June 13, 200916 yr I can add this much from my own experience: My settings aren't as dense and when I fly over water I see the grid phenomenon in the distance around me. I just accepted that as the limitation of FS and/or my own PC, but then again whenever I fly, I'm not going transoceanic. It's usually from Seattle to Anchorage in my vintage Alaska Airlines 727. Other than that, it was my 'round-the-world trip in an Air Canada Dash8-100. Fun!I'll check out the Soft Horizons proggy. Thanks!EDIT: Forget it, I don't have FSX, I'm a 2004 user. Can't find it for FS2004. :(
June 13, 200916 yr Ah, The Deafening Silence.Funny how it is when I've finally proving myself right, That the thread just dies.I'm just curious as to where Word Not Allowed's claim that fits in now?Please tell me what this proves?I'm not arguing, but it seems on my system I get the 'rendering' effect only when changing over to certain water textures, ie...flying from the atlantic to the carib. Not sure if that has anyhting to do with it. Also it might be affected by different weather..not sure. - Red E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |
June 14, 200916 yr I can add this much from my own experience: My settings aren't as dense and when I fly over water I see the grid phenomenon in the distance around me. I just accepted that as the limitation of FS and/or my own PC, but then again whenever I fly, I'm not going transoceanic. It's usually from Seattle to Anchorage in my vintage Alaska Airlines 727. Other than that, it was my 'round-the-world trip in an Air Canada Dash8-100. Fun!I'll check out the Soft Horizons proggy. Thanks!EDIT: Forget it, I don't have FSX, I'm a 2004 user. Can't find it for FS2004. :(Do you mean Soft Hor. for 2004?You should be able to find it on the flightsim website. Onur K. Visit my FS blog: Clear Right...
June 14, 200916 yr Do you mean Soft Hor. for 2004?You should be able to find it on the flightsim website.It is indeed available at Flightsim -Name: softhr07.zip Size: 211,436 Date: 06-09-2007 Downloads: 1,092 FS2004 "Soft Horizons" 2007 Update. A texture package which smooths the transition between sky and ground. This package may not work with other sky environment add-ons. By John Cillis.This is the FS2004 version.
June 14, 200916 yr I've found the following to give the best result:1. Use Soft Horizons2. Set visibility to HALF of the sight distance. (for example, sight distance 80nm, visibility 40nm)3. Set cloud draw distance the same as visibility.
June 14, 200916 yr Geddy:The NDA you speak of is with whom? Company? program?Would like to know at least what product or person you used to get the great results?Thanks.Paul. Paul
June 14, 200916 yr Geddy:The NDA you speak of is with whom? Company? program?Would like to know at least what product or person you used to get the great results?Thanks.Paul.This is with Michael G over at FS-GS http://www.fs-gs.com/The man knows his stuff. Clarke Kruger - CYEG
June 14, 200916 yr Nice screenies, Clarke. Someone needs to remove their foot from their mouth :( I also have never experienced these "squares", and my settings are literally identical to yours. ___________________________________________________________________________________ Zachary Waddell -- Caravan Driver -- Facebook: http://www.facebook.com/zwaddell Avsim ToS Avsim Screenshot Rules
June 14, 200916 yr I am sorry for not responding as long. I haven't been much around.Geddy, what you are presenting here is limited visibility in combination with soft horizon textures.Now, let me say the same thing again as I said up:Some water addons present this more, some less. Also in combination with sky textures.Soft horizon presents nothing else but set of textures which is very similar to the low res texture which is visibile in the original poster's post. Combine that with the limited visibility, and you get what you present. I can show that to you any time I want - but I prefer keeping my water textures, usually installed by Flight Environment or some other customization program, and I keep my visibility limited through ASA to 30nm...The problem with that, though, is that many simmers like other water textures, various sky textures, for example darker water texture, which much better represents winter times or inner waters for example.Using that, only shows the "effect" much more, simply for the reason that high res textures, which you can modify only extend as much and are actually darker than the low res textures beyond.This effects also exists on your shots, only very very little visibile - one cannot define it either because you conceal it very well or your set of textures is very similar to the one past the line, colorwise, so through the muddy visibility, its simply well hidden. I can only tell you one thing, remove all visibility limiting, both in weather settings in FS9 and in FSUIPC. I am sure we'll then see your line much more clearly.
June 14, 200916 yr Hello,This is what I see on my FS2004 screen ......No NDA as I don't call the site linked for any informations regarding any graphics or PC settings.....Images over the 200K file size limit deletedI use Soft HorizonI use Zinertek "ultimate water"I play with visibility settings ....And "extended textures" setting is ticked (important for me)Regards.Gus.
