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rudi0310

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  1. Thanks to both for their feedback. It may help if I ask more precise. For what does not work and if it works for you. The ball for showing skid/slew in the turn and slip indicator, does this ball work? Can you alter its state with the rudder (pedals)? Do you need any rudder inputs for steep turns to get the ball to its correct middle position? For a landing with crosswind, before touching down it is common to lower the wing which shows into the wind and to turn the aircraft back parallel to the runway using the rudder. Is this rudder action possible?
  2. Many thanks for your comments. Would be nice if you find the time! I do not use FSUIPC so far. I checked the settings several times and hope there is no error. And my other aircraft work with this settings. I never had any problems with my Carenado and RealArSim fleet with FSX and this pedals. But now I will give P3D a try. I observed the same effect in P3D with lost axes settings. In my case the rudder dead zone gets 34 or something like that from time to time. Which leads to that I taxi as if I would be drunken.
  3. Hi all, I use it with P3D V2.2 and Saitek Pedals. A Carenado C185 works fine. It is not possible to 'turn' the Otter somewhat with the rudder for correct crosswind landing, And, for a 2 minute turn I need a bank angle of 15 deg. The Carenado needs 5 deg. Switching the Otter's yaw damper does not help. Rudder Inputs are 'compensate'd within a Second and have no more influence. Sim realism settings should be as outlined from Aerosoft.Taxiing the Otter works fine. Did I overlook something or is this a problem of the Otter? Anybody who can report that it works? Cheers Rudi
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