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Geofa

The trickle down effect

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Just wondered what simmers think the trickle down effect of Fs going down will be in other areas outside the sim?For instance, Saitek has been coming out with new products-the yoke, throttle quad, mag/landing gear unit , Ch has likewise come out with a new yoke and has a whole slew of products. There are countless other hardware manufacturer's out there-cockpits etc, avionics units....Now I would think many/most present simmers have bought much of this stuff. So where is the new market going to come from? How long before these manufacturers decide it is not really viable to continue these items with a shrinking product? There will always be a small nitch segment for rw flight training-but will the few that stay in the business have to jack prices way up for a shrinking market or just get out completely?What happens when my flight yoke or rudder pedals break in 5 years, and no one makes them anymore? That would kind of end simming for me, even if I was able to sustain fsx for that long.

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I'm not worried a bit. If you can be sure of one thing in this world it's that when there's a market there's a product! That's actually the definition of "marketing". A market there is, even if it's not a huge one.. The main thing that I see happening and probably pretty soon is a sim that will be able to run in a variety of OS and configs, not just proprietary environments, which will make things way easier for developers. That's just where the slope is.

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Well... ok... I'm a marketing manager so I can suggest that's not exactly the definition, but I know what you're saying.Sometimes, the product creates the market, too.In the case of hard peripherals (rather than software addons), I believe that so long as the companies innovate, we'll continue to see them sell products, assuming people will continue simming.Andrew

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Just wondered what simmers think the trickle down effect of Fs going down will be in other areas outside the sim?For instance, Saitek has been coming out with new products-the yoke, throttle quad, mag/landing gear unit , Ch has likewise come out with a new yoke and has a whole slew of products. There are countless other hardware manufacturer's out there-cockpits etc, avionics units....Now I would think many/most present simmers have bought much of this stuff. So where is the new market going to come from? How long before these manufacturers decide it is not really viable to continue these items with a shrinking product? There will always be a small nitch segment for rw flight training-but will the few that stay in the business have to jack prices way up for a shrinking market or just get out completely?What happens when my flight yoke or rudder pedals break in 5 years, and no one makes them anymore? That would kind of end simming for me, even if I was able to sustain fsx for that long.
Geof; We are not going to lose the Flight Sim: Microsoft is merely moving the technology ahead in a huge leap instead of slowly moving - as it has been - at a snail's pace. Let me paste a piece out of my earlier post which responded to this same "Doomsday scenario":
I've been in IT since inception of the MS simulator, and Microsoft's new direction - under Mr Ozzie - will not get changed. Once an announcement of this magnitude has been made - it's pretty much irrevocable. The company - rightly or wrongly - appears quite firmly committed to cloud technology. Our efforts would be akin to deflecting the Titanic while sitting in a rowboat, and pushing it's bow with a ten-foot pole.http://www.wired.com/techbiz/people/magazine/16-12/ff_ozzieThe stand-alone application on the desktop is obsolescent right now. We have many, many full-blown first-person shooter games online which use client-server technology: most - if not all - major ERP systems are client-server based: Many email systems are client-based. Did you use Google lately? Many sim guys already run Radar Contact, ActiveSky, WideView, etc., on second, third and fourth linked pc's.. those pc's could actually be next door, in the next state, or even in another country..We don't rely on 56k modems anymore and we don't run 10 meg - or even 100 meg LAN's anymore. The bandwidth available to the average household is often a meg or better - with national and international fibre backbones that offer the ability to talk to a remote server, disk or otherwise, as if it were your own desktop. Bandwidth is the God, and it's getting faster by the minute.http://en.wikipedia.org/wiki/OC-3#OC-3Like it or lump it - two or three years from now we're going to have a small FSxx client on our desktops which will provide the interface to a much larger server - or many servers, spread globally and servicing multiple geographical areas (rather than the whole world in on shot) where our personal hangar is - at the airfield of our choice, with whatever addon aircraft we have purchased (as we do now), with online weather, and online traffic, online ATC - for the princely sum of $10 or whatever a year. That client will have the ability to stand alone, but the Flight Simulator will be primarily a client-server application. I cannot predict the what the weather or ATC will look like, or how/what part the third-party devs will play and interface, but there most certainly will be downloadable addons just as there are now, but also many devs will switch to providing the service - like NaviGraph does, rather than the desktop application.... It will be different - more like the existing "fly online" or Vatsim - and it may well be better.Oh, yes, I almost forgot - Vista won't be around. :(

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Geof; We are not going to lose the Flight Sim: Microsoft is merely moving the technology ahead in a huge leap instead of slowly moving - as it has been - at a snail's pace. Let me paste a piece out of my earlier post which responded to this same "Doomsday scenario":
I did read your post. I'd like to think that is the future-after seeing and going thru the demise of three other sims with similar visions that never came to pass I am not that optimistic. I do hope I am wrong. I think the first sign of things going bad will be reductions or eliminations from the hardware flight sim manufacturers. After all, they are going thru hard times too, and will likely have to trim also.

