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Faelandaea

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Everything posted by Faelandaea

  1. So I recently made the switch from FSX:SE to P3D and so far I absolutely LOVE it .. but one thing is killing me. I am not sure if it is one of my add-ons or what but anytie AI is operating near me, especially on takeoff or in the air, they are EXTREMELY loud, and none of my volume controls seem to control it. I never had this issue in FSX, and I am using the same add-ons I used in FSX ... just their P3D versions. However, just to be sure, i checked the manuals of these add-ons and none of them state at all that they affect AI sounds in the environment. If I list what I am using here, can someone tell me A) Is this something in P3D? Feature that I can shut off? Or B) Is one of these add-ons causing this? Traffic 360 - Was my first suspect, but nothing in the control panel/configuration utility says anything about sound options. GSX - Used this in FSX and while it gives sounds for services, it had no AI sounds that I know of. I also searched that manual and nothing is said about AI sounds in that product, so that is ruled out. AS16 - Checked and double checked. This only effects weather. A2A - I figured the Accufeel bit that comes with A2A aircraft was effecting the general environment. I deactivated it, but the AI loudness still persists. Other than various aircraft and scenery I have installed, i am out of ideas and am convinced this is a base P3D volume adjustment that I am missing somewhere. Ideas?
  2. Nope. We just digressed a bit in the convo though it's still related to getting addons over to p3d. The main point was that not everything will transfer over right away without additional cost. Edit ... loved how my phone corrected convo to concorde. Lol
  3. Not sure P3D is even considering a 64 bit. I mentioned that idea a couple of times in the past on their forums and their reply was pretty adamant against 64 bit. The reasoning is p3d isn't considered entertainment and is for academic use. They don't care and are passive about developers making stuff for their platform but their aim is simulation, not gaming. Best to pounce on Dovetail when it comes out. That and Dovetail have made it clear they want their new simulator to be as mod friendly as possible. I'm excited for it's release.
  4. Well I just purchased it Friday, so yeah. I bought both AS16 products through the same place http://www.fspilotshop.com/ ... I have to run real quick to the real world airport as I have a flight, but I'll be back in a few hours and Ill contact them again. Maybe they were confused before in what I was asking. BUT ... to keep from hijacking this thread (sorry about that) ... Upgrade to P3D? yes, worth it in my opinion. After that you'll need to decide for yourself the value of products you might have that do not provide discounts. So far it looks liek there is confusion on AS16. I'll respond back here with an answer for that if I get hold of them. PMDG, however, not a penny for discount. Upcoming products are, however, promising a discount, such as the FSL A320. others like Aerosoft, carenado, Majestic, etc give both platforms for one price. i wish they all did that.
  5. Only true for older versions. I contacted them and verified that AS16 FSX does not qualify for discount for AS16 P3D. However if you have ASN, or any of the other older products then yes, you do indeed qualify for the discount. Because i never owned AS before I got AS16 for FSX, I did not qualify for the discount.
  6. I just made the switch myself. So far the benefits PHYSICALLY are awesome. The benefits FINANCIALLY ... that;s another story. PMDG, Acive Sky and a few others give absolutely no discounts for changing platforms, so if I want my 777 and 737 into P3D ... another $200, and i already snagged the P3D version of AS16 for full price there as well. I now have a VERY elevated appreciation for developers like Majestic and Aerosoft that let you install into both platforms for one price or even a discounted upgrade price. The real question is .. is it worth all that? After my experience over the past week, the answer is YES. Due to budget, I'll be without PMDG for a while, but I am slowly purchasing upgrades from other cheaper add-ons to get them into P3D v3 and I have been VERY impressed with the performance thus far. And my photo scenery ... no blurries, no popping. Oh that made it all worth it right there TL:DL=YES, it IS worth it.
  7. That plane is definitely a handful. if any plane in the history of FSX or flight simulation at all needs a crew assist for the armchair pilot, it's that one. I originally logged on tonight to ask about that very plane ... got my answer right here LOL.
