have to readapt all the config files. The package is all set up and tailored for the Flight1 version.
  10. The file has been approved! Please find it here : https://library.avsim.net/download.php?DLID=208802 As always, feedback will be much appreciated! Enjoy, and fly safe, Cheers! PS : The TF-VEJ livery is included in the package A special thanks to Flight1 crew who very kindly allows me to publish modified MDLs!
  11. Hello ckyliu! Thank you for the kind words. No other aircraft is planned for a Damage Mod on my side. But I would be glad to help anyone who'd like to adapt it to his/her own prefered airplane.
  12. Hello everyone! I am excited to announce you the imminent release of the version 2.0 of my Damage Mod for the Flight1's BN-2 Islander! A few bugs fixed, an interface with FSCaptain, and last but not least, COMPATIBILITY with P3Dv4 of the WHOLE Islander (except the KLN90a). Cockpit sounds are back and no more never-ending rumbling sound! (thx to Bert Pieke and DJJose). The following systems will wear out and will be inflicted damage in case of improper use : - engines - generators - propellers - flaps - flaps motor - flight controls - autopilot - vacuum - pitot tubes - brakes - structural deicing (the corresponding switch is added to the virtual cockpit) - landing lights Extra features : - avionics dying if on when engine starts - blown tires in case of hard landing - foul spark plug if engine runs at low rpm and rich mixture for too long, (rpm drop during mag dead-cut test simulated) - engine dies in case of quick throttle movement with fuel pump off - sluggish engine response to throttle input with cold engines - door lock and alarm So stay tuned! Cheers
  13. Sorry, I got carried away : the link above is for the PAD BAe-146 addon, not the QW one.
  14. Thanks for the heads up ahunterG95! I wish I could save a bit of time to work on my Wildcat livery and FFX-compatible Simplex belly tank for Cerasim’s 412EP... Anyway, here is the Neptune Tanker 40 livery for QW Bae-146 I was seaking about earlier (provided to you through Simulated AirTankers Operations) : http://www.fsx-downloads.com/aircraft/tanker_40.htm
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