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Electronic engine display for 747.

Featured Replies

I was wondering perhaps with permission from the developers, if anyone is able to create modification to the RFP 747 panel. Companies like Atlas Air, Evergreen International and Northwest cargo, use electronic engine displays. I can't post links to the pictures, but I think most should know what I am referring too.....These displays are also seen in Dc-10s formerly used by Northwest Airlines as well. Any thoughts on this?


y572_3.jpgC172Siggy1_zps11944daf.jpg

Marlon Carter - AVSIM Reviewer

  • Commercial Member

It's a fairly easy thing to do in XML from what I can see. There just aren't enough high-resolution photo's of the thing out there to do it and do it properly.

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

  • Author
It's a fairly easy thing to do in XML from what I can see. There just aren't enough high-resolution photo's of the thing out there to do it and do it properly.
Maybe someone who is good at making panel textures can help?


y572_3.jpgC172Siggy1_zps11944daf.jpg

Marlon Carter - AVSIM Reviewer

  • Commercial Member

I'm good at making panel textures, but that's irrelevant when you don't know what to make.

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

  • Author
I'm good at making panel textures, but that's irrelevant when you don't know what to make.
It's called the EIDS - Engine Instrument Display System I am gonne try to find some info on it


y572_3.jpgC172Siggy1_zps11944daf.jpg

Marlon Carter - AVSIM Reviewer

  • Commercial Member

I emailed the company that made them on it, hopefully they can give me some information on it.Penny & Giles Aerospace is the company from what I gather, there really isn't much information on it out there.If you get to anything email me at Simpilot04[at]gmail.com

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

  • 1 month later...
  • Commercial Member

Okay I finally gave in and thought I'd try my hand at it with what little resources I had, I am very pleased with my results!EIDS.jpgI have to add some more graphics and manipulate some code and I'll post again with in-flight pics.Hope you like it!

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

  • Commercial Member
EIDS-ON.jpgSome testing left, and It'll be done. Hope you like it. :(

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

  • Commercial Member
<Element>      <Position X="87" Y="185"/>      <Visible>(A:Turb eng2 N1, percent) 1 >= (A:Turb eng2 N1, percent) 119 <= and</Visible>      <MaskImage Name="EIDS-PNT-MASK.bmp" Bright="Yes">       <Axis X="15" Y="130"/>      </MaskImage>      <Image Name="EIDS-PNT-R.bmp" Bright="Yes">       <Nonlinearity>          <Item Value="0"   X="87" Y="185"/>          <Item Value="50"  X="87" Y="140"/>	  <Item Value="100" X="87" Y="99"/>	  <Item Value="125" X="87" Y="79"/>       </Nonlinearity>      </Image>      <Shift>        <Value Minimum="0" Maximum="125">(A:Turb eng2 N1, percent)</Value>      </Shift>   </Element>

I'm using the above code to drive the indicator to show all engine parameters, but I have two problems:-Mask Image, for what ever reason it doesn't like my mask image no I'm not the worlds expert on Masks but I've built and succesfully used hundreds of them in hundereds of subsequent gauges. The Indicator doesn't show if I leave the Mask image code there, and nothng happens if I play with the Axis at all. :( -After I remove the Mask Image, the Indicator shows, but it doesn't follow anything in the code, it isn't bound by the NonLinearity table, and so it moves but at it's own accord if I increase N1 the indicator goes down then up and then finally down again all the while N1 is increase steadily. :( This is the most puzzeling thing I've come across in a while, I'm just bewildered by this behaviour as I've never seen it nor can I explain it at all. :(

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

  • Commercial Member

*Problem solved, seems to have a been some kind of weird FS spoof* Couldn't edit my thread, so thought I'd make sure no one wasted their time.

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

  • Commercial Member

Ok EIDS working as it should overall, I need help with a few things before it'll all be done:This following bit of code produces a rather jumpy bitmap-shift, I need a way to smooth out the shift I've hear of a method before but not seen any examples. Here's the code:

   <Element>     <Position X="45" Y="55"/>     <MaskImage Name="EIDS-#-MASK1.bmp">       <Axis X="0" Y="20"/>     </MaskImage>     <Image Name="EIDS-#.bmp" Bright="Yes">       <Nonlinearity>         <Item Value="10" X="0" Y="9"/>         <Item Value="0"  X="0" Y="109"/>       </Nonlinearity>     </Image>     <Shift>       <Value>(A:Turb eng1 N1, percent) 0 max 10 % 1 / flr</Value>     </Shift>   </Element>