  8. I am never going to live that down, I am certain ROFL.
  9. No the T7 .... wait ... I see what you did there. LOL
  10. YAY!!!!! So I am NOT losing what's left of my decrepit mind!!!! YES! I am actually surprised then that no one else has reported this if it is an issue that can be reproduced. I take it not many people practice circuits in their PMDG/FS2Crew aircraft? As for me, I actually plan to dedicate around 1-2 hours per day for hand flying practice so I can start to improve as a simulator pilot. I know it's odd to say, but it is actually harder to hand fly in FSX than it is to hand fly in real life O.o At least that's the way it feels to me even when flying in-game Cessnas. Sir Romain, thank you SO much for checking this out and verifying it's not just me doing something wrong. I appreciate your time so much.
  11. Okay ... on this one I fixed the mic. You can hear my voice now. Maybe this will make it more clear ... https://www.twitch.tv/faelandaea/v/79403284 Start at 25 minutes in and the issue was recreated yet again. On a GOOD note I took to heart your advice on derates ... it did help me maintain speeds and control of the pattern a LOT better. However at 25 minutes is where the issues start ... second pattern ... yet again she won't touch the gear and will not do anything past flaps 15. I also just realized RAAS can;t be heard on the stream, so I'll check into that and see if it has any manual settings to be fed to Voicemeeter.
  12. I forgot to add ... on the flaps advice and de-rating, thyanks. I always welcome advice for better flying (the entire point as to why I am starting to practice hand flying instead of using the autopilot). The autopilot I think spoils a lot of flight simulation enthusiasts. And while in real life I can hand fly a GA aircraft almost perfectly, there's not a setting in the world for FSX that can make it as easy to hand fly an airliner. I recently signed up for KLM Virtual, and would like to start hand flying some of the short hops in the 737 that are only around n hour to do, and as for the T7, I want to do like real world pilots do and hand fly the departure and approaches (autopilot/autoland is almost never used for real world operations unless forced by necessity by environmental conditions). Okay, so on repeating patterns I am supposed to control flaps and gear? Is that what I am doing wrong is expecting the first officer to do it? Is the PF supposed to handle this in circuit/touch-and-go operations? I just want to be sure I am doing this correctly.
  13. Ah ... yeah ... okay so on the replay: https://www.twitch.tv/faelandaea/v/79403284 ... at 00:25:00 in the video is my second landing. I am not on hard mute. At 00:25:20 I call gear down. No action. I double checked to make sure I am not on Hard Mute. I'm not. At 00:25:30 I call Gear Down a second time. Speed is well under gear speed so that should not have been an issue. At 00:25:40 I try one last time. In the green strip, it IS displaying "Gear Down", but the aircraft is taking no action. The gear is still up. I figured maybe the FO is designed to not do gear before flaps? So at 00:25:43 I call Flaps 20. Nada. At 00:25:45 I try "Flaps 25" ... still no reaction. Speeds are checked. At 00:25:55 I make a final attempt at Gear Down. Figuring maybe the landing phase had been cleared, at 00:25:57 I state This Will Be a Touch and Go. She acknowledges. So I call gear Down again. Nothing. At 00:26:08 I finally gave up on gear and put the gear down manually. At 00:26:16 I call "Flaps 15". She complies. At 00:26:35 I call Flaps 20 ... figured she did Flaps 15, she'll work now. Nope. No joy. At 00:26:46, I announce she is still having issues and I manually go to Flaps 20. Then i call for flaps 25. Nothing. I call again. Nothing. At 00:27:17 I manually set flaps 25. The rest of the landing goes without incident, except that she thought "Autobrake" meant "Heading" and she set my heading bug LOL. POST EDIT: My first video had mic issues. I re-recorded and changed this post to reflect the final video.
