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Bulva

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  1. This was fixed in version 12.4.0b1.
  2. I think I tried using this with XP11, but something went wrong. Probably because I'm not using fully transparent textures, but 80% transparent ones (I think). I'll check it again.
  3. I'm using this solution for C172 in XP11, but I haven't found any similar textures for C172 in XP12. Where can I download/obtain them ???
  4. I'd like to know this too. (It's less noticeable in XP11 than in XP12).
  5. I remind you, the author of this post is interested in VR simulation. However, all the admiration and praise for performance, relate to 2D mode. Personally, if I weren't "addicted" to VR, I would have been using XP12 exclusively for a long time (weather, clouds, atmosphere, seasons, ... etc. are beautiful in XP12 / Cons: blurry cockpits, lighting - as if I had glaucoma). Of course, it's best to try it yourself with the XP12 Demo version. 😉
  6. Smooth Motion doesn't work in VR ...
  7. You'll probably be disappointed with XP12 (VR) if you don't move the settings sliders to the left. I have a 9800x3D; 4070Ti Super 16GB; 64GB RAM, and to enjoy the full benefits of VR, I'm still using XP11 (sliders almost all the way to the right) ;-).
  8. This is like a cheated-on wife to me... ;-} I was so screwed by the updates in XP11. So now I'll wait and listen to other cheated-on husbands... ;-|}
  9. The whole discussion about the appearance of scenery in XP (compared to MSFS), and whether it's necessary or not, reminds me of other debates that concern a completely different hobby of mine, board games (mainly Euro games). There, too, if a game is excellent but its graphics are simply ugly, discussions begin. After all, a game will hold its own with its excellent mechanics, strategic solutions, etc., so the graphics aren't important. In the other camp, there are people who look at the game as a whole, arguing that, basically, since people don't need eye-pleasing graphics, why not just focus on entering numbers into an Excel spreadsheet, because the (perfect) game mechanics themselves allow for that ? Those are just my silly associations. Sorry for straying off topic... 😉
  10. I'd get the MU-2 without hesitation for that price. But I already have it... ;-/
  11. Very nice. Finally, the streets and coastline are nicely contoured. There's just something wrong with the autogen...
  12. I've also been playing around with these three settings lately: RCAS, MSAA, FXAA. Using XP12 with my 2D monitor (AG241QG), XP12 looks acceptable in two options: 1) MSAA (2x) + FXAA (ON) + RCAS (100%) 2) MSAA (2x) + FXAA (OFF) + RCAS (0%) When I turn MSAA off, the flickering lines are terrible. Option 2) makes the readability in the cockpit and exterior scenery clearer, but at the cost of more flickering than option 1). This is only in 2D mode. Unfortunately, I'm 100% VR-dependent, and everything still looks very ugly there and not as sharp and clear as in XP11. So I still prefer XP11, where the AA looks much better and the cockpits are very clear. I really miss all the benefits of the new XP12, but for now, in VR mode, it's still XP11. PS. You can also try the solution from this link (first page of the thread + downloadable Lua file: "UsePostAaForOutsideView"): https://forums.x-plane.org/forums/topic/293084-anti-aliasing-solution/
  13. ... but if I look at your computer specs, which are in your signature, I don't see much use for VR. 😕
  14. God, what a brilliant plane that was. I actually had it in my hands. Not killing myself in it was next to impossible. 😉 But it was a technological marvel...

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