I need to derive a total fuel flow figure, I thought this would be a rather simple task but it's proving rather difficult. What I was thinking is:- Add all the fuel flows:(A:TURB ENG1 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG2 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG3 FUEL FLOW PPH, POUNDS PER HOUR) + +- Divide them by the number of engines.Simple enough, but it doesn't seem to work display properly using this code with alternations to the value for each specific digit:

   <Element>     <Position X="436" Y="63"/>     <Select>       <Value>(A:TURB ENG1 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG2 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG3 FUEL FLOW PPH, POUNDS PER HOUR) + + 3 / 0 max 100 % 10 /</Value>         <Case Value="0">           <Image Name="EIDS-#0.bmp" Bright="Yes"/>         </Case>         <Case Value="1">           <Image Name="EIDS-#1.bmp" Bright="Yes"/>         </Case>         <Case Value="2">           <Image Name="EIDS-#2.bmp" Bright="Yes"/>         </Case>         <Case Value="3">           <Image Name="EIDS-#3.bmp" Bright="Yes"/>         </Case>         <Case Value="4">           <Image Name="EIDS-#4.bmp" Bright="Yes"/>         </Case>         <Case Value="5">           <Image Name="EIDS-#5.bmp" Bright="Yes"/>         </Case>         <Case Value="6">           <Image Name="EIDS-#6.bmp" Bright="Yes"/>         </Case>         <Case Value="7">           <Image Name="EIDS-#7.bmp" Bright="Yes"/>         </Case>         <Case Value="8">           <Image Name="EIDS-#8.bmp" Bright="Yes"/>         </Case>         <Case Value="9">           <Image Name="EIDS-#9.bmp" Bright="Yes"/>         </Case>     </Select>   </Element>

When I compare the above result to a string of the value I get significantly different numbers.*I need to know if it is possible in anyway to store data from XML using XML, store it as in a outside file that is continually added to.Any help is appreciated.

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

  • Commercial Member

Ok EIDS working as it should overall, I need help with a few things before it'll all be done:This following bit of code produces a rather jumpy bitmap-shift, I need a way to smooth out the shift I've hear of a method before but not seen any examples. Here's the code:

   <Element>     <Position X="45" Y="55"/>     <MaskImage Name="EIDS-#-MASK1.bmp">       <Axis X="0" Y="20"/>     </MaskImage>     <Image Name="EIDS-#.bmp" Bright="Yes">       <Nonlinearity>         <Item Value="10" X="0" Y="9"/>         <Item Value="0"  X="0" Y="109"/>       </Nonlinearity>     </Image>     <Shift>       <Value>(A:Turb eng1 N1, percent) 0 max 10 % 1 / flr</Value>     </Shift>   </Element>

I need to derive a total fuel flow figure, I thought this would be a rather simple task but it's proving rather difficult. What I was thinking is:- Add all the fuel flows:(A:TURB ENG1 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG2 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG3 FUEL FLOW PPH, POUNDS PER HOUR) + +- Divide them by the number of engines.Simple enough, but it doesn't seem to work display properly using this code with alternations to the value for each specific digit:

   <Element>     <Position X="436" Y="63"/>     <Select>       <Value>(A:TURB ENG1 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG2 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG3 FUEL FLOW PPH, POUNDS PER HOUR) + + 3 / 0 max 100 % 10 /</Value>         <Case Value="0">           <Image Name="EIDS-#0.bmp" Bright="Yes"/>         </Case>         <Case Value="1">           <Image Name="EIDS-#1.bmp" Bright="Yes"/>         </Case>         <Case Value="2">           <Image Name="EIDS-#2.bmp" Bright="Yes"/>         </Case>         <Case Value="3">           <Image Name="EIDS-#3.bmp" Bright="Yes"/>         </Case>         <Case Value="4">           <Image Name="EIDS-#4.bmp" Bright="Yes"/>         </Case>         <Case Value="5">           <Image Name="EIDS-#5.bmp" Bright="Yes"/>         </Case>         <Case Value="6">           <Image Name="EIDS-#6.bmp" Bright="Yes"/>         </Case>         <Case Value="7">           <Image Name="EIDS-#7.bmp" Bright="Yes"/>         </Case>         <Case Value="8">           <Image Name="EIDS-#8.bmp" Bright="Yes"/>         </Case>         <Case Value="9">           <Image Name="EIDS-#9.bmp" Bright="Yes"/>         </Case>     </Select>   </Element>

