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Guys could you help me out with rendering textures...

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Here are two shots with the water textures from Flight Environment, without and with soft horizons. You will notice the line visible at all times, since the visibility limiting has been deactivated.Also, if I were to install the Flight Environment package, or Activesky Graphics, or any other sky texture for that matter, the effect of the finer line that splits the sky with the land/sea, would be gone.But as you can see, soft horizons have very little impact on the limting line itself.I think some of these posts, which pop up every now and then should be made stickies to prevent evergoing repeating discussions.

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I have already done many of the suggestions from a previous discussion on this.I have reduced the effects on the water, but the biggest thing is that I changed the water textures to blend better with the horizon's water color.Image deleted, over the 200K file size limit

Derek Rogers
PC Specs: Intel i7-4790K 4.6GHz : 16GB RAM : GTX 970 4GB

Here are two shots with the water textures from Flight Environment, without and with soft horizons. You will notice the line visible at all times, since the visibility limiting has been deactivated.Also, if I were to install the Flight Environment package, or Activesky Graphics, or any other sky texture for that matter, the effect of the finer line that splits the sky with the land/sea, would be gone.But as you can see, soft horizons have very little impact on the limting line itself.I think some of these posts, which pop up every now and then should be made stickies to prevent evergoing repeating discussions.
One thing to note however is Flight Environment also uses the environment bitmaps. Unless one installs Soft Horizons, then disables the feature which updates the environment bitmaps, the full benefit of Soft Horizons won't be noticeable. However that said, you are correct--this is the way MSFS handles textures (and it has been discussed by MSFS team members themselves). The detailed textures extend to a certain point, then a worldwide "generic" texture for distant textures (roughly beyond 60-80 miles) takes over. Soft Horizons all but eliminates the line where the transition between the two takes place when the files aren't overwritten by another add-on and when another texture set for water (and/or ground) hasn't been installed.I saw earlier in the discussion, somehow mention of FS-GS snuck in. I don't think there's a need for paying someone for what is common knowledge regarding the sim. It's those under the hood tweaks that may make a service like FS-GS worthwhile.Regards,JohnEdit--however looking at your screenshots, my water is nowhere near as "divided" as those examples...
Edit--however looking at your screenshots, my water is nowhere near as "divided" as those examples...
Oh I did that completely on purpose, simply to prove my point. As for the "nice" shot, with some smooth visbility and no line visible:Nothing against Soft Horizons, but I find it only useful for someone who is not using 3rd party sky addons, and I believe there are not many out there. I for one, make a choice where I want to fly to, let ASA calculate the weather for the trip and also let ASA make a choice of what to install, what kinds of clouds, sky textures and ground textures. I must say, since I am doing it, my flights were more diverse than ever. That is why soft horizons don't really come to play, although I like the package very much.
I saw earlier in the discussion, somehow mention of FS-GS snuck in. I don't think there's a need for paying someone for what is common knowledge regarding the sim. It's those under the hood tweaks that may make a service like FS-GS worthwhile.Regards,John
Firstly, John thanks for a great addition to the community in Soft Horizons.Secondly, Word Not Allowed I do run Soft Horizons with 3rd party addons. Activesky, Flight Environment, Ground Environment Pro and so on.As for FS-GS, Although I'll agree to a certain degree. Alot of what is discussed is not common knowledge even to the advanced simmer, And that's way before the internal "tweaking" even gets started.

Clarke Kruger - CYEG 

 

 

Secondly, Word Not Allowed I do run Soft Horizons with 3rd party addons. Activesky, Flight Environment, Ground Environment Pro and so on.
Never said it can't be used, only that it negates the purpose of the package. I just did a self test. While the effect is not completely lost, its diminished because of other textures.

Hello,

Firstly, John thanks for a great addition to the community in Soft Horizons.Secondly, Word Not Allowed I do run Soft Horizons with 3rd party addons. Activesky, Flight Environment, Ground Environment Pro and so on.As for FS-GS, Although I'll agree to a certain degree. Alot of what is discussed is not common knowledge even to the advanced simmer, And that's way before the internal "tweaking" even gets started.
I run also those 3rd party addon's .. nevertheless .. my results with Soft Horizon are very acceptables (see my former message and pics....)Yes of course .. some tweaks of the OS or eventually BIO are to be made ... and all this ..regard of hardware used.For the advanced and "curious" user ... it's possible to find all those tweaks to apply (and also find litterature who explain why and how those tweaks act on the OS and some of the softwares running on the OS)Methink the FS-GS services are great for the casual computer user .. who don't have the knowledge .. the time .. or the will to make ( can be time consuming) long researches on internetI have a good tweaked WinXP Sp1a for run a well tweaked FS2004 ... and I'm happy.This is not the result of two hours researches and experiments .. but many more.Regards.bye.gifGus.

Just for the record... as it hasn' been mentioned here yet. I had the same problem the original poster describes. It even remained after I got ActiveSky Advanced. Then I discovered a solution, which works nicely on my system.I changed the following lines in the fs9.cfg from the default setting to this:

[TERRAIN] TERRAIN_DEFAULT_RADIUS=9.500000 TERRAIN_EXTENDED_RADIUS=4.50000
With these numbers, the terrain is rendered at high resolution at much farther distances, most of the time up to the horizon. The only limitation is, it looks to be not working with the sea texture rendering at night timed scenarios.

System specs: Windows 10 Pro 64-bit; Intel Core i7 3770 @ 3.40GHz; 16,0GB Dual-Channel DDR3 @ 802MHz; 8 GB NVIDIA GeForce RTX 3060 Ti (NVIDIA)

Just for the record... as it hasn' been mentioned here yet. I had the same problem the original poster describes. It even remained after I got ActiveSky Advanced. Then I discovered a solution, which works nicely on my system.I changed the following lines in the fs9.cfg from the default setting to this:With these numbers, the terrain is rendered at high resolution at much farther distances, most of the time up to the horizon. The only limitation is, it looks to be not working with the sea texture rendering at night timed scenarios.
OK, let me correct this somewhat. Through various testing and tryouts, in not only my opinion, any setting higher than 4 is irrelevant. On both settings. You can do the test yourself. Set both to 4, make a screenshot and pause the sim over some terrain (save it). Use your setting and load up the same paused shot. I guarantee you 100% it will be the same.There is a document I have, which is unfortunately for most of people, in German. Its close to 500 pages, which explains very well, why and how it all happens.And it has limited impact on water textures, because water texture don't have mipmaps to my knowledge (I might be wrong on this one).

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