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Found 8 results

  1. We have reached a point where we need to ask one simple question; what is your sim of choice? When you want to go virtually flying, which of the available sims do you jump into and fire up? The last poll we did on this was included in the demographic for 2012, but that was posted a while ago, and a lot has happened. So, today, which flight simulator is your go to product? You can take the poll here.
  2. Greetings! I have been working on a generic LuaLaTeX template for building your own aircraft checklists. I am looking for any feedback the community could provide to make sure they are usable for a broad audience, and hopefully they make it easy for people to make their own and share printable checklists in the future. Generic Checklist: https://github.com/19TDG2000617078/00-CL-1 Example Checklist: https://github.com/19TDG2000617078/00-CL-1/tree/500S I'd love any and all feedback you guys have. The checklist pages print three pages across onto a regular US Letter 8.5" x 11" piece of paper, so after printing you just cut the page into thirds and put them in order. If there's any interest I'll make changes as necessary, but I commented out the .tex files heavily to explain what everything does for those of you new to using LaTeX. I look forward to hearing from you! V/R Andrew
  3. There is a fairly intense discussion ongoing in the forums about the number of FSX owners that are using DX10 as their configuration of choice. Are you one of them? Don't use it? Use it sometimes? We have created a poll that seeks to quantify the number of AVSIM community members who do, or do not use it. If you are an FSX user, please take this poll. Let's put the question to rest; how many use DX10 or not. You can find the poll and leave your comments here.
  4. Hey guys, just a short and simple question about the FSL A320. As this is an expensive one I want to find out if I should wait or if the Bus is ready! In the FSLabs forum are tough a few bugs in discussion. Thank you very much!
  5. The voting is now open for the location of the 2014 FANCON. If we hold a FANCON in 2014, which of the cities nominated would you like to see the FANCON held? Here's your opportunity to vote for your preference: http://www.esurveyspro.com/Survey.aspx?id=7c21797e-1e52-46ca-8abb-a1ee20d25546 We will close this voting on the 1st of November. Place your vote and let us know which city you prefer.
  6. Greetings virtual pilots, Welcome to the content creation/modding thread! When we announced DTG Flight School and DTG Flight Simulator one of the very first questions that we were asked was “Will there be an open, publicly released SDK?” Since that day you have not stopped asking us this question, so we completely understand that being able to create your own content is extremely important to the flight simulation community. From professional developers producing the well-known add-ons that we all love, to the bedroom developers, there are loads of you who spend your free time creating liveries, missions, aircraft, airports/airfields and other freeware and payware. We recognise that flight simulation would not be what it is today without the hard work and dedication of content creators, and we fully intend to continue this tradition with Dovetail Games Flight Simulator. We also recognise that technology has advanced substantially since the FSX SDK was released with FSX Deluxe back in 2006. Ten years ago the modding and user generated content (UGC) scene was a lot different from how things are today. Over recent years we have seen modding and UGC move into the mainstream across both PC and consoles. More and more titles are now arriving with comprehensive editors and tools, while services like Steam Workshop make it easier than ever for players to share their content. We know the needs of livery creators are very different from the needs of sound pack creators; that the requirements of mission designers are not the same as airport creators. Over time, we fully intend to provide content creators with the tools that they need in DFS, however in order to do this to best of our ability, we have a few questions we need you to answer: Why do you want an SDK? What exactly do you currently use the FSX SDK for? What sort of content do you create with it? What does your workflow look like? Are there certain things about the current SDK that annoy you or that you wish were different? Would some sort of scripting tool or editor be more useful to you? What third party tools or software do you use with the SDK? Photoshop, Blender The more you can tell us, the more we can understand how to make the content creation process more enjoyable for you! - Martin
  7. Hi everyone, We are running a quick poll to find out which you prefer most, Steam Gauges or Glass Cockpits? Cast your vote in the poll and leave us a comment to explain way. Thanks everyone, - Martin
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