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purple64

FSX In The Cloud

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I doubt very much that this coming game service will include FSX, however, if someone committed to the world of flight simulation could come up with a similar concept and service just for the flight simulation community, all of our issues with frame rate, blurred scenery would be solved forever. Imagine everyone running the fastest systems out there. Is this possible?http://www.gamespot.com/features/6206623/index.html

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I doubt very much that this coming game service will include FSX, however, if someone committed to the world of flight simulation could come up with a similar concept and service just for the flight simulation community, all of our issues with frame rate, blurred scenery would be solved forever. Imagine everyone running the fastest systems out there. Is this possible?http://www.gamespot.com/features/6206623/index.html
This is what we are assuming FSX1 will be. Hundreds of applications already use cloud computing globally. Client/server is the way IT has slowly been moving for a number of years.

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Seems to me that client/server applications are also a way to make lots of money by charging monthly fees. Another reason why this is the way to go (for the developer).

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This is what we are assuming FSX1 will be.
I don't expect FS to lead this technology.Here's a dog and pony show...featuring server side rendering.http://blip.tv/file/1165390/Keep in mind ambient occlusion and HDR lighting are not exclusive to server side rendering.Don't assume this can't be done on a console or desktop...it certainly can.What is impressive is the imagery is streamed and interactive.

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There was a thread about this a while back, in which I wrote some short explinations on the jist of why FS cannot move to cloud computer for a VERY long time. In fact, gaming, is almost never going to go to cloud computing, because if it did, it would be slow, no matter if you live in Tokyo where the internet is 100 MB/s. The ping is going to be more than 1 ms no matter what which will produce lag. Companies would also lose lots of money, and there would be little reason to advance technology, because people would not update their computers. That is why a home computer is called a PC (Personal Computer) because it is there for us to use, and for it to process most of the data, not servers. The price of maintaining server that need to have the horsepower to be able to do FS calculations would be VERY high, and it doesn't matter if they hav top of the line 64-bit 8 core servers, its going to be SLOW. Gaming and complex calculations was never made for cloud computing, only simple calculations like online data storage, databases, page rendering, etc., so don't expect to see cloud computing for VERY complex calculations or gaming. Servers get millions of requests just for a simple database, and sometimes they struggle even to do that, so all the light processing, aerodynamics, weather, etc processing on servers would so slow, you could be in the same spot for hours, or get many dropped frames... and I'm not talkin 1 FPS slow, try hundreds or maybe even thousands times lower than that. Remember that PC enthusiasts and gamers are always for the PC being personal, they get kick out of buying all the parts of the PC, and then putting it together, and seeing how much of a beast it is. They will NEVER give up the task of processing games to servers. I don't even think we will see cloud computing for AI because the costs of maintaining servers and repairing them if they break is no joke, and it could seriously hurt profits on a company, because it is going towards something that can be basically computed on a home PC with no problem. What we should be asking for is a new engine or overhaul of the old engine because the current old techniques for rendering, which in part, makes the game a pig without the right hardware.Old Thread on FS Cloud Computing:http://forums1.avsim.net/index.php?showtopic=244211&hl=Another interesting thread...:http://forums1.avsim.net/index.php?showtop...p;#entry1538026

I don't expect FS to lead this technology.Here's a dog and pony show...featuring server side rendering.http://blip.tv/file/1165390/Keep in mind ambient occlusion and HDR lighting are not exclusive to server side rendering.Don't assume this can't be done on a console or desktop...it certainly can.What is impressive is the imagery is streamed and interactive.
I bet most of the complex rendering (e.g. High Dynamic Range, like you stated) is done on the host computer (the PC instead of the server)Some insight (read the comments at the bottom of the page):http://www.techcrunch.com/2008/08/11/livep...d-in-the-cloud/ Do not be fooled by any of the videos, its not what it seems.

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There was a thread about this a while back, in which I wrote some short explinations on the jist of why FS cannot move to cloud computer for a VERY long time. In fact, gaming, is almost never going to go to cloud computing, because if it did, it would be slow, no matter if you live in Tokyo where the internet is 100 MB/s. The ping is going to be more than 1 ms no matter what which will produce lag. Companies would also lose lots of money, and there would be little reason to advance technology, because people would not update their computers. That is why a home computer is called a PC (Personal Computer) because it is there for us to use, and for it to process most of the data, not servers. The price of maintaining server that need to have the horsepower to be able to do FS calculations would be VERY high, and it doesn't matter if they hav top of the line 64-bit 8 core servers, its going to be SLOW. Gaming and complex calculations was never made for cloud computing, only simple calculations like online data storage, databases, page rendering, etc., so don't expect to see cloud computing for VERY complex calculations or gaming. Servers get millions of requests just for a simple database, and sometimes they struggle even to do that, so all the light processing, aerodynamics, weather, etc processing on servers would so slow, you could be in the same spot for hours, or get many dropped frames... and I'm not talkin 1 FPS slow, try hundreds or maybe even thousands times lower than that. Remember that PC enthusiasts and gamers are always for the PC being personal, they get kick out of buying all the parts of the PC, and then putting it together, and seeing how much of a beast it is. They will NEVER give up the task of processing games to servers. I don't even think we will see cloud computing for AI because the costs of maintaining servers and repairing them if they break is no joke, and it could seriously hurt profits on a company, because it is going towards something that can be basically computed on a home PC with no problem. What we should be asking for is a new engine or overhaul of the old engine because the current old techniques for rendering, which in part, makes the game a pig without the right hardware.Old Thread on FS Cloud Computing:http://forums1.avsim.net/index.php?showtopic=244211&hl=Another interesting thread...:http://forums1.avsim.net/index.php?showtop...p;#entry1538026I bet most of the complex rendering (e.g. High Dynamic Range, like you stated) is done on the host computer (the PC instead of the server)Some insight (read the comments at the bottom of the page):http://www.techcrunch.com/2008/08/11/livep...d-in-the-cloud/ Do not be fooled by any of the videos, its not what it seems.
well said ! we agree on something !! :(

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plus seeing as though FSX brings extremely powerful top top of the line pcs to its knees still, how will moderately more powerful servers be able to cope with several hundred/or thousands of us simming at the same time??i admit i dont know nothing about cloud technology but surely the processing power to run/stream FS on thousands on machines is near on inpossible for a long long time even if moores law continuesfsvNext on cloud is a non-starter in my opinion

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so what exactly is cloud computing good for?
business related stuff, access to all your office suite, spreadsheets, archiving etc on any client anywhere in the world etc.. it has a lot of benefits to most IT related stuff but i dont think its suited to extreme gaming/or simming

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