  14. Well ... an update. The flying was messy. it was so messy I was embarrassed to even be streaming ... but even with the messy speeds, messy altitudes, and messy turns, I was able to replicate the issue again in the T7. Everything beautiful until it came time for the second gear down. I saw I had one viewer besides myself ... so whichever one of you watched, I am anxious to see where I went wrong ... besides flying like I had too many drinks. Edit: Romain that was you watching! I so don;t want my score, please ROFL. But yeah did you see anything that might hint as to where FS2Crew is losing track? It was flawless on the first run, but did you notice on the second pattern that she refused to gear down? And she reacted to flaps 15, but would not go beyond that. I was even down to just above VREF, well below speed, and she would not go Flaps 20 at all.
  15. I'm just so bloody glad I have never done that when flying in real life. I can picture it now ... Steel City Aviation ... "Hi, guys, I'm here for the Cessna 172" ... walk out and preflight and take off ... get a radio call, "Uh ... why did you take off in the Cessna 150? Didn't you want the 172?" ... Anyway, I am streaming on twitch right now - https://www.twitch.tv/faelandaea - once the video processes I'll get it over to YouTube but for now if anyone is bored (and still amused) feel free to see what I am doing wrong there. LOL.
  16. I didn't, actually. I woke up, and was like "Okay time to resolve my issue with pattern work in the T7" ... I get my tea, boot up the PC, and sit down. I select "PMDG" in the free flight and blindly just selected the first logo that had my fictional custom livery ... didn't even pay attention to the fact that it was the 737. You'd think I'd have caught it when I loaded in, but I just sipped my tea and waited the requisite 3-4 minutes for the scenery to load (gotta love photo scenery and the load times). So now I am browsing news articles, sipping me tea, and the A/C loads in ... the 737 ... but I just subconsciously click "Broadcast" in OBS and start flying. I do the first pattern ... all works. Cool. I do the second pattern ... all works. Wait, maybe the issue fixed itself? On the THIRD pattern ... it suddenly kicks in ... wait ... isn't my F/O supposed to be FEMALE? And ... wait that's the T7 ... wait ... the T7 ... oh crap ... Full stop ... let's wake up first THEN try this. ROFL.
  17. Bloody seven he**s .... sorry I linked the wrong video. The NGX works just fine. It's the 777, so the thread is on the right track but my brain at 6:30 in the morning is not. I'll record the RIGHT video this time and link it. By the way, "Good morning, folks" LOL
  18. EDIT - deleted this post. I posted the wrong video in the wrong aircraft. oops. i am about to record a video of the RIGHT aircraft. 6:30 in the morning, moments after crawling out of bed, is not the wisest time to be flying an aircraft. LOL.
  19. Sorry I had to work today. Just got home. Yep! The voice software does acknowledge my phrases exactly as I say them - even on the ones the F/O isn't reacting to. I am going to do more pattern work tonight or tomorrow and see if I can duplicate the issue again, but, yes, Voice bar did display my commands as I stated them properly ("Gear Down", "Flaps 15", etc.). Also, I noticed I did not mention this in my OP, but I also assured that Hard Mute was off for the commands, also. So ... no mute, and FS2Crew was acknowleding my commands ... just no action was being taken after the first circuit. The one thing I could think of that would cause this is maybe the FO somehow not understanding that the flight was still continuing? Random glitch after the second takeoff? Just a thought ... is there a proper "point" in the procedure to state "This will be a touch and go"? And do i need to state it during each and every circuit? if so, is there a preferred time to make the statement? The manual says I need to state this to put her into "Touch and Go" mode, but does it STAY that way? EDIT: I can't edit the title of the thread. Can someone please change "amd" to "am"? ROFL. That typo is like a steering wheel under me kilt! It's "driving" me nuts!
