Yes, me too! Lovely looking sim and I hope there's going to be more development on it because:
1. The control mapping for my setup took forever! Still ongoing with controllers/problems listed below.
2. CH pedals - work fine. I mapped a left yaw and a right yaw axis as well as a rudder axis yaw, so had trouble with them fighting each other. Removed L/R mappings, left just the rudder axis in place - works great.
3. In the middle of the above I downloaded FSUIPC7 (beta) but it wasn't necessary to fix the above. Also found it affected FPS hugely - disconnected FPS restored. I mainly use FSUIPC for their 'slope' function, but MSFS does this quite well.
4. Feathering props. I have the Logitech Flight Yoke System with 1 throttle quad + an extra throttle quad. In FSX the backstop 'click' button for props I can map for feather, but not MSFS - it's an invalid button, won't map. There is a '1,2,3,4, Feather switch' mapping but I can't get it to work properly. Autofeather switching/testing isn't there on the turboprops I've tried, as well as a few other test/function switches I'd expect.
5. Reverse thrust. As above, used to using throttle lever click button to enter reverse - won't map. Using F2 and holding it down will. Seems reverse is linked to the prop functions in this sim, which is fine, but then how do you map 'feather'?
Conc: It's a beaut looking sim and the flight controls w/FDE seem really great - definitely up from what I'm used to. The above mentioned issues detract from my heavy use of turboprop aircraft. Fly the C172 in VFR around some scenery at sunset and the results are gorgeous. Hope the developers can introduce the above mentioned functionality. I'm sure it's on the radar, but I'm aware that it's also an Xbox product which has input limitations IMHO. :)