Jump to content

IanFisher

Members
  • Content Count

    58
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by IanFisher

  1. Hi Taschmann I completely understand your point of view on this. I've also been voicing my thoughts since buying the product when it was released on day one. It's still not flyable but we now know why the fix's have been delayed. You have to understand that Dai may be one of the technical developers of the product but, and I may be wrong here, he was proberbly not responsible for publishing the aircraft in it's present state. I can not beleive anyone would knowingly publish the product with so many basic issues. Please forgive me if I'm speaking out of turn but I think your perfectly valid questions and points should really be addressed to Stefan Schäfer, the MD of Pilot's Software and the man ultimately responsible. Dai is doing his best to sort out the issues, do give him time and I'm sure we'll all get to enjoy what I've no doubt will become a fine aircraft and a staple of many of our collections.
  2. Adding my thanks as well, and looking forward to an update so we can fly this in all it's glory.
  3. Skywolf The developers of this aircraft have reached out to me, but as it was a private conversation I don't feel it would be right to reveal that information. I'm sure if they wish to they'll be along with a public statement on this forum.
  4. Having bought this on the day it was released it was an aircraft I was very much looking forward to adding to my collection of vintage models. At 70 Euro's I was also expecting it to be a decent study level aircraft up there with the likes of A2A, properly finished with comprehensive documentation. Having had it now for a few weeks I have to say I am rather disapointed with the initial release. I fully except I may be doing something wrong ( and proberbly am) of course but here are my findings so far. First I'm have trouble consistantly starting the engines from the VC. I've had slightly better luck from the 2D panels but by no means successful every time. In my view the only reliable method so far is to load one of the supplied scenarios with engines running. Also now and again the aircraft is loaded with the shore wheel dolly still in place and the tractor connected. Can't find a way of disconnecting it. Impossible to take off because of the drag created by the wheels. I like the way the parking break deploys the two mooring bouys, however the aircraft drifts dispite the bouys out. I line up next to a jetty to load passengers but after a while, say 10 to 15 minutes the aircraft drifts away and turns 180 degrees and runs aground. Next is the refueling. When I go to top up the main tanks using the lower ones as soon as I put the pumps on what's left in the main tanks suddenly disapear, like instanly. No fuel, engines die. Talking about the engines despite leaning out the mixture at various times into a flight all four engines will roll back and quit. Impossible to restart in flight or on the ground after forced landing. Have to restart the sim to get control back. Next is the Sperry. After carefully following the correct proceedure for setting this up as soon as it's engaged the aircraft viers off course and dives for the ground, again impossible to use, left with no option but to hand fly a 17 hour ocean crossing, not that I ever got anywhere near that because the engines would always quit within a couple of hours of starting. I know how to use a sperry, the one in my A2A Connie works just fine as expected. Next is the radio's, despite being right next to a broadcasting NDB neither receiver will pick up the signal. tried several different NDB's with the same result. I guess the transmitters are there just for show and thats fine but despite me turning the power switches off the damm morse code continues to transmit and is doing my head in. Please for the love of .... kill the morse code. It may be of course that the receivers are only programmed to receive a signal from weathership transmitters and not the normal land based NDB's, but as the land and ship based NDB's transmit the same signal albeit on different frequencies I don't see why they should be. So to the flaps. Impossible to control from the VC, need to open the 2D panel to get them to operate, then you have to keep the mouse click on to operate the motor. Takes more than a minute to lower or raise them, might be correct of course but it's a long time in the sim on a 2D panel when your approaching a critical stage of flight. Also on the throttle panel non of the trim controls seem to work. Aileron, elevator and rudder trims do nothing, I can dial them to their extreams and nothing happens. The only trim I have is through my Warthog hat switch and FSUIPC. Staying with the throttle console the mixture leaver is also inop. Pull it to cut off and yes you've guess it nothing happens. Look at the FE panel and all four mixture leavers remain where they were. At this point I gave up so there may be other nasties waiting to be discovered. I like the 3d modeling and textures but sadly I can't fly this right now. If someone has managed to master it can they please put up a you tube video to help the rest of us incompetents who are struggling. A comment from the developers would also be useful as to where I am going wrong. Regards Ian
