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Active Sky for X-Plane
NickJZX replied to Longranger's topic in The X-Plane General Discussions Forum
Looking forward to this, hopefully they fix the constant redraws -
very excited to see Milviz in x-plane!
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X-Plane 11.30 Beta is out!
NickJZX replied to dmarques69's topic in The X-Plane General Discussions Forum
Now to wait for steam, I agree that the lighting blocked by clouds is a big deal. That must apply to daytime IMC as well no? I’ve noticed in thick fog I can still see the lights so I imagine that’s fixed. Good to hear about the ground effect, I thought I was crazy with the amount id have to pull back to flare. -
xVision for X-Plane 11 : looking for beta testers
NickJZX replied to KNOSSOS's topic in The X-Plane General Discussions Forum
Looks quite good, what I’m curious in is with the new cloud textures, I take it you’ll still get the 2D rotation effect going through then? The rest of it looks phenomenal! -
4 hours late it would appear! Woops! No worries! http://www.xenviro.net/update.php on this page you should see the different versions listed, just download 1.06. I uninstalled the latest one on my system and then installed this. I did have a slight issue with clouds not drawing at first, so i removed the key and then reactivated it, all worked well afterwards! cheers
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I rolled back to Xenviro 1.06 and am happy with it so far. I’ve got most of these addons; UWXP: alright but very repetitive clouds, the 2D spinning of clouds passing is far more noticeable than other plugins, also have issues with overcast and seeing through it from above, tried the fixes and no good. But the dev is active and takes criticism really well. X-enviro: the latest is fairly buggy, always had loads of issues with terrain blending/ on the opposite end, 1.06 seems to have next to no issues with the blending? Skymaxx: pretty reasonable, looks alright but large performance hits. Found it and RWC to be pretty inaccurate with depiction. FSGRW/NOAA: FSGRW works amazing, if I had to pick between free NOAA or FSGRW, I’d go FSGRW. It updates repeatedly and predictably. The only downfall is a split second redraw but as far as I’m aware, FSGRW has more stations/interpolation so less drastic of a change. at the moment xenviro 1.06 seems to be working fine for what I want, which is mostly accurate depictions of fog, IMC etc. UWXP comes up right close but the issue with the clouds constantly turning in front of me and gap of overcast is really limiting it for me. It’s depiction of fog is pretty good though, but the visability mist is a bit exaggerated even on lowest settings. My opinion is that if you can, spring for FSGRW and UWXP. Unless you’ve already bought Xenviro, in which case roll back. I also noticed you mentioned you have SMP, you can tie it and RWC into FSGRW.
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IXEG’s 737 is great too. I’ve got countless hours in that, great for shorter routes and a bit more flexibility than the 737-200 when it comes to routes due to the FMC. Also the FJS 732 is phenomenal, great texturing, great sounds and flies amazing.
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On 4.3 here, did an 8 1/2 hour flight with it yesterday no problems! Cheers
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So Just tried a first flight, really good actually. Some minor problems but nothing crazy. Maintained speed at cruise, climbed to cruise no problem. I noticed that it didn't show a restriction for one of the Altitudes, It showed an altitude below the restriction, fine. It did miss one other restriction, but I manually entered it in as I've had to do in other aircraft. Hit TOD, came down on VNAV with no issues, had ILS set for RWY 12 at Edmonton. I noticed that on tight turns, in this case coming from BEMIG to MIPOT and then onto the approach it did over shoot, maybe it was my configuration, not sure. Was doing 190IAS Flaps 1. Brought it over onto course, it flew the approach for the last 3 nm. Did a go around, found that in the hold it's not one smooth turn but it almost turns, levels off and then turns again. Flew out to MIPOT once more, turned in at 4400 and let it fly the approach down to 200 and then took over. No issues, brought the jet right over the runway. Some small issues for now, if I find anymore I'll make note and send them off. Other than that it was quite enjoyable to fly.
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How accurate is this top 5 List of Addon Aircraft
NickJZX replied to Skywolf's topic in The X-Plane General Discussions Forum
I thought the IXEG 737 was fully compatible with XP11. I've used it consistently for flights on VATSIM with no issue whatsoever. I haven't run into any real issues with the plane although maybe I'm not looking as in depth as others. I do have the FF 767 which is a total blast to fly as well. -
Does anybody have this? How is it, I’m looking at it mainly as I’ll be training on one and I’d love to get something somewhat accurate. I know the Carenado/Alabeo devs don’t have the greatest rep for flight dynamics in P3D, is it better in XP11? Thanks!
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Love Palm Springs too, can get a 37 in there no problem and it also has a smaller runway beside the main for other aircraft. Eagle county is a blast too, the approach is quite fun. The areas around both of these airports look amazing.
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RELEASED: HD Mesh Scenery v4 for X-Plane 11
NickJZX replied to alpilotx's topic in The X-Plane General Discussions Forum
Phenomenal, I’m very excited to use this! Thanks!