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Aircraft Apron Bounce

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Just wondering if anyone else has experienced this. At some airports, when switching to the camera view from the cockpit view, the plane I'm flying will bounce while parked. It sometimes happens even after I'm already in camera view and panning around. When I pan to a specific place, the aircraft will do the bunny hop in the pea patch! Anyone know how to fix this?Please advise and thanks!Mark

Are you using add-on AFCADs or default?

- Red

 

 

E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |

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Addon Afcads. If they are supplied with the scenery I use those, if the scenery I'm installing doesn't have one, then I try to find one made for that particular version of the scenery. If there isn't one then either I'll make my own or find a generic one.All of the bouncing has occured in sceneries that came with their own Afcads.Mark

This is some sort of an FS bug, I think. Happens with all my aircraft, pretty much everywhere.In my Wilco A380, it used to trigger the landing cabin announcement :(

This is some sort of an FS bug, I think. Happens with all my aircraft, pretty much everywhere.In my Wilco A380, it used to trigger the landing cabin announcement :(
It is usually bad settings in the aircraft.cfg .Under [contact_points] play with the static_cg_height setting. This is the dimension between the tarmac and the aircraft's centre-line. That dimension is in feet, so tweaking will need to be in decimal places. A lot of aircraft designers do not bother to get this right.You can prove it isn't right by loading an aircraft into a paused situation and view it from outside. If it hovers slightly above, or is sunken, this is indeed the problem. Un-pause the situation and you will see it bounce into its correct place as defined in point.0, 1 and 2. If it doesn't sit right after un-pausing, adjust the fourth column of these sections first.If it does it more at one end than the other, static_pitch will need a tweak.Hoping this helps,John

My co-pilot's name is Sid and he's a star!

http://www.adventure-unlimited.org

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Thanks Onur...and thank you Mr. Hinson! I will try the tweaks shortly and let the group know if that helped so they may use it in the future if needed :)Mark

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John, I adjusted the "Vertical Position" parameter in the contact_points section of aircraft.cfg file and it appears to be working so far. I'm not getting the adjustment bounce as before. Thank you!I'm just wondering why it didn't happen at all airports, all the time? Just a few of them. You would think that it would seeing as those parameters determine the slope of the aircraft from it's datum. I wonder what happens when you apply a load...Regardless, it works the way I typically fly so it works for me...so far. And to believe, I used to think the reason why 1/5 of the rear tires weren't visible was due to normal tire compression under load :)Mark

I'm just wondering why it didn't happen at all airports, all the time? Just a few of them. You would think that it would seeing as those parameters determine the slope of the aircraft from it's datum. I wonder what happens when you apply a load...
To be honest I would have expected that to happen at all airports but if it has even only partly solved your problem it is progress. But maybe you have been experincing more than one problem at once. Some add-on airports are not quite right as regards being flattened to one level and I have several that you feel a little step here and there when taxying. Sometimes it can be cured with the AFCAD as Mark suggested but sometimes it is a deeper issue.John

My co-pilot's name is Sid and he's a star!

http://www.adventure-unlimited.org

Swoop,I believe most of us that 'notice' things, have noticed 'the adjustment bounce'. After you research this for 6 mos (if you are diligent) you will probably conclude that it's due to FS9 loading the terrain / texture / AFCAD data right UNDER your aircraft. At this exact time, there will be a 'bunny hop' (very quick) and nothing more. Unless you change views from panel to spot, where you might see it again. You will also find (after dozens of tweak attempts of cnt pts) that 'jump' (this TYPE, anyway) is not related with/to 'dynamic' pitch or height (of cnt pts). It's a different (ie: NOT 'compression' (or 'load')) type bounce.I always fly with crash detection off, so can't assert wheter this bounce will crash sim, but I don't think it will do that. How do you 'get rid' of this bounce? You don't 'notice' it if you see, and you don't look (if you don't want to see). FS Sim is 99.9% optical illusion by nature, so consider it (hop) as such and be happy.One contention I used to have is that changing Vertex Level from 21 to 19 (in FS9.cfg) would 'fix' this, or make a difference. It does not. The higher value of 21 for Vertex level WILL make the terrain more 'wrinkled' (ie: deeper ditches or depressions) but it will not cure the 'jump on texture load' problem (or the 'bump' in the taxi way). So, Keep reminding yourself that Sim is 'graphics' and that it has a few 'glitches' but nothing that should detract or spoil your simming experience. If it DOES I suggest that your not being 'real' about it all and to find another hobby. This one is not PERFECT and never will be.Chuck BNapamule

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Hey Chuck...thanks for the advice...I think? I don't know what gave you the impression that I'd like to find another hobby or that the "Bunny Hop in the Pea Patch" [1] is a deal breaker by any means. If you got that impression, well, don't let that distract you too because it isn't the reality of what I was trying to find out. Like John was eluding to, there maybe another underlying issue that is taking place and I'm simply curious. With all of the geometry and animation systems I've written over the years, I guess that I cannot help myself or my curiosity. I should've been a cat instead of a simmer, (or a software engineer), I suppose :)Mark[1] Chick Hearn

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