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Higher res textures not loading in

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Hey guys,I finally got around to trying TP out last night and I'm seriously impressed! Christian you have some serious programming chops man... I'm having an issue with it though:Basically the higher res versions of the images never load in once I'm past maybe a half a mile from the point where I load the sim. I'm pretty sure the tiles themselves are being downloaded, it's just that the sim doesn't actually update the blurrier low-res ones to higher res.I sat there with the sim paused over top of this type of thing for 30+ minutes and it never updated them to the really sharp high res ones you see when you first start.Like this:http://www.progressivetranscriptions.com/fsx/tp1.jpghttp://www.progressivetranscriptions.com/fsx/tp2.jpgThe only thing that fixes this is doing a full scenery refresh, but the problem's back in another half mile or so...My system's an Athlon 64 X2 4200+, 2GB and a GF7800GTX 256MB.Any ideas on how to fix this? I'd love to get it looking sharp and high res everywhere. This is easily the best representation of the Phoenix, AZ area I've ever seen as far as the color of the mountains and stuff.Thanks!

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FSX RTM or SP1?A few people reported the FSX SP1 NEVER loaded textures in flight.I am getting some loading activity, but not enough to keep updatedfully in flight. TileProxy Beta 4 shows you "individual tiles per second" readings. This should be nonzero in flight.The higher the number, the better.Higher FIBER_FRAME_TIME_FRACTION and increased PerfBucket valuesand locked frame rates brought some improvement for me.But it's a general issue with SP1 that it fails to dedicate enoughresources to the texture loader.Christian

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Christian,Yes I'm using SP1...As far as I can tell, unless I do a manual scenery refresh (which I bound to CTRL-R), the sim isn't loading higher res tiles as I get closer to them...It's my understanding from what Phil said on his blog that the fiber frame tweak doesn't work anymore on dual core systems - is that not the case when this type of thing is being used?

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Hey,I am having exactly the same Problem!My system :Athlon AMD 64 X2 3800+2gb RamNvidia 7800GTX 256MBHelp needed.... :)Thanks in advance!

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Same here, but with FS9!JohanA LITTLE LESS CONVERSATION, AND A LITTLE MORE ACTION PLEASE..

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Well I can't help but notice that we basically have the same system banjoboy... wonder if something's amiss here with the 7800GTX and AMD CPUs.

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Same problem here. Have had a couple of gos with SP1 but only way to get any TP tiles to load is to stop and reload (or at initial startup if LOD set to max). Haven't made time to fiddle with nvidia nhancer tweak people have said fixed blurries. TP is so good on FSX RTM and frame rates to ridiculously good have happily gone back. Bit of a worry for future. Was thinking of buying Columbia 400. Guess I'll have to wait a year or so until have an excuse to upgrade. TP + FSX RTM isn't that excuse though!RobAMD 4000+, 2GB, 6800ultra, Audigy 2ZS

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Yes, I see a pattern emerging with the AMD'sRe WOZ

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I have the same problem and an AMD processor. But, it seems that it would be more of an FSX problem than a CPU problem or the video card. I know my CPU and video card are bottom feeders in the ocean of hardware but I do believe it worked a bit better before SP1. Hope someone can come up with a work around.

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Even more strange: deleted the cache folder and did a cleanup, but still my old textures show up.. puzzled here.. where are they stored elsewhere?JohanA LITTLE LESS CONVERSATION, AND A LITTLE MORE ACTION PLEASE..

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As far as I know, the cache folders are just temporary storage for JPG files downloaded from the service of your choice. Once downloaded, TileProxy does its wild magic and combines them into BGL files which are saved in a separate folder. Emptying the cache folders won't remove the BGLs which FSX uses to make the world look pretty (blurry).The "TileProxy Photoreal World" folder (where the BGLs are stored) is located at one folder level below your FSX folder. So, if you for example have your FSX installed here:C:GamesMicrosoft Flight Simulator XYou'll find the BGLs here:C:GamesTileProxy Photoreal WorldThis might also explain why despite reloading the scenery or waiting for hours won't clear the blurries up - TileProxy has already downloaded the textures it has deemed necessary and compiled them into BGLs. Maybe it hasn't been able to get a higher resolution texture at that particular time (bad connection, lots of traffic, etc) and has had to settle for a lower-resolution copy instead. Once that lower-resolution texture has made its way into the BGL, it's staying there because as far as TP is concerned, the texture has already been downloaded and does not need to be downloaded again (until you remove the BGL, at which point it is re-created from the cached, blurry files - unless of course you remove those aswell).This is just a theory, though. I don't actually know what kind of logic drives TP :)

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In fact, it isn't the bgls which contain the photographic scenery, it is the .bmp files contained in the associated Texture folders.

