July 13, 200916 yr Hello,My prefered aircraft coming from FS9 has a small texture problem in regard with the propoellers in FSX. They are not visible in case of clouds. see attached screenshot.How to solve this? I know there is a solution but I cannot remember how to .Thanks in advance Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 5070, 32 GB Mem, SSD 3 Tera , 3 monitors Win11 Pro X64 LM P3D V6.1 Little Nav Map Hifisim Nvidia 591.44
July 13, 200916 yr On some planes, if you are good with 'Photoshop' etc, you can adjust the 'alpha' channel, so I'm told by the person who fixed some of mine.Some can't be fixed that way, so what I did was find a similiar prop (2-3-4 blade) in a FSX plane and use it to replace the defective one. The spinning prop textures are usually in the texture file in each plane.Hope this helps ya.
July 13, 200916 yr Is it possible there is also a modeling issue as well?I've been working with the AFG King Air 300. In the external view, you cannot see any objects through the propellers, i.e. trees, buildings, and clouds disappear when you look through the propellers.I tried using the default King Air 350 propeller textures, but these still had the exact same effect. I saw a similar issue in FS9 with planes like the F1 Meridian.Is there any way to fix this? Is there anything I could tell the developers to do to change the way they modeled the propellers? Tom Perry
July 13, 200916 yr Is it possible there is also a modeling issue as well?I've been working with the AFG King Air 300. In the external view, you cannot see any objects through the propellers, i.e. trees, buildings, and clouds disappear when you look through the propellers.I tried using the default King Air 350 propeller textures, but these still had the exact same effect. I saw a similar issue in FS9 with planes like the F1 Meridian.Is there any way to fix this? Is there anything I could tell the developers to do to change the way they modeled the propellers?I'm having the same difficulty with the AFG King Air 300, one of the best freeware aircraft around IMHO. I haven't found substitute prop textures that work. although I have for other aircraft. Spinning props and canopy glass are usually a problem in aircraft ported over from fs9. You ask the right question, it seems to me. If we can fix it for some fs9 aircraft, with a simple substitution, why can't we fix it as easily for all.
July 13, 200916 yr Well, I think the problem here is a modeling issue, not a texture problem. But the AFG guys are pretty accessible. If somebody would explain what the problem is, I'm sure I can get them to fix it. Tom Perry
July 14, 200916 yr Here is one option from Phil Taylors blog that works pretty good for me:http://blogs.msdn.com/ptaylor/archive/2007...or-fsx-sp2.aspxMike ****** Computer Info ******* IBM i7 920 2.66 Ghz 9 Gb Memory Nvidia GTS 250 1Gb PCIe Video Realtek High Definition Audio W7 Premium 64bit ---------------------------- ******* FSX Info ******** FSX with Xpack Running MyTraffic Pro version 5.3 w/Flying W's SuperTrafficBoard
July 14, 200916 yr Thanks for the link, it does describe succintly what is wrong with some FS9 textures. But, ultimately, it just reinforces my point. The problem with the AFG King Air and some other FS9 aircraft is not with the textures, it is what Phil calls the "artifact of FS9 vs FSX modeling". Ok, well, Phil, thanks for bringing the subject up, but, what does that mean? How would I describe to the AFG developers how to fix the propellers so that you can see objects behind them? What is the issue? The rest of the plane looks great. The author was able to make a small fix to the model which fixed some gauges that were not clickable. I'm hoping there is some other simple change that the author can make to fix the propeller issue (i.e. there are many FS9 aircraft that do not have this problem). Tom Perry
July 14, 200916 yr Author Hello, I found a solution for my case. Using DXTbmp (several topics available on avsim) .Hope it helps Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 5070, 32 GB Mem, SSD 3 Tera , 3 monitors Win11 Pro X64 LM P3D V6.1 Little Nav Map Hifisim Nvidia 591.44
July 14, 200916 yr Here is one option from Phil Taylors blog that works pretty good for me:http://blogs.msdn.com/ptaylor/archive/2007...or-fsx-sp2.aspxMikeThanks for the link to Phil Taylor's blog. Very helpful.
July 14, 200916 yr Thanks for the link, it does describe succintly what is wrong with some FS9 textures. But, ultimately, it just reinforces my point. The problem with the AFG King Air and some other FS9 aircraft is not with the textures, it is what Phil calls the "artifact of FS9 vs FSX modeling". Ok, well, Phil, thanks for bringing the subject up, but, what does that mean? How would I describe to the AFG developers how to fix the propellers so that you can see objects behind them? What is the issue? The rest of the plane looks great. The author was able to make a small fix to the model which fixed some gauges that were not clickable. I'm hoping there is some other simple change that the author can make to fix the propeller issue (i.e. there are many FS9 aircraft that do not have this problem).The issue is that with the FSX SDK you have quite a few more options for textures in your design program and any textures with transparent properties have to be enabled thru a few clicks and check boxes, unlike how it was in FS9. So basically the only way to truly fix this is to reload the textures as FSX textures in the design program with the original source files and enable them to have transparent properties so they play well with everything else in the FSX world. Best, Michael KDFW
August 18, 200916 yr Interesting problem this, which I've also come across when porting FS9 models into FSX. Most recently, I've been trying my best to get Aeroplane Heaven's excellent FS9 Lancaster model into my FSX system and, apart from sorting out where the textures for each variation sit best, I'm completely stumped on the prop-blur......O.K. - I've checked the contents of the prop_blur.bmp file and it looks good - i.e. 256 x 256 etc. Used DXTBmp to check out the alpha channel and it, too, looks fine. But nothing shows.....Next attempt - replace the prop-blur texture with another (bmp) that I know works (with another model) in FSX. Nope....Somewhere, in this thread, there's a mention of taking the Dizzie's dds version of prop-blur and just changing the file type to 'bmp'. Tried that, and, well, nope.....So, a big nothing. But, wait a minute - when there is no texture for the prop-blur then you do get a sort of blur, as you can see from this shot:It's nowhere near right, is it? But you do get the impression of propellor movement - albeit in the right light conditions and only against the back-drop of the 'ground' (i.e. not against scenery objects as mentioned earlier in the thread) - so it is better than nothing.....Or is it? I'll leave that up to your better judgement!Lastly, whilst recently getting a very simple auto-gyro model (made up with Gmax) into FSX, I had a bit of trouble with, yep, you've guessed, the rotor prop-blur. I kept getting the same sort of circular blur, as in the screen shot above, but without any colour. I found the problem to be an incorrectly assigned texture, together with an unassigned animation visibility tag. After some head scratching, and help from the FSDeveloper and Free Flight Design forums, the problem was sorted. So, that confirms suspicion that it is the FS9 model that causes the problem and not the texture itself. Well, maybe......!!Hope the above is useful to some-one. Onwards and upwards, eh?!?Cheers - Dai (EGFE). :(
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