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majid

Taxi lights in FSX

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Hello guys..Let me thanks about this useful forum..I'm new in avsim and need some help ,I have problem with taxi lights in FSX ,the taxi light switch work fine but no taxi light visible and nose gear light is still off..!!Raised%20Eyebrow.gifanyone can help..??Thanks..majid

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Is this an aircraft you are modelling ? if so you need to use the attach point tool to attach the effects to your plane . RTMIf a downloaded aircraft there is a dearth of information to work with in your post and the model in question at least would help .

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hello chunkNo, I mean taxi lights of default planes in FSX like B737-800, B747- 400 and The other plans..!! they don't have any taxi lights effect. I want to know how can I solve this Issue.Thanks

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The original release of FSX had problems with the lights and the two service packs took care of them on the default aircraft,on my install the taxy lights and landing lights are working fine , are you running the RTM version , SP1 or SP2 ?

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I already Installed SP1 and Then Installed Acceleration pack !! Thanks for your attend.

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In Direct X preview mode i sometimes have lights vanish from the front but are visible from the side and back on any aircraft ,are yours never there or only there from the back ?

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The taxi lights is completely Off with out any effect in all direction and I play FSX in directx 9 mode on vista and my VGA driver and Directx are completely updated I'm sure I don't have any display issue.. 1.jpg">2.jpg">3.jpg">

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There are no taxi lights on this aircraft (in FSX, not real world). If you switch the landing lights on, you will see the nose gear 'lit'.

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There is an error in the default .mdl that mistakenly assigned the taxi lights to the landing lights electrical switch. :(

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yes it can be fixed , change the following -> light.12 = 5, into light.12 = 6, in the lights section of the aircraft .cfgchecking further i noted it was a .cfg error and not a .mdl attachpoint error , the cockpit taxi light switch worked fine after changing this one number.

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My aircraft.cfg don't have light.12 in lights section :( this is my air crafts light section :Boeing 737-800 [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, -24.20, -56.60, 3.90, fx_navredm ,light.1 = 3, -24.20, 56.60, 3.90, fx_navgrem ,light.2 = 2, -71.32, 0.00, 5.92, fx_strobeh ,light.3 = 2, -25.00, -57.20, 4.20, fx_strobe ,light.4 = 2, -25.00, 57.20, 4.20, fx_strobe ,light.5 = 2, -7.55, 0.00, -5.50, fx_beaconb ,light.6 = 1, 2.00, 0.00, 8.70, fx_beaconh ,//light.7 = 4, 47.60, 0.00, 3.00, fx_vclighth ,light.8 = 3, -29.50, -56.60, 3.70, fx_navwhih ,light.9 = 3, -29.50, 56.60, 3.70, fx_navwhih ,Boeing 747-400[LIGHTS]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.1 = 3, -223.85, 0.00, 8.85, fx_navwhih ,light.2 = 2, -228.97, 0.00, 44.62, fx_strobeh ,light.3 = 1, -45.05, 0.00, 15.65, fx_beaconh ,light.4 = 1, -80.22, 0.00, -11.05, fx_beaconb ,light.5 = 4, -18.24, 0.00, 11.19, fx_vclighth,Bombardier_CRJ_700[LIGHTS]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, -64.70, -37.00, -0.50, fx_navredm ,light.1 = 3, -64.70, 37.00, -0.50, fx_navgrem ,light.2 = 3, -104.63, 0.00, 14.30, fx_navwhi ,light.3 = 1, -29.00, 0.00, -2.30, fx_beaconb ,light.4 = 2, -104.63, 0.00, 15.00, fx_strobe ,light.5 = 1, -32.50, 0.00, 7.00, fx_beaconh ,//light.6 = 4, -10.00, 0.00, 3.90, fx_vclighth,light.7 = 2, -64.50, -36.50, -0.50, fx_strobe ,light.8 = 2, -64.50, 36.50, -0.50, fx_strobe ,Now what we can do..?waiting for your reply

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737> light.10 = 6, 41.85, 0.0, -6.8, fx_landing,747> light.6 = 6, -40.0, 0, -20, fx_landing,CRJ> light.9 = 6, -5.00, 0.00, -2.85, fx_landing,Try adding these and see if that takes care of it

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Unfortunately, that only affects the "blob of light" that appears at the location of the .fx file...It does not affect the "ground splash" of the taxi light beam which is a function of the attachpoint in the .mdl file... :(There are three entries in the exterior .mdl file, the first of which controls the visibility of the fx_landing.fx file, which is the one that produces the "ground splash."LIGHT LANDING#bool VISCLUnfortunately, even trying to edit the .mdl with a hex editor to change the nosegear's entry to LIGHT TAXI will not work, because the words "LANDING" and "TAXI" are not the same number of characters......and FSX will simply choke, vomit and lock up if you try to display or load the edited .mdl file.The problem is that the XML script to control "Taxi Lights" was not added to the modeldef.xml file until the SP2/Acceleration SDK, so it was not available when the B737_800.mdll file was compiled:

  <PartInfo>	<Name>light_taxi_vis</Name>	<Visibility>	  <Parameter>		<Sim>		  <Variable>LIGHT TAXI</Variable>		  <Units>bool</Units>		</Sim>	  </Parameter>	</Visibility>  </PartInfo>

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Hello guys..Many thanks chuck your lights code works on B737 and CRJ but not work on B747.. any way, Thank you very very much my friend, and thank you n4gix for this useful reply, you are right this taxi lights Did not have any effect (illuminate) on the ground; now I have a question: How and where I can use this code or is this useful at all ??

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and thank you n4gix for this useful reply, you are right this taxi lights Did not have any effect (illuminate) on the ground; now I have a question: How and where I can use this code or is this useful at all ??
The XML script I posted is completely useless to anyone at all, unless they are building their own model in Max or GMax, and even then if they are using the FSX SDK2 they will already have this script in their copy of modeldef.xml... :( I only posted it for illustration... :(

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