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About Me

Found 11 results

  1. Want to work in the video games industry? Want to be part of the Dovetail Games Flight Simulation team? We are looking for a new Community Manager to join our team. http://www.dovetailgames.com/vacancies/2017/jan/30/community-manager-flight - Martin
  2. Greetings virtual pilots, Welcome to the options and tweaking thread! As part of our continued effort to understand the needs of the flight simulation community we are back again with another discussion thread. This week, we want to take a deeper look at how you set up FSX, what tweaks you apply, and what elements that you would like to have control over. We know that modifying and tweaking your simulator is a key part of the hobby for some simmers. Everyone has their own personal preferences and customises their experience accordingly. For some of you, it is all about maximising your framerate. Some of you seek to improve the overall performance of your simulator. For others, the focus is being able to run as many add-ons as possible. We are eager to understand what options you require to achieve the desired effects (and what those effects are). For the upcoming Dovetail Games Flight Simulator, we are looking at ways we can streamline your experience, while giving you access to all the features and options you need to sim the way you want. Our goal is for you to spend more time flying and less time tweaking. In order to do this to best of our ability, we have a few questions we would like you to answer: What are your thoughts about tweaking and optimising your simulator? Do you see it as key part of your hobby, or do you consider it an annoyance which results from the age of FSX? Would you like to see a new flight simulator with a similar number of options as FSX, or would you prefer not to have to tweak your sim at all? What is your primary focus when your tweak your simulator? For example, have you set it up to focus on performance, graphics or load times? How have you gone about achieving this setup? What tweaks have you applied? Many players modify their FSX config files. Have you done this? What have you changed? What values are you using? What difference do these changes make to your experience? (See below for more on this) Have you modified any other files in your FSX setup? If so which ones and how have you changed them? How does this affect your setup? Are there any tweaks or modifications that you would consider standard or essential? Are there any must-read guides you would recommend we check out? What is important to you in terms of in-game settings? Are there certain settings in FSX that you use regularly? Are there any settings that you never use? Are there settings missing that you wished were included? Are there settings that you wish were different or had more options? Please note that for the moment we are only focusing on the settings found inside the core simulator. That means settings in main FSX simulator, and not settings in add-ons. Finally, it would also be a massive help to us if we could collect examples of your FSX config files. We can then compare them and see what exactly you are editing. If you have a few minutes to provide an explanation of your edits too that would be fantastic. If you would like to help us with this please email your config files to dtgflightsim@dovetailgames.com - Martin
  3. Hi everyone, This is the official news thread for DTG Flight Simulator. My name is Martin and I am the Community Manager for all flight simulation projects here at Dovetail Games.I will do my best to keep this thread up to date with all the latest information. If I miss something feel free to add it yourself so that everyone knows. If you would like to just have a general chat about DTG Flight Simulator then you can find the discussion thread here If you would like to ask me a question about DTG Flight Simulator then you can find the Q&A thread here - Martin
  4. Some of you may already know that Dovetail Games Flight Simulator is based on an updated version of the FSX engine . As part of continued development, one of our top priorities is addressing known bugs and glitches. No one knows more about this complex simulator than you, the flight simulation community, which is why we want your help identifying these bugs and glitches so we can build a more stable simulator. When we say “bugs and glitches” what we mean are processes within FSX which do not function as they should. We do not mean features that you would like to see in a simulator. In order to tackle these bugs, we need reproduction steps from you, or a list of instructions which results in the bug or glitch occurring. For example: Click menu item A Select Aircraft B Once the game loads fly from C to D And so on Please post these along with any other information you deem useful in the comments section below. We understand that it is not always possible to communicate repo steps for every single bug or glitch. In such cases, it would be helpful if you could provide as many details as possible along with a description of what you were doing in the simulator when the error occurred. We want to thank you for being such a helpful and engaged community, and look forward to hearing from you. -DTG Flight Simulator Team
  5. Hi everyone. My name is Martin and I am the Community Manager for all flight simulation projects here at Dovetail Games. It is great to see so many of you talking about the recently announced DTG Flight School and Flight Simulator. With so many threads popping up about these two titles here in forum it is simply not possible for me to respond to everyone and keep track of everything. To this end I have created this thread where you can talk to me and ask questions about the upcoming sims. Please keep in mind that both titles are still in development so I do not currently have answers for everything you might want to know, however I will do my best to answer as many questions as I can. - Martin