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I did read your post. I'd like to think that is the future-after seeing and going thru the demise of three other sims with similar visions that never came to pass I am not that optimistic. I do hope I am wrong. I think the first sign of things going bad will be reductions or eliminations from the hardware flight sim manufacturers. After all, they are going thru hard times too, and will likely have to trim also.
True enough, but I don't personally see a one or even two-year recession wiping out an entire (flightsim) industry, Geof. The ACES team members will be snapped up by the industry - even back into Microsoft, and perhaps back into a similar job once the dust has settled.. This is a huge and radical change in philosophy for them. They are morphing away from the desktop. We got past the 2000 internet boom implosion, a few companies are gone and a few have taken their places. We'll get past this one..... As the man said "Change is good, Donkey" :(

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Going to the AVSIM FanCon reinforces tha fact that even if the large companies stop supporting flight sim products, there are a host of mom-and-pop-working-in-the-garage operations that are happy to support out-of-date sim equipment. It might get harder to find quality equipment, and you may or may not be able to go to your local box superstore to get what you need, but people will continue to build and engineer great peripherals. Jeff ShylukAssistant Managing EditorSenior Staff ReviewerAVSIM

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I think flight sim'n is dead. In about two years the developers will start closing up shop.

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I think flight sim'n is dead. In about two years the developers will start closing up shop.
Flight Simulator might be dead, but flight simulation is most certainly not dead. It will leave Microsoft behind, just like it began without Microsoft.There's a huge market for real flight simulation (not a Live Experience Flight Game/Facebook ... but a real flight simulator).It remains to be seen if the future will support a "pay" model (such as X-plane) or the open source model being pioneered by FlightGear.Either way, there's a long history behind us ... and I'm sure a long one before us also.Microsoft just won't be there to hinder it, or profit from it.

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Microsoft just won't be there to hinder it, or profit from it.
Fat chance. I'll give you 3-to-1 that you are dead wrong on that one.People here keep saying that Microsoft was crazy to end a "profit-making" product like FS. Nuts. They keep quoting things like MS made $40 billion last quarter...then say FS was a profit-maker of $40 million. Do the math. Divide $40 billion into $40 million and see what PERCENTAGE of profit FS was to MS in its' current form. FS was a miniscule part of the overall MS profit base in its' current form. Many companies have scrapped minimal profit making products in preparation for a more technological version of the same type product.There was once a very well known person who roamed from corporation to corporation as a Chief Executive. He was talking to one of his regional supervisors one day, and explaining to him his new idea about starting another service that would directly compete with an already profit-making portion of HIS OWN company. His idea was to grab more of the market away from other competitors. When he got done explaining the plan to the supervisor, he asked him what he thought about it. The supervisor said,"I don't know what you call it, but where I come from, we call that Pissing In The Soup."It makes perfect sense to stop producing Flight Simulator NOW in its' current form, if you are planning on taking the technology of it in a brand new direction...one that would ultimately compete with the current product you are trying to "upgrade". FS11 is dead. So be it. But Flight Simulation from Microsoft is far from being dead.MS will be continuing in the Flight Simulation genre for a long time. Flight Simulation is going to be around for a long time, and anybody who thinks MS isn't going to be part of it after 25 years of being in it is nuts. The way we do it 5 years from now will be totally different than running it as a separate software program on your computer. Paul J got it right in his post above. The days of stand-alone programs on a home computer are becoming obsolete. Storage space requirements, the diversity of hardware bases, and the lack of knowledge of the individual computer users on how to set up and maintain a computer and software application like Flight Simulator are the biggest problems in producing stand-alone simulation products. 80% of all posts in these forums are "HELP ME!" posts for people who don't know how to manage their own computers to run the software correctly. Or manage the software itself...just look at how many problems are caused by adding addons to FSX and screwing up the Scenery Library or causing conflicts with other addons. Many of us do have IT experience, and/or many years of Flight Simulator experience, and know how to avoid these things. A new FS user is totally lost, and it causes too many problems for the user, the software manufacturer, and addon developers. Getting the "software program" off the home computer is the way to avoid this, and as Paul J pointed out, we are now in the position to start DOING that sort of thing...running from remote servers, etc. And that goes hand in hand with the current MS president who said, "Developing software for a computer is not the future." He's no dummy...he's gonna get you to CONNECT your computer to a server-oriented platform that will allow even BETTER Flight Simulation experiences in the future. And it will eliminate a whole bunch of "end user" problems at the same time.Flight Simulation is going "online", or "Live", or whatever you want to call it. And if you don't think Microsoft is going to be part of that...FalconAFPS - And we will still use "joysticks" and "yokes", and all the other stuff when it does...so I'm not worried about the "hardware manufacturers" getting shut out from it.