  20. Okay, so following the documentation I can take off and successfully do a single touch and go. Works flawlessly, right down to the FO cleaning flaps during the touchdown, etc. But ... even repeating the same procedures, she suddenly stops responding to gear and flaps. She will still do the checklists, and respond to any other commands I have to give. She'll start the APU if I ask her to, and make changes in the MCP for reference, but she will not respond to "Gear Down" or "Flaps 20". She does not say anything (like she would if i were making an error). The mode on the FS2Crew is indeed "Landing Checklist", which is where it should be after completing the approach checklist. So I did a few more touch and goes, all working except for approach flaps and gear. I handled those myself. Then i decided to shoot an ILS approach. I announced the next landing to be Full Stop - she replied. She complied with all other checklists, etc. So I start the approach and call Flaps 15. She did it. YAY!!!!! So i figured problem solved. I slow to speed schedule and call Gear Down ... nothing. I call Flaps 20 .... nothing. Again, for Flaps 20 and Gear Down I had to handle it myself. So ... what am I doing wrong? I made the following cheat sheet to keep my circuit procedures on a single page on one of my upper monitors. Am I missing something? I wouldnt think I am since I did the first pattern successfully and on the first pattern she DID do gear down and Flaps 20/25. Here is my cheat sheet ... items I call verbally are in red. Actions I must do on my own are in blue. So basically once I start the second lap in the pattern, I FS2Crew works on all of the above except for FLAPS 20/25 and GEAR DOWN. I checked the manual to see if I missed a step to put into my cheat sheet. I also tried announcing at various stages "This will be a touch and go", to which she acknowledged but nothing made a difference. So ... I know FS2Crew does work perfectly on patterns or a lot of people would be posting. No one else has posted this issue, so my question is, "Whisky Tango Foxtrot am I doing wrong?" Thanks
  21. I'm definitely not in a hurry. I did have someone ask me the other day why I like so much eye candy in the sim. Truthfully ... I fly in real life. If I want to practice flying, I go out to the airport and hop in the 172 or the DA20 (I hate that thing ... but the 172 isn't always available). I use FSX to dream ... to "travel" and explore places I will probably never get to visit in real life. So things like NL2000, VFR Germany, and Megascenery really help me to do that. Anyway, I did just ditch a lot of add-ons that were not DX10 compatible and switched the DX10 preview "ON". The result was that I took almost a full gig out of my VAS. Granted ... I also had to delete my AI traffic to do this, and I am currently looking at Traffic 360 since my others are not DX10 capable (Ultimate Traffic, mainly and WOAI). I imagine that will pounce it back 500 MB bringing it back into the 3.5 range in VAS. I also noticed that the NGX seems to use a LOT more resources than the 777. If I load up the NGX I can max out the VAS really quickly while the 777 uses almost 400-600 less on average. I checked out the info on DT's FS. That flight school looks cool to check out, but their full FS has no info, meaning that "scheduled to release in 2016" ... I've learned from "The Division" and a few other titles that until it is released, then there is no ETA and any ETA given is just marketing BS. Due to the lack of trailers and teasers for their full FS, the earliest we can expect to see such a title is more likely going to be 2018. Now, to balance out what probably sounds like me trash-talking, I am actually very honestly excited to hear about this, and will definitely have my wallet open when it does release. It looks like it is going to be aimed at Windows 10, DirectX 12 and 64 bit ... all VERY exciting and VERY much needed for those of us in the FS community. I am also very excited because I have their Train Simulator, and I know they are a friendly company for allowing third party add-ons. So I am confident we will see this in their new FS. Just imagining the possibilities for PMDG, Captain Sim, Orbx and others on such a platform ... just mouth drooling indeed. OH! And back on the OOM 32 bit topic ... I also got a PM asking me about what add-ons I have activated during these issues: Megascenery Earth states: Colorado, Utah, Nevada, New Mexico, Arizona, California, Oregon, Washington PMDG 777-200LR/F Base Package PMDG 737 NGX Base Package Flightbeam KDEN, KSFO, KPHX Blueprint KLAX (Looking at going to FSDT for that later on) Active Sky 2016 for weather REX texture Direct with Soft Clouds, currently set to 512 for clouds, 1024 for airports, DXT5/DXT1 and DX10 enabled for textures. TrackIR 5 ... not an FSX addon but since I use it connected to FSX I consider it a factor in performance. I have yet to reinstall them but I also have a ton of GA airports for the USA from ORBX, A2A Cessna 172, and the Aerosoft Twin Otter Extended. I just haven;t reinstalled these because lately I have been focused on airliner operations while in FSX and whenever I need a GA fix I just go flying in real life.