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>Yes, I see a pattern emerging with the AMD's>>Re WOZI'm on an E6600 and I'm having exactly the same problem, sadly.

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And if FSX had actually accessed the BMPs to load a high MIP level, Tileproxy would have loaded the high res version in no time. But it seems to be FSX which is lagging behind in loading scenery.

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So is it grunt related then.? Anyone with and overclocked E6700 or a X6700, QX6700 or QX6800 having the problem ? - cause I'm seriously looking at a QX6800/8800GTX water cooled combo. You only live once.WOZ

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Okay, I just did a re-install of FSX RTM on my Intel Core 2 Duo laptop. Following that I upgraded to FSX SP1 and I installed TileProxy. I upped some graphics settings and chose a flight in Telluride, Colorado with MSN Virtual Earth data in the Microlite.Some observations:I got unexpectedly GOOD performance from FSX SP1 concerning the terrain update during flight. Tileproxy was reporting up to 500 individual tile accesses per second while flying. I guess that is how it is supposed to be - and it's necessary to keep the terrain updated as you move along.I will take that fsx.cfg configuration file which appears to work well on the laptop and I am going to transplant it onto my Dual Athlon desktop machine which I know has had big problems with the FSX SP1 so far.If you guys notice only a few tile accesses per second, there is a problem, as it should be updating much faster.Christian

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I'm running an E6600 @.3.2 nvidia 7950 512 ram GPU and 2 gigs of fast Crucial ram,don't use Tileproxy to download as I fly as my connection is too slow (512k), I Load a VFR flight get the the bearing to airport then send it on its way via Slew mode at 30KTS:)After a LOT of these flights I got a lot of Scotland and other areas of the UK Cached and ready for use without any need for more downloads,For me this really worksUsing Sp1 It sadly becomes blurry very quickly after taking off, I have tried every possible tweak and then some with no change, without the patch I Can fly the default Learjet From Glasgow to Manchester,a large portion of the flight only has low res data but descending into the Manchester area at 220KTS the magic of 1m textures quickly come into view.Using FIBER_FRAME_TIME_FRACTION=0.70 VE as source and most important capping frame rate to 25 fps really lets the spare CPU/gpu resources work to keep the view tack sharp.john

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Please use the attached fsx.cfg file as a baseline for testing the texture loading problems. It has brought the tile accesses per second to several hundred on two of my machines (including a stubborn box that previously would not load textures properly)This is for FSX SP1 - not RTM.While texture loading may not yet be fast enough for your personal taste, it definitely loads them with this cfg.file.All you need to change in this file is to replace the graphics card specific settings to match your machine specs.so this lineDISPLAY.Device.Mobile Intel® 945GM/GU Express Chipset Family.0has to be changed to match your grapics card and model - you can take this line from your existing fsx.cfgI benchmark this with Telluride, Colorado taking off with the Microlite and heading east after a 180 degree turn. It starts loading textures in the order of hundreds per second. I run FSX in windowed mode to observe the TileProxy terminal window.Good luck, maybe we can crack this "thread contention issue" or "the blurries" or whatever you may call it.

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Christian,I'll check out this cfg later tonight - thanks!Btw, to whoever it was talking about the nHancer stuff (that was my post), this is NOT the same type of blurries that solves. That was an LOD bias issue with anisotropic filtering, not the sim engine failing to load higher res textures, which is what this issue is...

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Christian,I tried your cfg and it was actually a lot worse than before. I'm not even seeing high-res period now with it. Everything's super-blurry and low res from the time it loads.The textures per second display in the TP console window are showing 0.0 most of the time and rarely getting up to like 0.8 or 0.9. So evidently, I'm not loading textures at all pretty much after the initial loading of the flight.