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Falcon-makes sense and I hope you are right. I still think we will see repercussions with some hardware manufacturers though.If going live makes it work for everyone I am all for it.My evening tonight-1) Plugged the iphone on-it said there was an update for it. Started a backup of the iphone -it crashed in the middle and said it won't backup. Every time I put a new update on the iphone it wipes everything out. What to do...2) Decided I'd instead take look a closer look at xplane -got 5 crashes that my video driver had crashed followed by an application freeze-finally gave up on that one for the night.3) Then finally got part 4 of some megasceneryearth I have been trying to download now for 4 days now-never successfully. After constant tries-(I probably have tried 50 x in the last 4 days for area #13) I got it. Thought I'd go flying to check it out-got my opening airport-scenery looked great-put the throttle in for takeoff-got the windows blue screen of death.Yes- a reboot would have probably taken care of some of these problems in between flight sims-but at I least I think it shouldn't be that hard to have an enjoyable evening.Of course this was after a day of trying to take care of some business with two separate companies-you know 1/2 hour of press 1 if you want this, press 2 to for English-etc. all with the hopes of being connected to a human being-only to be disconnected when I finally got the human. That only took 3 trys for each. When I finally got the humans they could barely understand me and I could barely understand them due to the quality of the internet phone service I have.I thought all these things were supposed to make our life easier?Charles Lindberg at the end of his life felt the airplane was one of the biggest mistakes-as getting everywhere faster had actually reduced the quality of life. I am starting to wonder about computers etc. ..

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"I thought all these things were supposed to make our life easier?Charles Lindberg at the end of his life felt the airplane was one of the biggest mistakes-as getting everywhere faster had actually reduced the quality of life. I am starting to wonder about computers etc. .."I call it "technology coming around to bite us in the butt". My other phrase for the phenomena is "personal gridlock". I realized about 10 yrs. ago that I had less and less time for leisure and finally figured out that it was at about that time that I was spending lots and lots of time updating, fixing, troubleshooting, etc. stuff for both my business and home computers. I have since quit trying to be on the cutting edge all of the time. If the newer version of software doesn't give me anything that I really need, then I don't update. It tends to break the cycle. I may not have the latest and greatest (well, I guess my new flightsim approaches that) , but my systems do what I or my customers need them to and that's what counts.Jeff

