Everything posted by aurel42
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MSFS Auto FPS App
So... what does the Cloud Recovery TLOD "+" do?
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MSFS Adaptive LOD
My mistake, I tried to condense the description of the issue, instead it became incoherent. I've opened an issue on Github explaining the details of the issue I'm seeing. Also, sorry for posting in the wrong thread. For some reason, Google sent me here when I googled "AutoFPS avsim". Now, it doesn't. Perhaps it eventually indexed the other thread. I'll direct my follow-up questions about fps settings and locking to that thread. Thanks for your advice!
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MSFS Adaptive LOD
Hey, new AutoFPS user here. I'm flying in VR (in SU15) and I try to keep up with the daily 0.4.1 releases. Forgive me if this is a frequently asked question, but my forum-search-fu is weak and I only browsed through the last couple (of 80) pages. So far, my experience has been generally good (apart from a few instances when AutoFPS seemed to forget what it was doing, e.g. in low fps situations it would refuse to lower cloud quality from high to medium to low, instead it stopped at medium). My goal is a rock-steady (as far as possible) 30 fps with the maximum available eye candy. I set up SteamVR to cap the frame rate at 45 fps (so AutoFPS has "room to work"), AutoFPS is trying to maintain 35 fps with 10% tolerance. In my head, this totally makes sense. But I'm also not confident my understanding of the inner workings of AutoFPS is correct. 😄 Is there a recommended way to achieve a "locked" (in SteamVR) framerate? Should I use "auto throttling" instead or lock the framerate to the framerate I actually want (30 fps)? Thanks for your advice!
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Failures: MTTF/MTBF as timerange for a "realistic" experience?
Uh, I checked out this "Maintenance and Income Tool". I might be running a lot of confused code on my machine and never know it, because it's hidden behind a polished GUI, but in this case the confusion is so obvious that I'd rather not try. Instead, I picked up the A2A Comanche. Thanks again for your advice, Don! (The Katana isn't available for P3D. It seems updating the installers of their legacy products isn't among the highest of priorities for Aerosoft.)
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Failures: MTTF/MTBF as timerange for a "realistic" experience?
Thank you very much, I will look into all of them. I did have A2A on my list of publishers to try, but I wasn't aware their aircraft came with maintenance and failure stuff -- is that what they call "Accu-Sim"?
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Failures: MTTF/MTBF as timerange for a "realistic" experience?
Turns out, if I had done more than just the most superficial research, I wouldn't have had to ask that question. I learned two things: 1) P3D truncates my large numbers already when entering them. The "to" value is capped at 600 minutes. That's not enough for what I tried to do. 2) P3D doesn't seem to save individual failure configuration at all. No matter what I enter, when I quit and reload P3D, all the failure configuration is reset. So there's probably no way to circumvent the cap in the GUI. There goes my dream. I guess I have to find a GA plane that simulates damage "externally", like the mentioned airliners do.
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Failures: MTTF/MTBF as timerange for a "realistic" experience?
Oh, we've come full circle quickly. That's not my understanding. Example: I set a minimum time of 0 and a maximum time of 100 minutes for the failure of a component, then I do a 50 minute session. As I understand it, I end up not with the certainty of having a failure, or the certainty of not having a failure, but a 50% chance (or risk) of having a failure. My original question was about this and about approximating (not simulating!) realistic failure rates by using much higher numbers than 100 minutes, ie. numbers like real-world MTBFs, in the thousands or tens of thousands of hours. I'm grateful for your explanations about my "bonus question" from the original post, about failure data being persistent when saving sessions. I know now what I can't do. I can't use an aircraft without a "virtual overhaul" between each of my sessions, since P3D's failure "prediction" will be reset whenever I start a new session. I have to check and see what I can do. I still don't know, for example, if P3D actually handles a maximum failure time of 600,000 minutes correctly, or if it caps that number internally, and if it does, whether it caps the times before or after creating its set of failures for a session. If it doesn't save that failure information anywhere, I have no idea how to check this.
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Failures: MTTF/MTBF as timerange for a "realistic" experience?
Oh, I did! But I didn't learn anything relevant to my question. All I learned is that Lockheed-Martin has outstanding skills in Copy-and-Pasting.
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Failures: MTTF/MTBF as timerange for a "realistic" experience?
I'm vaguely aware of that, but I find no joy in flying airliners -- and I've tried! I have to make do with what I've got. I'll just try experimenting with ridiculously large numbers, I guess I will have to see how P3D behaves. Thanks for your advice!
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Failures: MTTF/MTBF as timerange for a "realistic" experience?
Hi, if I set the "Fails in" timeranges for failures from 0 to <a ridiculously large number of minutes>, will I end up with an approximation of a realistic failure rate? Without having done any research, let's assume typical mechanical instruments had an average of 10,000 hours between failures, can I set the "to" argument to 600,000 minutes for all mechanical instruments and end up with a failure rate that feels realistic? I assume P3D rolls the dice on session start on when in the given time range a component will fail, and I will only experience the failures (if any) that fall into the first few hours of that very long time window? My goal is to have a (very small) risk of component failure, not a certainty either way. I want the sim to keep me on my toes, to surprise me long after I have forgotten about this setup change. I kinda want to experience the panic and/or confusion when it happens. I'm sure that will be very instructive. Is this something you do, and, if so, how? Or is it a stupid idea, and, if so, why? Bonus question: will the behaviour be more realistic if I always save the scenario at the end of a flight and always continue from this saved state? (in other words: are the dice that P3D rolled persistent across sessions if I continue a scenario?)