  22. Wow. So basically having 24GB of memory was a total waste of money then. Well, not total waste ... it was a good sale indeed on Newegg. I always thought I understood memory until this came up. Guess I learned something new today. As for the "asked many times before" answer ... I understand that VAM has been asked and answered on the 4GB bit many times ... as I found many posts on the matter. I was asking about physical memory, not virtual memory, and on THAT part I never could find any posts because everyone was so focused on only discussion virtual and not physical. THAT is why I was asking how I was asking in my original post. However I really do appreciate your being patient and providing the answer anyway to someone who Google wasn't cooperating with :smile: I also never heard of DTG releasing their own flightsim. I knew they took over FSX, but didn't hear anything about a new sim in the works. I was running P3D for a while, but once Version 3 launched, it broke literally every add-on out there. A lot of add-ons now, though, have upgraded to V3, but my better addons, such as PMDG Boeing aircraft, have to be purchased in full for P3D due to licensing limitations. Later on down the road I hope to be able to fork out 140 bucks to use the AC in P3D, but for now I am going to hold off and see what comes of that DTG release that BuboBubo mentioned. I do think i stumbled on something - though i am not sure what. During my flight at cruise I opened Nvidia control panel and found that it was forcing anti-aliasing. FSX is not designed for that sort of processing. Though I also read that running in DX10 mode is supposed to help also, but it breaks most addons to do so. I did just manage to fly into KDEN with no OOM crash, even though FSUPIC was going nuts with low memory alerts flying out of SFO. I am hoping that the Nvidia tweaks I made during the trip were the cure. Granted Process Explorer still says I am at 3.7 GB ... so fingers crossed I make it back into SFO.
  23. Years ago I was a crazy avid FSX simmer, and I played it with literally tons of add-ons with absolutely no issues at all. Then real life happened (A GOOD kind of happened - career related ), and I left my computer's side for almost 5 years to travel. Now I am back, and have even better hardware than I had last time. I reinstalled only a fraction of the add-ons that I used to use, and am all of a sudden getting OOM errors. The one main difference, I am using Steam edition instead of my DVD copy. After multiple hours of searching Google and trying my best to figure out my memory issues here, I now completely understand the concept of Virtual Memory. okay ... I get it ... Even though I have 24GB of memory, FSX is for some reason designed to use Virtual Memory BEFORE using Physical memory. My question is ... does anyone know WHY it is this way? THAT is the one thing I cannot find an answer to anywhere is why FSX is designed to NOT use physical memory at all. I am in process explorer cruising in the PMDG 737 NGX as we speak, and my virtual size is a whopping 3,461,960 K ... yet my working set, which is my PHYSICAL memory ... FSX is only using 1,961,540K. Okay, so I figured ... "Wait am I out of physical memory? Is FSX is being forced to use Virtual disk space???" That's wen i Googled and found that this is not the case. In fact FSX is purposefully trying to IGNORE physical memory and ONLY use virtual space. And since it can NOT use more than 4 GB, I am literally sitting here within 500 MB of crashing due to OOM when my PC has plenty of physical memory available. Yet looking at my actual physical memory on my computer, only 9 GB of it is being used right now, and I have 24 total. That leaves 15 GB of memory free for other applications to use. TL:DR - I am not asking what causes an OOM here. I already get it and understand perfectly - FSX is designed to use Virtual space first BEFORE using physical memory. Okay . so my question for this thread and discussion is: "Why is it designed this way?" Aren't most applications designed to use Physical memory first THEN use Virtual Memory only as a last resort? If this has been asked and answered, I apologize, but Google gives PLENTY of hits on "What causes OOM in FSX" but not anything as to why FSX is designed to not use physical memory at all.

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