When I compare the above result to a string of the value I get significantly different numbers.*I need to know if it is possible in anyway to store data from XML using XML, store it as in a outside file that is continually added to.Any help is appreciated.Ok EIDS working as it should overall, I need help with a few things before it'll all be done:This following bit of code produces a rather jumpy bitmap-shift, I need a way to smooth out the shift I've hear of a method before but not seen any examples. Here's the code:

   <Element>     <Position X="45" Y="55"/>     <MaskImage Name="EIDS-#-MASK1.bmp">       <Axis X="0" Y="20"/>     </MaskImage>     <Image Name="EIDS-#.bmp" Bright="Yes">       <Nonlinearity>         <Item Value="10" X="0" Y="9"/>         <Item Value="0"  X="0" Y="109"/>       </Nonlinearity>     </Image>     <Shift>       <Value>(A:Turb eng1 N1, percent) 0 max 10 % 1 / flr</Value>     </Shift>   </Element>

I need to derive a total fuel flow figure, I thought this would be a rather simple task but it's proving rather difficult. What I was thinking is:- Add all the fuel flows:(A:TURB ENG1 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG2 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG3 FUEL FLOW PPH, POUNDS PER HOUR) + +- Divide them by the number of engines.Simple enough, but it doesn't seem to work display properly using this code with alternations to the value for each specific digit:

   <Element>     <Position X="436" Y="63"/>     <Select>       <Value>(A:TURB ENG1 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG2 FUEL FLOW PPH, POUNDS PER HOUR) (A:TURB ENG3 FUEL FLOW PPH, POUNDS PER HOUR) + + 3 / 0 max 100 % 10 /</Value>         <Case Value="0">           <Image Name="EIDS-#0.bmp" Bright="Yes"/>         </Case>         <Case Value="1">           <Image Name="EIDS-#1.bmp" Bright="Yes"/>         </Case>         <Case Value="2">           <Image Name="EIDS-#2.bmp" Bright="Yes"/>         </Case>         <Case Value="3">           <Image Name="EIDS-#3.bmp" Bright="Yes"/>         </Case>         <Case Value="4">           <Image Name="EIDS-#4.bmp" Bright="Yes"/>         </Case>         <Case Value="5">           <Image Name="EIDS-#5.bmp" Bright="Yes"/>         </Case>         <Case Value="6">           <Image Name="EIDS-#6.bmp" Bright="Yes"/>         </Case>         <Case Value="7">           <Image Name="EIDS-#7.bmp" Bright="Yes"/>         </Case>         <Case Value="8">           <Image Name="EIDS-#8.bmp" Bright="Yes"/>         </Case>         <Case Value="9">           <Image Name="EIDS-#9.bmp" Bright="Yes"/>         </Case>     </Select>   </Element>

When I compare the above result to a string of the value I get significantly different numbers.*I need to know if it is possible in anyway to store data from XML using XML, store it as in a outside file that is continually added to.Any help is appreciated.

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

  • Moderator

In reverse order:No, there is no way to "read or write" data from XML. At least, not directly. One can code a "helper gauge" in C++ to perform the I/O function.As for your "jumpy slider," why on earth are you limiting it to only 10 possible positions? The variable returns a value from 0 to 100, so why not use all of the precision provided?

   <Element>	 <Position X="45" Y="55"/>	 <MaskImage Name="EIDS-#-MASK1.bmp">	   <Axis X="0" Y="20"/>	 </MaskImage>	 <Image Name="EIDS-#.bmp" Bright="Yes">	   <Nonlinearity>		 <Item Value="100" X="0" Y="9"/>		 <Item Value="0"  X="0" Y="109"/>	   </Nonlinearity>	 </Image>	 <Shift>	   <Value>(A:Turb eng1 N1, percent)</Value>	 </Shift>   </Element>

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
  • Commercial Member

Hey Bill thanks for the help, it's much appreciated!The thing is I'm only looking for the 10"x" digit out of that value is why I was limiting it to a scale of 0-9, since that digit can only be should as one of those numbers - or is my logic faulty? :(

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

  • Author
Hey Bill thanks for the help, it's much appreciated!The thing is I'm only looking for the 10"x" digit out of that value is why I was limiting it to a scale of 0-9, since that digit can only be should as one of those numbers - or is my logic faulty? :(
WOW...that looks amazing...nice job man!! can't wait to see it in action!


y572_3.jpgC172Siggy1_zps11944daf.jpg

Marlon Carter - AVSIM Reviewer

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