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Please put a bundle together for a VR player
So here's what I learned about my own question in the past few weeks: Beside FS2Crew (mainly for airliners) and "It's Your Plane", there's also "Multi Crew Experience" (which also has a demo). I'm still using VoiceAttack, though, because I already owned that. It works for most of what I want to do, it has the obvious drawback of not knowing anything about the state of the simulation (e.g. the "landing gear up" and "landing gear down" commands both just send the same key, if I tell VoiceAttack twice to put the "landing gear down", it will just retract it again). The aircraft I ended up with are the Lancair Legacy for fun and the Turbine Duke from RealAir for serious business. They both work great in FlyInside and support the Flight1 GTN750 whose touchscreen is much easier to use in VR than the default GPS. I ended up getting the full (new) range of Orbx (Global, Vector, OpenLC) and FreeMeshX (until I can get a mesh for Europe from Toposim). And while I was at it, I also got a GTX1080 to be able to use the highest resolution in FlyInside to reduce the shimmering of the GTN750 display and improve the overall visual quality in VR. It's still not good enough to make out details on the map of the GTN750 without using switching to the adjustable quick-zoom, but all the "normal" instruments are easy to read without zoom. Next challenge: find out how to make the in-game ATC honor the flight plan (including procedures) I have set up in the GTN750.
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Is FSGenesis still active?
Hey Justin, long time no see. I'm sure Western Europe is in the pipeline, that's the region I'm most interested in (Germany and its neighbors).
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Is FSGenesis still active?
That's really admirable indeed. Funny story: I dug deep into my old mails again, and it turns out I was too cheap to get the lifetime membership, I only got a three year membership (in 2004) which, I guess, has expired by now. While that's kinda sad for my wallet, it also provides me with a chance to support Justin again. Thanks again for pointing me towards Toposim!
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Is FSGenesis still active?
Ah, thank you so much for the explanation. I tried to get help recovering a product I purchased back then. I seem to remember it was some kind of "lifetime membership" that would entitle me to get all the in-house FSGenesis products for free forever. I can now see how the new owner would not feel the need to help me out there.
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Is FSGenesis still active?
Sorry if this isn't the right forum. In 2009 I purchased stuff from FS Genesis, they still have a working web site, but they don't seem to respond to customer service tickets. Does anybody know whether the company still alive?
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Please put a bundle together for a VR player
Appreciated! I'm not really into heavy metal, so FS2Crew doesn't seem to be an option. My new alternative plan is to stick with the FSD aircraft I already own (which aren't supported by IYP, so I kinda discounted them in my original plan), and create custom VoiceAttack profiles for them. If I can figure out how to do that, I can even have Brent Spiner as my co-pilot. I'll definitely check out the aircraft you recommended. I also understand that the FlyInside guys are working on improved methods to control all the knobs and switches in VCs, so perhaps I just need a bit more patience there. Thanks for pointing out Orbx. I see they have some freeware stuff, too, that'll help to see if it works for me, fps-wise.
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Please put a bundle together for a VR player
Thanks for the advice, it was 30 hours, though. More than enough time for any of the 50 people who saw the question to speak up in favour of IYP, if it was any good or did have a significant install base. [to explain: Looking at the ads on Avsim and the official support forums, I assume that people will probably not speak out against addons unless they have strong feelings about them, simply because they don't want to harm the site. So if nobody comments on my idea, I assume it wasn't a good idea in the first place and I won't waste money on it. Perhaps I'll check out Twitch streams to see what addons the streamers are using, and see whether I can come up with a new plan.]
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Please put a bundle together for a VR player
Well, thanks. I know what to do now.
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Please put a bundle together for a VR player
Hi there, I recently got an Oculus Rift and I'm ready to return to the current incarnation of subLogic Flightsim (ie. FSX:SE) after eight years of absence. I've tried it briefly with "FlyInside" with several of the included aircraft, but the cockpits were just as ugly as I remembered them, and I had quite a bit of trouble getting used to the user interface in VR, yet it was obvious that a very special experience is waiting for me there. I think I know what I need to enjoy FSX in VR, but I don't know what to get exactly -- I'm simply overwhelmed by the mass of developers and addons. Would someone be so kind as to recommend: a speech-recognizing copilot addon (I don't have motion controllers, I'm not happy with manipulating knobs and switches by the "look at it" navigation in FlyInside, so I'd rather tell someone to do the stuff I can't put on my joystick. Is "IYP" the way to go?) a small, modern business jet, w/ glass cockpit, and something like a old-timey twin turboprop (yet I'd still like to have something like these Garmin thingies, because working with maps or printouts is kinda difficult with that black box strapped to my forehead), both aircraft should work with the copilot thingie and have nice, immersive virtual cockpits; I love reading manuals so they don't need to be too dumbed down (but I need the copilot addon for checklists/procedures), if my "fps budget" allows it (VR is challenging in that respect), I'd like to have some generic "make scenery, weather, traffic more pretty" stuff, are there any must-have addons or "all in one"-packs that are known to be "fps-friendly"? I know that some free projects are really, really good, so if for any of this there's a viable free alternative, I'd prefer that, but I also realize that my requirements are pretty specific, so I'm prepared to purchase whatever is within my budget. If there's something on Steam that fits my needs, I'd prefer that over other distribution methods, because, for me, the DRM stuff in most flightsim addons was always a bit of a bother. Help, please! :smile: