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  1. Hi, I'm a happy user of Ultimate Traffic Live version 2 for my AI Traffic in FSX-SE. I love the simplicity in which you can change aircraft which are assigned to airlines, so that you can add updated liveries etc. In the basepack, there is no Bombardier CS100/CS300 (Airbus A220-100/300) available, so I have installed the basepack of SBAI and some liveries assigned to them. I hate the Daedalus-aircraft which seem to overgrow Zurich airport for instance ;). When I want to assign it to for example Swiss or Air Baltic, my UTLive can't find the new basepack in the list of installed aircraft. I have tried a lot to check if everything is installed correctly, I've read through the aircraft.cfg file to see if there are any mistakes, but I can't find anything. Searching the internet hasn't given me a lot of information around this topic, so I'm doing something wrong, but I don't know what. I've installed new basepacks before (FBAI aircraft etc.) and they work extremely smooth, so it's only the SBAI CS100/300 that's not working. Who can help me? Thanks in advance! Geert Jan
  2. Hi, there are many rumors about World Traffic 2.2.. Here are a few facts. Kind regards Tom [Version 2.1.3 (current)] This is the current available version of World Traffic. If you like more info follow the link to the webseite of World Traffic or the link to the WT 2.1x documentation [Version 2.2 (upcoming)] A) AIR TRAFFIC (version 2.2) The main focus of 2.2 lies on auto air traffic generation Citing Greg (dev. of wt2) from Classic Jet Simulations below [start quoting CJS (Greg)] The autogen air traffic generation algorithm Flight plans are generated for the departure and arrival airports as well as airports within 120 Nm of these airports. Flight plans are also generated for airports within 120 Nm of the great circle flight path between the arrival and departure airports. Departure/destination airports are given first priority and if not all of the allowable flights have been used, they are spread among airports in the departure/destination regions. If still not all of the flights have been used up, they are spread among major airports on the great circle path between the destination and departure airports. Options (described below) tune how flight plans are generated. If any user-defined flight plans exist where enabled and where the airports are along the user aircraft's route, these will be loaded first. User-defined flight plans can be created in detail with waypoints as is done currently or in a new simple tabular format as well. These routes are assumed to be the most realistic so are loaded first. Next OpenFlight data is used to create flight plans for any airports along the user's aircraft route where user-defined flight plans have not been loaded. OpenFlight data contains route information for the major airlines of the world at major airports. Finally, the region files as described below are used to fill in flight plans for airports with no user-defined flight plans and no OpenFlight data. The region files will be used mostly to generate GA and regional traffic as OpenFlight has most major routes defined. Traffic Generation Options Checkboxes to enable/disable any of the generation algorithms as described above Checkbox to enable/disable generation of flight plans for airports along the user's route, ie in between the departure and arrival airports. Slider to set max percentage of gates populated at an airport on resynch (can also be defined in the airport operations file) Slider to set max flight plans generated up to 20000. Region Files Region files are used as the last generation algorithm described above where no user-defined flight plans or OpenFlight data exist for an airport. Aircraft types are selected based on an airport's size which is determined by looking at if the airport has a tower, how many paved runways it has, and the length of the runways. An airport considered big will have larger aircraft, more aircraft, and more international flights than a small airport which will be given smaller aircraft more local flights. A really small airport will be given only a few GA flights. Aircraft operators are selected based on data in pre-configured region files. These files are created for each region on this map: https://en.wikipedia...on_airport_code As an example, a region file for region "C" (Canada) includes all of the operators that fly in and out of Canada and a ratio of flights for the various operators. Each operator has entries for all of the regions that it flies to. For example Air Canada has connecting regions C (Canada), K (USA), EG (the UK), LF (France), etc. An operator such as Air France only has LF as a connecting region so Air Canada flights can fly to any number of domestic and international airport when the flights are generated for a Canadian airport and Air France flights will only fly back and forth to France. Using this algorithm, auto-flight generation will generate civilian airliner, general aviation, and military flights for anywhere in the X-Plane world for any year past or present. A future update will use real-world flight schedules for the current year for wherever they can be found so WT 2.2 will be a good base for that. Here is what the region file looks like for region C, Canada. You can also add in operators that no longer exist as traffic can be generated for any year if you want to generate flights for 1970 for example and for when we get some more classic airliners available for WT. I hear Bluebell might be working on some. Fields for operators in order are: 3-character operator ICAO name (append C for cargo eg Air Canada Cargo would be ACAC) Relative ratio for that operator (if operator A has a value of 15 and operator B a value of 1, operator A will have 15 times as many flights) Arrival or destination ICAO airport region (* is anywhere) START_OPERATORS ACA 75 C K EB ED EG EH LE LF LI LS MM MY OM PA PH RC RJ RK SB TF TN UU WS VA VH VI Y Z WJA 74 C K EI EG MB MD MK MM MR MU MW MY PH TA TB TF TL TN TX JZA 86 C K TSC 4 EB EG EH EI LE LD LF LG LH LI LK LP LS MD MH MK MM MN MR MT SK SWG 2 EG EH LE LF LI LP MD MH MK MM MP MU MZ SK TB TN DLH 15 ED KAL 5 RK DAL 11 K CSN 1 Z CCA 1 Z JAL 1 RJ PAL 2 RP UAL 9 K CPA 5 VH AAL 5 K EGF 10 K ANZ 1 Y ASA 8 K ANA 1 RJ KLM 2 EH CES 3 Z CAL 2 Z EVA 1 RC BAW 3 EG AFR 3 LF SAA 2 FA JAI 2 VI ETH 1 HA SAS 6 ES EN SIA 1 WS QFA 4 Y AVA 2 SK LAN 2 SC LOT 1 EP NONE 40 C K CFC 20 C END_OPERATORS [END quoting CJS] B) GROUND TRAFFIC (version 2.2) There will be no changes in ground traffic in version 2.2 in comparison to version 2.1.x What means, that one has to use a tool like AGRE or XGRC in order to have ground traffic. Both tools need ATC Taxi routes (created with World Editor WED) data defined in the X-Plane airport database. What this means for AI AC Landing: Without ATC taxi routes created in WED and additional ground routes created with AGRE or XGRC, aircraft will land on the runway and will disappear there when come to a halt. No ai ac taxi from runway to gate. What this means for AI AC Takeoff: Planes will appear at takeoff time on the runway and takeoff. No taxi from gate to runway. [Version 2.3] Version 2.3 has auto-ground routing implemented for airports where ATC taxi routes (taxiways) data is defined in the X-Plane airport database. What this means for AI AC Landing: Existing ATC taxi routes in the X-Plane airport database will be detected by World Traffic and aircraft will land on the runway and taxi from runway to gate. What this means for AI AC Takeoff: Existing ATC taxi routes in the X-Plane airport database will be detected by World Traffic and aircraft will taxi from gate to runway and takeoff.