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Jeff/Geofa,Good replies in both posts. And they illustrate the problems encountered by anyone who uses computers, be it an individual with one home computer, or a company/institution with thousands of them. The problem is the majority of the end-user base, in both cases, lacks the knowledge to keep the computers running properly, ESPECIALLY when it comes to getting "maximum performance", or even ACCEPTABLE performance OVER TIME, of the computer(s).The education level of the average computer user has NOT kept up with the technological advances of the computers they use. If it did, there would be no need for IT departments in companies to keep the computers running properly. But without specially-trained IT personnel today who are FORCING the end users to do things like work station maintenance on their desktops (through regularly scheduled applications that run without the end user having to run them), the computers would cease to function in just a few months. Want to bring a network down in less than a month? Allow the end users on it to handle your "system security" for you. Trust them...they'll run all those anti-virus and anti-spyware programs for you themselves. Well...maybe as soon as they quit surfing the 'net to all those sites where the spyware and virus's are coming from in the first place.What's the first thing an end user does when their computer isn't working the way they EXPECT it to work? They call up the IT department and complain about it. Why? They don't know how to "fix" it themselves. They haven't got the education nor experience in how to do it, so they depend on someone else. That's not their fault. I'm not saying it is. But the fact is MOST computer users, unless they have been specifically trained, DON'T have even the BASIC knowledge needed today to keep even a single home computer running properly. Start running complex programs like FSX on it, which ALSO requires knowledge of how the different parts of the software program interact with each other (so you don't screw up the "software" every time you add an addon to it), and we are now right where we are. The Flight Simulator series has evolved into a software application that is TOO COMPLEX for your average home computer user to USE anymore. They lack the basic knowledge on how to keep the computer running right, plus the knowledge of how to keep the SOFTWARE running right also. So we see all these "help me" posts in the forums. These forums have become the IT departments for Flight Simulation.Companies like Microsoft will still develop "software" for computers. But the nature of that software will be changing in the future. Instead of developing and selling an individual software package for EVERY computer in the world, we will see more "connecting to a central server" type of service, much like IT departments use to backup end user workstations today. It is already prevelant on the Internet now...there are numerous "programs" you can use on your home computer by just connecting to the program on the 'net. You don't need an individual copy of it on your own computer.Now...and here's the "what if" part...and it will probably ###### off some people...but there is NOTHING to say that the future of Flight Simulation HAS to be based on a "home computer" platform. In fact, it probably WOULD be much easier to develop a fully functional Flight Simulator for a DEDICATED platform that wasn't going to try to be used for a bunch of OTHER stuff. Enter the "boxes". Fully self-contained. No upgrading of hardware components, swapping out video cards every time a new one comes out, changing drivers, ad nausium. You buy the "box" with the flight simulator application designed specifically for it. You end up with a "common" user base, all using the same equipment, and 90% of your end user "problems" are solved. You can still allow for the attachment of joysticks, yokes, rudder pedals, etc to enhance the experience. But the concept is a realistic one based on the amount of problems encountered by the end user community today with the current state of simulations.So...you may be faced with a "new problem" in the future. If you really want to continue in a hobby that changes the way it is done...WILL you? If you get your jollies by arguing whether Intel or AMD is better...or whether the PC or the MAC is better...or whether FSX or XPlane is better...then you are gonna be disappointed. PICK one...then get on with your life. And let others have THEIR choices without you feeling it necessary to lambast or blame anyone for anything just because it isn't what YOU would do.Respectfully submittedFalconAFEDIT: My use of the word "you" in this post is not aimed at any one individual, but the community as a whole. Thought I'd better explain that after reading the post again.

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Just one question with this "live" stuff.What happens when all the internet providers (mine already has) start putting limits on bandwith usage every month?Will we actually have to go back to interacting with people/family? :(

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Just one question with this "live" stuff.What happens when all the internet providers (mine already has) start putting limits on bandwith usage every month?Will we actually have to go back to interacting with people/family? :(
Probably! But interacting with people/family is probably already a "problem" for a lot of FS users. Just ask a few "significant others" of FS enthusiasts now.The bandwidth usage limit may not be as big an issue as it seems. At least not for everybody. It might depend on your geographical location, service capabilities, and service providers. There are many Internet users now who have unlimited bandwidth usage with their home computer setups. I do. Do I pay a premium price for it? Sure, but I also pay extra just to fly FSX. Computer upgrades, addon prices, hardware addons...it's all the cost of the hobby. What somebody spends is up to them. If they want to fly FSX RTM, all they REALLY need is a computer capable of running it. Yes...oh it hurts to say this...but FSX is sold "as is". You don't get a joystick, yoke, rudder pedals, etc included in the box. ANYBODY who thinks they will get a "realistic" flying experience using their keyboard or gamepad to fly a flight simulator isn't being realistic to begin with. This hobby cost more than...a LOT more than...just $49.95. I do a lot of online simulation racing. Use a lot of bandwidth in the process doing it. If I want to do it, I make the decision to pay for the service. If not, then I don't do it. Simple as that. Economics 101.The direction any new flight simulation takes as far as "Live" can be very varied. There is nothing to say the end user has to STAY connected for their entire flight simming session. If a "subscription" or even the original price of the service allowed the user to do an initial download ("live"), then run the "mission", etc, offline, there would be no need for the user to have anything more than a small software application that allows the initial connection and download. Anything downloaded could be "erased" from the computer after the "mission" ended, and a new set of files, etc, downloaded for the next flight session. It could easily be combined with a constant online function also for those who can and want to stay online during the session, just like many of us do with things like VATSIM. Nothing is cast in stone about any of this. The only thing that is for sure is that FS11 is not going to be developed anymore. The nature of the next generation of Flight Simulation, even by Microsoft, is anybody's guess right now. But there are some very good "hints" out there...even from Microsoft's own leadership. When everybody settles down and quits viewing these people as the "Evil Empire" who has no clue what they are doing, things will settle down. Then we will all be faced with new choices. just like with every past release of the FS series. Some people will embrace the changes. Some will just complain like they always have. That won't change.FalconAF

