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Where to place a water class BGL?

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  • Moderator

I just made some water class adjustments using SBuilderX and compiled them, but am unsure of where to place these bgl's. I tried placing them in the Addon Scenery/scenery folder with a bunch of my ADE files. When I loaded a flight to check my work the new water classes didn't appear to be corrected in FSX. I then tried placing them in the Scenery/World/Scenery folder and same thing, loaded a flight and nothing had changed.Out of ideas. Do I need to actually make a new folder in the Addon Scenery folder then add them in my scenery cfg?ThanksSean

Avsim Board of Directors | Avsim Forums Moderator

They should just follow scenery priority like landclass files. I have mine in the same scenery folder as everything else for the project without problem. Did you check your file in tmfviewer to make sure it does what you think?scott s..

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They should just follow scenery priority like landclass files. I have mine in the same scenery folder as everything else for the project without problem. Did you check your file in tmfviewer to make sure it does what you think?scott s..
Hi Scott, thanks for the reply. Yeah I checked it in tmfviewer to make sure. These water classes were the only part of the project, there were not photo tiles or anything else. Actually, I had a did a water class bgl for the Miami and Rio area to get rid of the overly tropical looking water. I had two seperate bgl's. I ended up making a new scenery folder and adding it in the scenery cfg and it works now. For some reason I thought I could just drop them in the addon scenery/scenery folder with my other ADE files but they didn't seem to work there. I figured they would because if I create photo tile bgls and place them in that same folder they work. I guess water class bgls need their own folder.Thanks.

Avsim Board of Directors | Avsim Forums Moderator

Hi Scott, thanks for the reply. Yeah I checked it in tmfviewer to make sure. These water classes were the only part of the project, there were not photo tiles or anything else. Actually, I had a did a water class bgl for the Miami and Rio area to get rid of the overly tropical looking water. I had two seperate bgl's. I ended up making a new scenery folder and adding it in the scenery cfg and it works now. For some reason I thought I could just drop them in the addon scenery/scenery folder with my other ADE files but they didn't seem to work there. I figured they would because if I create photo tile bgls and place them in that same folder they work. I guess water class bgls need their own folder.Thanks.
This is how I do Water polys and islands in FSX.1) Draw a polygon around the island (make a little bit larger than the island) and mark it as Exclude__WaterPolys. This will "erase" the existing water and hence erase the existing island. If you save and compile now you will see a broad expance of trees. This is one QMID 11 grid. Point the plane north and slew to the south-west corner. Zoom out so you can see the whole grid.2) Make a polygon just outside the corners and mark it as Hydro_Polygons_Generic_Ocean_Perennial. Now you have a new patch of water.3) Trace the new island shoreline and mark the poly as PolygonHole. This can be done by selecting the poly button in the menu, and clicking on the poly and right click and near the bottom of the selections is the command "Set as hole". Then choose the large water poly as the parent poly. The area that you set as hole should turn white or clear. If it doesn't you didn't select the poly right. you must be in poly mode to set it as a hole. This will make the island.Build and have a look in FSX. You should see your new island. If you see nothing but water, the hole step didn't go right. If you see all trees the Hydro_Polygons_Generic_Ocean_Perenial poly wasn't done right.You don't need to worry about the exclusions affecting any mesh. It won't.When you do the shore lines, Go clockwise for lakes and counter-clockwise for Islands. Don't worry too much about this as you can reverse the direction of the line.Regards, MatthewS Edited by Joe WatsonThis works very well. I took MatthewS's Islands and elebrated on some areas and made others simpler.Good LuckJoe W.

Joe Watson

Lake Placid, Florida

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  • Moderator
This is how I do Water polys and islands in FSX.1) Draw a polygon around the island (make a little bit larger than the island) and mark it as Exclude__WaterPolys. This will "erase" the existing water and hence erase the existing island. If you save and compile now you will see a broad expance of trees. This is one QMID 11 grid. Point the plane north and slew to the south-west corner. Zoom out so you can see the whole grid.2) Make a polygon just outside the corners and mark it as Hydro_Polygons_Generic_Ocean_Perennial. Now you have a new patch of water.3) Trace the new island shoreline and mark the poly as PolygonHole. This can be done by selecting the poly button in the menu, and clicking on the poly and right click and near the bottom of the selections is the command "Set as hole". Then choose the large water poly as the parent poly. The area that you set as hole should turn white or clear. If it doesn't you didn't select the poly right. you must be in poly mode to set it as a hole. This will make the island.Build and have a look in FSX. You should see your new island. If you see nothing but water, the hole step didn't go right. If you see all trees the Hydro_Polygons_Generic_Ocean_Perenial poly wasn't done right.You don't need to worry about the exclusions affecting any mesh. It won't.When you do the shore lines, Go clockwise for lakes and counter-clockwise for Islands. Don't worry too much about this as you can reverse the direction of the line.Regards, MatthewS Edited by Joe WatsonThis works very well. I took MatthewS's Islands and elebrated on some areas and made others simpler.Good LuckJoe W.
Wow Joe that was a lot of info. Thanks for taking the time, but I already know how to do the water, I just had trouble figuring out where to place the bgl that I created. I ended up just making a new folder in the addon scenery/scenery folder and activating it FSX so that all my new water class files work.

Avsim Board of Directors | Avsim Forums Moderator

Wow Joe that was a lot of info. Thanks for taking the time, but I already know how to do the water, I just had trouble figuring out where to place the bgl that I created. I ended up just making a new folder in the addon scenery/scenery folder and activating it FSX so that all my new water class files work.
That was how I make islands. You can place that bgl in the scenery folder for the scenery. I also place the mesh bgl's in there too if I do any. Same for the sound bgl.

Joe Watson

Lake Placid, Florida

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