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Guest cbuchner1

Thanks for 32000 downloads! BETA 8 available NOW!

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Hello everyone!Wow - until recently I wasn't aware that 32000 people have downloaded Tileproxy Beta 7 since its availability. In the end that amounted to about 150 downloads a day - and about 10 TB in download volume in total.After an 8 month hiatus, there is now a new release of Tileproxy. https://sourceforge.net/project/showfiles.p...lease_id=636540While the program code itself hasn't changed much except for a few minor details, I have an interesting new feature to offer. A new static photo scenery of the entire earth will allow FSX to load the Tileproxy scenery significantly faster. This should be a really good reason to upgrade! Bummer #1: Due to the added photo scenery this release is 342 MB in size - Beware, the installation may take 10 minutes to complete.Bummer #2 follows:I have to announce the discontinuation of download services for all previous Tileproxy versions effective immediately.Google Inc. kindly (but authoritatively) asked to block access to any server in the domain *.google.com from the Tileproxy application. In return for my cooperation I was offered a free T-Shirt which I considered to be the better deal - as opposed to a lawsuit. Let me stress that Google was very forthcoming in this matter and contact with me was established by their engineering department - not the legal department.Beta 8 is available now - it will refuse to contact Google's servers. Please either upgrading to the latest version - or discontinue of any use of the "Service Example #2" (Google Maps) provider from the INI file (that's the nagging one which is throwing captcha requests all the time, anyway).Where is Tileproxy going in the future, you might ask?I am probably going to discontinue this code following Beta Release 9 or 10 (which I might as well start to call version 1.0). The reason is that the code is a giant mess and difficult to maintain and fix. A rewrite is in order.Instead, future releases of Tileproxy might do a few things much differently - and smarter.* I am dropping the tileproxy.sys filesystem driver for more reliability!* I will use CUDA acceleration for key algorithms - more speed!* All new CODE, mostly written from scratch - and with a GUI.* Use of blessed and official APIs to map services only. No more direct network access will be initiated by Tileproxy.When, you might ask? At least a year out.Until then, enjoy Beta 8 (and maybe 9 and 10).Christian

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Awesome my friend! Thanks for the update and sorry to hear about the Google thing ... big companies eh! At least you got a tee short! :)One question, do we need to uninstall the 7 version or simply use this to upgrade it?CheersDoug

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Installing over should work fine. Just make sure afterwards that the LOD8 scenery has the right priority in the scenery library. It's described in the manual in the Installation chapter.

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Thanks Christian. Installed fine over my previous installation. Runs ok but a bit slow on my old machine. But, it runs. The strange thing however is that my planes fly around with the doors open and no landing gear struts. Have you seen this before? Probably my old video card. TPMaule.jpg

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Too bad about Google. I'm sure many would gladly pay a small monthly fee to use their service with TP..that would be a better way to solve the "problem" IMO. I hope the other service providers don't follow suit and demand their domains blocked too.Rewrite sounds good.. Not sure about Cuda - that would mean I have to upgrade (again...) in order to get decent performance since I'm only using a Radeon card. But that's the way Flightsimming works..keep throwing money into the bottomless pit to keep the sim running.

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Make sure WORLD_LOD8 appears just below WORLD_0000 in the scenery library.Wooha. Sorry for editing your mail, instead of replying to it.The question was how to make sure the LOD8 scenery priorities were set correctly.Christianbelow are not really MY system specs ;)

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The problem is that Google are not at liberty to sub-license the images. If they tolerate unauthorized use of their images, their sat data providers may shut off their supply with fresh images.CUDA would be optional BTW. there is a fallback to the CPU.

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Thank you for your effort with TileProxy Christian!!Now I can't help wondering about the t-shirt.. Does it say "I probed Google and all I got was this lousy T-shirt"? ;)Looking forward to your future creations...Regards,Gerhard

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>Just wondering (hoping)...does Beta 8 work with FS9?I was JUST about to ask the very same thing. Here's to hoping as well...

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Hello,Excuse my lameness, but where can I find this update. Everywhere I go brings me back to this post!Thankz!

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Here you go......http://sourceforge.net/project/showfiles.php?group_id=195231&package_id=230437/&abmode=1

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This is a fantastic update! Loads 100x the speed it did before for me (if not faster!).Thanks again for your ingenuity, persistence and expertise, Christian!

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You might still see some black tiles occasionally, but in principle it should work just the same as Beta 7 (except for the Google part)

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Beta 8 installed problem free over 7....works beautifully in FS9. Faster loading, as advertised. If you have FS9 and are wondering about Beta 8, you won't be disappointed! Thanks for another winner, Christian!

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Well... the faster loading in principle only works in FSX. ;)So you may have fallen trap to the placebo effect.

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Hi Christian!right now installed and tested Beta 8.....!!!!FPS and loading time improved dramatically:26 FPS blocked at 26, always crispy scenery also at 190 KIAS (Learjet). With Beta7 same scenery, same Learjet was horrible: 8 FPS and out of focus scenery.Really nice job!!!My best regards and congratulations!!!GiovanniWINXP SP2, FSX, LOD11 MESH of ALPS, Service 1NVIDIA GEFORCE 8800GT 512MB, INTEL CORE2 QUAD Q6700 2.67GHz, 3GB RAM

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This is exciting. I hope I have the same results. I had to scrap TP as the loading time was like a snail. I have FSX SP2

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>This is exciting. I hope I have the same results. I had to>scrap TP as the loading time was like a snail. I have FSX>SP2This version is the first that truly has worked for me. Not only does the game itself load qick now but I figured out how to make my settings so the tiles load quick as well.My problem was I was going Unlimited on the FPS so TP was not loading properly. The problem is when I locked the game at 20fps my game fps dropped to 8. The reason that was happening was I changed my Fiber Fraction to 1.33. Once I changed that to 1.0 and set FPS 20 I now get 20FPS and the tiles load very quickly. All my sliders to the right(except autogen)Bloom, 1900x1200x32 and get stable 20fps.Finally what FSX should be.Thank you again.

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I post this image as a testimonial of the possibilities of TP, and to thank Christian for his idea and effort.ciaoGiovanni(Brenner valley, Bolzano airport in sight)081123114%38%304795014.jpg

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Very Nice.I just wish we had a way to greatly reduce and make far more realistic the approach lights so they are not so big. thanks for the picture!

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Latest version of Tileproxy seems to work well for me. Pity about the Google issue - seeing as when I use Tileproxy I'm effectively using FSX as a glorified web browser does that mean that if anybody came up with a new web browser they would need to contact Google for permission for the users to access their service?! Anyway, keep up the good work.

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Excluded from accessing Google are apparently web browsers with flight dynamics.

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