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...Enter the "boxes". Fully self-contained. No upgrading of hardware components, swapping out video cards every time a new one comes out, changing drivers, ad nausium. You buy the "box" with the flight simulator application designed specifically for it. You end up with a "common" user base, all using the same equipment, and 90% of your end user "problems" are solved. You can still allow for the attachment of joysticks, yokes, rudder pedals, etc to enhance the experience. But the concept is a realistic one based on the amount of problems encountered by the end user community today with the current state of simulations.
As far as simulation goes today, the more I think about it, the more I see that the "Flight Sim Box" with a "same equipment" with little if not no "technical knowledge needed to maintain the computer", sounds like using X-Plane on a Mac?

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True, most people don't know anything about their computers. Nor do they want too. I keep hearing that the desktop is going to go away. You'll be doing everything on your handheld. Yuk! Does this mean than everything is going to be dumbed down into a single underpowered unit that "does it all?"I'm no expert. It has taken me a year and a half to work up to the rig I have now. FS has taught me alot (though not enough) about computers.Not really interested in online gaming. FS is the only game I have.I am old, but I am not one to hold onto the past just because that's what I know. I am not afraid change, but it has to make sence to me.Bob

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I am drawing the same conclusion as McCrash. MSFS is dead as we currently know it. Any future attempt will require too much money and time to develop. As this year progresses you will see fewer downloadable files for FS. Users will soon be posting reports of add-on developer X closing its doors. And on, and on it goes.Not the end of the world mind you, just what I see happening. Maybe after twenty-four years of flight simming, its time I give FS a rest cause there won't be anything else like it.Walt

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Flight Simulation is going "online", or "Live", or whatever you want to call it. And if you don't think Microsoft is going to be part of that...
Microsoft, no doubt, will have a flight game that they distribute over XBox Live. You don't have to be a tea-leaf reader to discern this.Microsoft will, however, no longer market a flight simulator.

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Just one question with this "live" stuff.What happens when all the internet providers (mine already has) start putting limits on bandwith usage every month?Will we actually have to go back to interacting with people/family? :(
NO WAY, MAN!! (just kidding - we need to eat sometime!) :( PS; Right on, Falcon... Microsoft has been lagging behind for a while - and may now catch up with a vengeance.

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If MS intended to maintain the franchise in some form they wouldn't have dumped the team.As we all know, the ACES team consisted of pilots, people who'd been with the team for years ... in general, experts in their respective fields. It is a hugely complex undertaking to develop a civilian flight sim. IF MS simply wanted to transition development into a non-desktop release, they would have reorganized rather than simply dumping everyone. Simply put, MSFS is a vestige of old school PC gaming, and it's something MS no longer has an interest in. It might be (somewhat) profitable, but it doesn't support a larger strategy (whatever that is).And as for this "Your desktop is the internet" thing, it's been promised for years and we are still several years away. It'll continue to move that direction via small steps. Many of us today use a mix of web-based and desktop apps. But, bandwidth remains an issue. Heck ... I've got this crazy fast Comcast and the streaming rate for Google Earth is like mud on a hot day. Check out how much is being loaded every time you run MSFS. I sure has heck don't want that coming at me over the intertubes. I am pretty confident that MS is not going to suddenly reveal their amazing FS11, "now with more internet". It's deadSomeone else might pick up the IP at some point, but I doubt it. MS will hold onto it and let it stagnate. We'll get a few more years of life out of FSX, and then we've just got to cross our fingers that some small development house pulls off a miracle.