  3. For some reason, I can't get AI aircraft to show up as parked when booting up P3D in VHHH (stock scenery). However, AI aircraft will land and park as expected, and after a while those same aircraft will depart VHHH. I somehow just can't get VHHH to load with AI aircraft already parked (so the airport is empty). I tried the same with Taxi2Gate's new VHHH scenery and it's still a problem! I don't have any other Hong Kong scenery installed. Help!
  4. Hello, I have recently reinstalled Windows 10 and subsequently P3D v4.5 and all its add-ons. I have got it running almost to the point where I am happy, maintaining a steady 30 FPS in most situations. However, I have come across periods of time in which the FPS will fluctuate heavily up and down to 10fps for a few seconds. It appears to happen when approaching larger airports. (Default and add-on). I've narrowed it down to the Ai aircraft which I am using AIG manager. When turning off AI, the lag spike no longer occurs. I've verified AIG. Would anyone have any other suggestions as to eliminate this lag spike? It certainly wasn't there pre reinstallation. Thanks in advance Darren
  5. I hope they make it possible to customize the aircraft sounds for the AI aircraft. This was terrible in FSX/P3D. The sound engine also had lots of bugs when confronted with multiple sounds. It's really nice when in an airport, to hear all kinds of aircraft types starting, taxiing, taking off and landing around you. Brings the airport to life. If you want an example what I mean, check out the freeware AI sounds for AI aircraft. Would love to develop stuff for FS2020. Cheers!
  6. Hi avsim, So I was trying this new texture, can't paste a link here I don't know why, so just type in the library search "md11 euro" as in flight simulator 2004 - ai aircraft I installed the texture correctly and assigned a fp for it but it never shows up at the airport. I used the DXT3 folder textures. I really wonder what is the problem, I did exactly right everything I can think of while installing base files and textures and flight plan. Thanks in advance.
  7. Hopefully some one can answer a couple questions for me. I am using both some default FSX AI aircraft (less than 20%) as well as some from MyTraffic. I have a moving map that I can zoom out and I see that I have AI traffic over 100 miles out. Is this much AI traffic impacting my performance? If so, is there a way to tell FSX to only use AI aircraft that are 50 miles out? If this is a question already asked, I apologize but could not find a reference. If this is a "stupid" question please accept the fact that I am a "newbie" to tweaking FSX and have learned a lot thanks to AVSIM's forums. PLEASE do not tell me about another alternative to FSX, I am in the FSX arena to stay for awhile. THANKS!!!
  8. Hello recently, I switched for Ultimate Traffic Live in v4. Mostly happy with this add-on, but it seem that often the cargos zones are empty on great airports. Think too, that I never seen a aicargo landing. Perhaps missing a operation of a configuration ? suggest are welcome, thx. Mark
  9. Probably can be found somewhere but I have looked high and low for the option to have FSX turn off the display in small red font of the make, altitude and distance of AI aircraft and can't find it. Is there such an option? It is very annoying. Any suggestions are appreciated.
  10. I am about to re-install fs9 because I was having problems with FSDT KORD, the dreaded ctd involving G3D.dll and mfc70.dll. I believe the ctd was caused by an overlap of AFCAD and ADE that I tried to use to get ai aircraft off the runway quicker at departure. I had read a post somewhere that upgrading AFCAD would reduce time ai spent getting off the runway. Too often an ai would get clearance for takeoff, taxi onto the active runway, and then creep....creep....creep....until finally stopping, then begin the takeoff roll. Of course the aircraft arriving, who was 9 miles out on final now has to go around because it took this departure so much time to get going. I see it most with the heavier aircraft, not so much with ERJ or CRJ. Questions:1. Should I use ADE or AFCAD to for airport changes? I am using fs9...2. Will ADE reduce the creeping of departures, or is this a problem solved in the braking section of the aircraft.cfg file?3. By exclusively using either AFCAD or ADE will this eliminate the ctd of G3D.dll and/or mfc70.dll?Thanks in advanceJohn
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