  6. Earlier this year, we announced the development of our new flight simulator, which generated an incredible amount of excitement in the community. We would like to thank you all for the tremendous amount of interest and support we have received so far. Based on your feedback, we have been focusing on three key areas: visuals, performance and experience, all of which are instrumental to the hobby. In order to further enhance these areas, we have made the decision to postpone the release of this project. In the meantime, we expect to have a detailed development update for you in the New Year. As a team, we are incredibly excited to share what we have been up to! Until then, we hope you have a fantastic holiday season and look forward to making 2017 a great year for flight simulation. Dovetail Games Flight Sim Team
  7. Greetings simmers, and welcome to the Dovetail Games Flight Simulation Survey! By completing this survey, you are helping us to understand what you as a community want in a flight simulation experience. This information will help us to hone future projects, and improve how we communicate with not only our players, but the wider flight simulation community as a whole. Once you have completed the survey, you have the option of entering a draw for the chance to win one of two TFRP T.Flight Rudder Pedals courtesy of Thrustmaster as our way of saying thank you. Competition rules, terms, and conditions can be found here:https://fsxinsider.com/comprules We greatly appreciate you taking the time to fill our survey, and look forward to seeing you in the virtual skies! Click this link to complete the survey and enter the competition - https://eSurv.org?u=flightsimsurvey -Dovetail Games Flight Simulation team
  8. Hi everyone, We are running a quick poll to find out which you prefer most, Steam Gauges or Glass Cockpits? Cast your vote in the poll and leave us a comment to explain way. Thanks everyone, - Martin
  9. Greetings virtual pilots, Welcome to the content creation/modding thread! When we announced DTG Flight School and DTG Flight Simulator one of the very first questions that we were asked was “Will there be an open, publicly released SDK?” Since that day you have not stopped asking us this question, so we completely understand that being able to create your own content is extremely important to the flight simulation community. From professional developers producing the well-known add-ons that we all love, to the bedroom developers, there are loads of you who spend your free time creating liveries, missions, aircraft, airports/airfields and other freeware and payware. We recognise that flight simulation would not be what it is today without the hard work and dedication of content creators, and we fully intend to continue this tradition with Dovetail Games Flight Simulator. We also recognise that technology has advanced substantially since the FSX SDK was released with FSX Deluxe back in 2006. Ten years ago the modding and user generated content (UGC) scene was a lot different from how things are today. Over recent years we have seen modding and UGC move into the mainstream across both PC and consoles. More and more titles are now arriving with comprehensive editors and tools, while services like Steam Workshop make it easier than ever for players to share their content. We know the needs of livery creators are very different from the needs of sound pack creators; that the requirements of mission designers are not the same as airport creators. Over time, we fully intend to provide content creators with the tools that they need in DFS, however in order to do this to best of our ability, we have a few questions we need you to answer: Why do you want an SDK? What exactly do you currently use the FSX SDK for? What sort of content do you create with it? What does your workflow look like? Are there certain things about the current SDK that annoy you or that you wish were different? Would some sort of scripting tool or editor be more useful to you? What third party tools or software do you use with the SDK? Photoshop, Blender The more you can tell us, the more we can understand how to make the content creation process more enjoyable for you! - Martin
  10. Hi everyone. My name is Martin and I am the Community Manager for all flight simulation projects here at Dovetail Games. It is great to see so many of you already talking about DTG Flight Simulator. With so many threads popping up here in forum it is simply not possible for me to respond to everyone and keep track of everything. To this end I have created this thread where you can talk to me and ask questions about the upcoming sim. At the moment we are working hard on developing DTG Flight Simulator, and we are not ready just yet to lift the lid on the full extent of our plans. However, we are really interested in hearing your questions and what things you would like to us to show you in the build up to launch. As soon as I can start talking about DTG Flight Simulator in detail and answering your questions then I will. I am looking forward to talking to you all again soon. If you are looking for the latest news about DTG Flight Simulator then you can find the news thread here. If you would like to just have a general chat about DTG Flight Simulator then you can find the discussion thread here - Martin
  11. http://steamcommunity.com/games/dovetailgamesflightschool/announcements/detail/896590187165973021
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