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As far as simulation goes today, the more I think about it, the more I see that the "Flight Sim Box" with a "same equipment" with little if not no "technical knowledge needed to maintain the computer", sounds like using X-Plane on a Mac?
Just a question Jean Luc. Does the Mac allow installation of multiple controllers Xplane doesn't appear to support in windows?I can't even get past the joystick setup on windows in Xplane-hat switch, radio stack, go flight module etc. e.g. only basic hardware such as rudder pedals, yoke positions, and throttles seem to be supported. Seems at least windows has no trouble going with what I have, and fsuipc does the rest in fsx.A Mac does sound appealing after dealing with Vista-however I have so much trouble with my iphone (I love it despite that); that I am wondering also about the Mac trouble free mantra also.. :(

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Microsoft, no doubt, will have a flight game that they distribute over XBox Live. You don't have to be a tea-leaf reader to discern this.Microsoft will, however, no longer market a flight simulator.
Well...I'll just pass on the "tea-leaf reader" part of the reply above, and get to the rest of it. As it seems it is your only remaining "jab" available at Microsoft, let's kill it for good, too. So, you think that just because FS may end up on an XBox, it will then be a "game" and not a "simulator":"Microsoft will, however, no longer market a flight simulator"Guess what? It doesn't matter WHAT you call it. The terms "simulator" and "simulation" are thrown around like candy today in the computer world. The "gaming" industry uses them all the time, when technically they should be using another term. I won't hand-feed you all the variables, but this link and it's sub-links should give you a much better idea of what a true simulation/simulator is:http://www.google.com/search?hl=en&rls...on&ct=titleWhen it comes to using computers for simulation, here's a good definition of what a simulation on a computer is SUPPOSED to do:"(computer science) the technique of representing the real world by a computer program; "a simulation should imitate the internal processes and not merely the results of the thing being simulated"Try explaining that concept to most "flight simulator" enthusiasts. A flight simulator can very well exist without having to have ground graphics (autogen), 3D clouds (a simple white/grey masking of the outside view will do), etc. Additionally, there is "Physical Simulation" and "Interactive Simulation"...two completely different types of simulation. Sadly, any "flight simulator" is also called a "human in the loop" simulation, because it involves a person in the use of the simulation. In THESE cases, the PURPOSE of a TRUE simulation is to train, educate, or prepare the individual for an action or undertaking that would normally be too dangerous, costly, or inconvenient to undertake in the real-world. It is NOT intended to provide ENTERTAINMENT.Your conclusion that just because a flight simulator may be on an XBox instead of a PC (or Mac) makes it a "game" instead of a simulation is totally wrong. If it wasn't, then ALL previous versions of Flight Simulator would be classified as a "game", and Microsoft has NEVER produced a true flight SIMULATOR. You can't use it to get certified (trained) as a real-world pilot.The below is quoted from one of the links included in the previous link above: "Strategy games

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So, you think that just because FS may end up on an XBox, it will then be a "game" and not a "simulator."
Yes ... that's exactly what I think, but not for the reasons you believe. It's not because I hate Microsoft, or want to bash the XBox. The XBox, the WII, and the PS3 are excellent gaming platforms.If Microsoft ever releases anything flight-related on XBox, it will be a game because the XBox isn't suitable to display, for example, lots of very small gauges. Most people's television sets just don't have the resolution to display small gauges showing the minute changes required for IFR navigation, for example.You can make a very enjoyable flight game on the XBox, but you cannot make a Flight Simulator (perhaps one day, but not today).And that's why Microsoft's PR spokespersons have been very careful to refer to what they have planned for the future as "flying games" ... and not a flight simulator. It's not that I am making the distinction between "game" and "simulator" ... it is that Microsoft itself makes this distinction. Here, let me quote their PR representative: "You should expect us to continue to invest in enabling great LIVE experiences on Windows, including flying games, but we have nothing specific to announce at this time."And yes, we're not morons dude. We realize that Microsoft Flight Simulator isn't like a real military-level flight simulator.If Microsoft had any intention of marketing a simulator, it would not have eliminated the Studio, because those employees hold years and years of institutional knowledge required to make a simulator work (things like where to find the data necessary to recreate the navaid infrastructure in the United States and Europe). They fired the knowledge base. You don't do that if your intention is merely to port to a different platform. You do that only if you no longer have any strategic interest in the software.Microsoft is laying off developers. But, it is hiring advertising salesmen. I dont' say that to bash Microsoft. I say it because it's important to pay attention to what the company is actually doing. This sheds light on where it is going.Flight Simulation is no longer a strategic objective.

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