  5. Hi I don't have a concrete solution for you on this one, but I had a similar occasion once where the wheel dolly was still attached to the hull and it created so much drag I could not take off. Respawning sorted the problem and all was well after that. I have no idea why it did it in the first place and it's never done it since. For what it's worth. Ian
  6. Alex. I found the solution in another thread. Exclude the Community folder. Ian
  7. Alex Trying to update the database in LNM to the latest version in MSFS Navigraph Beta. I get to 83 percent on the scan then it reports this error. Any thoughts as to how to resolve the problem. Regards Ian
  8. Hi Is there anyway of getting Visual Reporting Points on the map. I have MSFS and just went on Vatsim today. Controller asked me to navigate to a VRP. It was not on LNM so I was completly lost. Thanks Ian
  9. I'd also like an answer to this question. Luc, will you be able to write some code to get these into the new MFS?
  10. With much thanks to BillS511, nirgal76, Bert Pieke and others in the community I have a working GTN750 in several of my A2A aircraft namely the C172, C182, PA24, PA28, and of course the Bonanza which is supported anyway. I would now like to add the 650 to my P51 Mustang Civilian and into the T-6. Can any of you gentlemen or anyone else help with the config files needed? Thanks in advance and looking forward to the config files for the P51 and T6. Regards Ian
  11. You sir are a Scholar and a Gentleman. All is now well in the world of my sim. (till the next issue which knowing p3d and the multiple add-on's won't be far away) I just need to copy this into the various other models, tundra, cargo, floats etc. I don't know if your on the pay role at Reality, but if not they ought to have you on a retainer for the support you give to the community. Thanks and Regards Ian
  12. Hi again Almost there. Swaping the line above has worked. I now have Shift+2 is the RXP GTN750 Shift+3 is the Panel Set as before Shift+4 is now nothing. I get a brief outline of where the checklist should be then nothing. I replaced the old GNS window with the checklist window but obviously not got it quite right. Latest Panel.cfg is here. Any ideas? Ian
  13. Hi Bert Thanks again for your help, however I this needs a little bit more work to get it right. Having followed your instructions to replace [Window01] I observe the following Shift+2 does nothing whereas before it was the checklist Shift+3 is the Panel Set as before Shift+4 is the GNS530 as before So I've lost the checklist and still have the default GPS. Here is the Panel.cfg Thoughts? Ian
  14. Thanks for the info Bert. It worked first time. Now do you know how I can access Comm1 and Nav1 as I don't have the top part of the GTN display in the VC. The shift4 key pops out the default GNS530. And also as I'm on a role, do you know how to get to the GTN settings panel as control right click does not work in the VC? Thanks Ian
  15. I used to own the F1 version of the GTN 750 and when I was running FSX I did manage to intergrate it into the VC of Aerosoft's Twin Otter. I can't for the life of me remember how it was done. I now have the RXP version of the GTN and run P3D v4.5. After following the posts on this forum I have it installed in all my A2A aircraft, but I was just wondering if anyone could point me in the direction of doing the same with the Twotter. Thanks Ian
  16. Hi Pretext. How did you sort this. I have the Aerosoft Twin Otter and the Reality XP GTN 750. P3d v 4.5. Mine has the GNS 530 as default. I can see no menu to install the GTN. Thoughts? Ian
  17. Matt I can also confirm the error ERROR applying tweak [Urban areas lighting at night] Problem with patch #0 - Patched block not found. Ian
  18. Alumni, With thanks to nirgal76 and Bills511 I have successfully installed the rxp 750 and 650 into my a2a aircraft, 182, pa28, pa24, T6, P51 civ. If it’s possible I would like to add the 750 to the Aerosoft Twin Otter. Would anyone by chance have a profile as a starting point. Thanks. Ian.
×
×
  • Create New...