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Seems there's a machine specific aspect too. At least for a moment, TP was crankin'. Here's the story: I'm running a cross country racetrack pattern in Yellowstone between the Canyon and Mammoth. I've run this 6 times now with VE. My thought was to have this totally cached so I can isolate the tile loading function. Remember, this is on a P4/HT'd/2.8, 2 gig-O-ram, 6600gt box. I have dual screens that I setup with FSX (in windowed mode) on one and the TP console and a resource monitor on the other. For the flight's initial load, I always get a 25-50 Tiles per second access rate (TPS) with CPU utilization showing at 15%. The initial load is about 25,000 tiles. The resolution immediately after the load (and a quick nap!) is spectacular at about 1500 feet AGL.I begin the north-west run from the Canyon to Mammoth. As I fly away, blurries start within 2 miles. In flight, the console is showing a load rate of about 20 TPS. I pause to let it catch up. This should be entirely pre-cached JPGs(?), but TP goes immediately into download mode from VE. Once the download just kept going. TP never shifted back to tile load mode. "Give it time," I thought and I went for a coke. I came back to a Windows "TP has stopped working" message. I left the sim running and just shut down TP with the utility. I then just re-started TP. It hooked right back up and began to load tiles. "Oh. Nice." I thought. The resolutions started poppin' in (sim was still paused). Resolution back to 100%, away I went. I flew out into the blurries again and and paused again. On pause, once again TP immediately shifted into download mode and never swapped back to tile loading mode. This should have been all pre-cached . . . or at least not another 20 minutes of non-stop downloads from VE. To the horizon, the far scenery was crisp. "What could I be downloading?" I posered to meself. Whatever it was, I was getting gigs of it! But only the near scenery needed a refresh. This was the 5-6th time I had run this route with the same source (VE). I was thinking that I didn't need anymore long-range scenery downloaded. I needed TP to shift to a close-in tile loading mode. Remembering that the last time I restarted TP, it started up in tile loading mode, I thought I'd try to force the issue. I shut down TP manually and restarted. But, when I ran the unload program against a still running TP (it was still downloading away, BTW), windows blue screen'd with "Pagefile in non-page area" fault. Ahhh, but there was a moment there, though . . . when TP was just cruzzzin'! Before the new .cfg, my CPU would run at 50% for the sim, and use only 10-15% of it's additional horsepower for tile loading in flight. It was easy to see in the performance monitor. With 10% CPU, I would get in flight load rates of about 20-40 TPS. But after the new .cfg file, there were a couple of miles there where TP was loading 200-400 TPS with near 100% CPU utilization . . . and keeping up pretty well! TP was staying in Tile loading mode and using all of my CPU's available horsepower. That Made the Magic Happen.I had never seen this before. It still couldn't quite keep up, but it was close. Twice, during a 10 second pause, TP stayed in tile loading mode and I had crisp scenery in those 10 seconds. "Yea," I as thinking. "That's the deal." Fully utilized, - with pre-cached scenery - that that little ol' HD'd P4 is almost enough. Who woulda thought? For me the issue seems to be scheduling between the download and tile-load modes . . . and then fully utilizing the HT'd CPU. I saw it happen right once (twice, actually), so I know it's in there, somewhere.

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> But after the new .cfg file, there were a couple of miles there where > TP was loading 200-400 TPS with near 100% CPU utilization . . . and > keeping up pretty well!So now we have FPS and TPS to watch out for ;-) lolDon't forget to attach that new cover sheet on you TPS reports.Okay, you've got to know the movie "Office Space" to find thatfunny. BTW Where's my stapler?

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For me , for the flight's initial load, I always get a 25-50 Tiles per second access rate (TPS) .

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Bramski is reporting that setting TEXTURE_BANDWIDTH_MULT back to 40 (default value), setting FIBER_FRAME_TIME_FRACTION back to 0.33 (default value) and locking his FPS to 30 allows him to zip at 160 knots over already pre-cached terrain in Gran Canaria.His posted DivX video proves that, so I am reproducing his settings here for you to try out. But Bramski seems to have a rather high-end machine.

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