June 14, 200916 yr ....Soft horizon presents nothing else but set of textures which is very similar to the low res texture which is visibile in the original poster's post......First, I appreciate those who've suggested Soft Horizons. I am glad it's being enjoyed after all these years. Second, I wanted to point out that the comment above is very misleading. Soft Horizons is not a set similar to the "low res textures" in the original poster's post. Soft Horizons isn't a set of textures at all, in the sense of textures you see on the ground or on the sea when flying over scenery. Soft Horizons is a modification to the environment bitmaps used by FS2004 and FSX to set parameters such as the sky color, level of gradient from light sky on the horizon to dark sky aloft, and parameters such as the color the clouds take on around sunset. All I did with Soft Horizons is make the horizon transition smoother and to better mimic real life flight, such as I have experienced for over four decades now. The resolution of the environment bitmaps is exactly the same as the original set of bitmaps.And last, I do feel that although Soft Horizons helps mask the issue in the OP's opening post, the issue the OP is dealing with is more often seen with custom water textures (which can sometimes get modified without the user being aware, such as with some third party add-ons). I had the same issue with one of the custom sets I had downloaded, and when I restored the default the problem was greatly reduced. I fly MSFS quite often with visibiity maxed--weather and sight distance. The oceans look pretty pristine to me. I have three samples--one with reflections off, another with reflections on, and the last looking along the chain of the Hawaiian Islands so you can get a sense for my visibility (unlimited) and sight distance (150 miles).I don't think the OP needs to hire someone to do a session on his system. I think he should start by restoring the standard water textures. Soft Horizons might provide a more realistic sky (which is my prejudiced and humble opinion), but it won't help when the water textures don't match up.Regards,JohnAuthor, Soft Horizons for FS2004 and FSX
June 14, 200916 yr This effects also exists on your shots, only very very little visibile - one cannot define it either because you conceal it very well or your set of textures is very similar to the one past the line, colorwise, so through the muddy visibility, its simply well hidden. I can only tell you one thing, remove all visibility limiting, both in weather settings in FS9 and in FSUIPC. I am sure we'll then see your line much more clearly.Really? That's the best you have? I was amazed you could apparently even see my line through the "Muddy Visibility"Point is you said it was a "Limitation" I disagreed. You claimed " I was Wrong, To many have proving it" I showed you proof.And yet here you are, Claiming well you did this, You did that.Regardless of how I got rid out of it, I showed someone they can get rid of it.Who cares how?Does my Sim look Like Crap? No.We already have way to many naysayers in this hobby.Not sure we really need anymore.I have few other edits as well as some really good Merges. Care to pick those apart to? Clarke Kruger - CYEG
June 15, 200916 yr Although I'm not getting the hostility, I will have to agree that the screens aren't "muddy" at all. Compared to the topic opener's visibility and all, I'd say Clarke has well proven his point. ___________________________________________________________________________________ Zachary Waddell -- Caravan Driver -- Facebook: http://www.facebook.com/zwaddell Avsim ToS Avsim Screenshot Rules
June 15, 200916 yr Although I'm not getting the hostility, I will have to agree that the screens aren't "muddy" at all. Compared to the topic opener's visibility and all, I'd say Clarke has well proven his point.Thanks Zach, Was really trying not to project hostility.Just didn't like the fact of being told I was wrong, Then after proving myself right.I get the "Well ya if you do it that way, You can do it" crap. :( Been around here long enough to know a few things and try and help someone else out.That's It. Clarke Kruger - CYEG
June 15, 200916 yr It was never my intention to be hostile, nor I did post in that manner. I will also not answer in that manner to the provocation.It was my false understanding what soft horizons does, that is for sure. I thought it also changes water texture also, but I have been corrected by John.Without going into any much debate around this: I have been around enough to say for sure that the line is there. I never said you are unable to hide it. It is a limitation of the sim. Clarke's shots do indeed look very nice and the line is not visible, but it *IS* there. The thing you said yourself, proof is in the pudding <- exactly the word. You created pudding to hide the line.The visibility of the line is very much dependable on which water texture you use (I guess if you wrote the post you did, you didn't read properly what I wrote, and only wanted to read the "hostile" part). Some water textures are not hide-able and some blend in better. You, incidently, have a nice set which blends in, together with soft horizons, which creates better transition between sky and horizon.This line, as we call it, is the typical rendering cross of FS9, which is even better visible from top view, and is also well visible over land.But getting rid of the effect and completely eliminating it, are two different things.
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