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Oceanic Express Twin Otter

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oceanicexpress.jpgUsed Abacus' Repaint. Some artifacts I can't figure out like pink on the center post of the windshield and I could not get the lines aligned quite right at the nose. I have even more respect for real painters, now. Just this was very tedious and it is pretty simple.

 

 

 

Used Abacus' Repaint. Some artifacts I can't figure out like pink on the center post of the windshield and I could not get the lines aligned quite right at the nose. I have even more respect for real painters, now. Just this was very tedious and it is pretty simple.
Go to the Painting FAQ`s ( in the Paint Shop The Aircraft Painters Forum Subforums ) and have a look at question and answer nr 14.There you`ll find an explanation about finding the place your pink spot comes from.By moving up- or downwards the stripes in FSRepaint you can determine how many pixels the stripes on one of the fuselagesides have te be moved to get the striping aligned at the nose.Leen de Jager
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Pretty slick trick! Thanks Leen. Now I have one more problem though. There is a patch of pink where it doesn't belong, and when I used that method to find where it was, it shows the right color on the map. In other words, the 3D model is showing something the diffuse map doesn't. Any ideas about that?

 

 

 

Pretty slick trick! Thanks Leen. Now I have one more problem though. There is a patch of pink where it doesn't belong, and when I used that method to find where it was, it shows the right color on the map. In other words, the 3D model is showing something the diffuse map doesn't. Any ideas about that?
If you make the complete texture yellow , you`ll have the centrepost in yellow too I assume.If thats the case there MUST be a spot to change the color of the pink dot on the centrepost.Sometimes tricky to find , but it can be found , no doubt about that.In de model file itself is NO definition for a mdl generated color being pink.The means the pink must come from the texture.MIND: just ONE misplaced pink pixel might cause this phenomena.the 3D model is showing something the diffuse map doesn't The statement above must be a misunderstanding.The model ONLY shows the texture on the sheet and sometimes some mdl file generated colors for landing gear, antennas and stuff like that.This pink dot must come from the texture , otherwise ALL liveries of this plane should show the pink dot on the centrepost, because they all use the same mdl file.Do not give up, just try harder.Leen
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problemzd.jpgOkay above is what I'm talking about. Notice how it is fine on the map, but has the artifact on the model.I won't give up. Now that I half-way understand the way this works and have some tools, I just need to give myself more time. A lot more time! The Abacus product really helps, but I am learning why you need the additional program for layers and effects.

 

 

 

OK Tim,I like this , this is a fine exercise.You used my method , but you did not use it the right way.You found the location of the pink spot.You did not find the location of the color giving the spot its color.The lines are crossing the model and are visible on the model but they are NOT visible on the spot itself.You must move the lines until the lines show ONLY on the spot.Then you have found the place the color pink comes from.Then change the color of that spot on the texture and see what happens.N.B. This tiny spot probably must be colored in two different colors (lightblue and white) to match the striping.OR it should be completely black , check the 3d model it might be a pitot-tube.( cannot tell from the screens)We are talking about just a handfull of pixels (35 to 55 I guess)See this example

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You were right. On real close examination, it is a pitot tube. Unfortunately, it must have been put on the map in an obscure place where I missed it. Now I have no idea how to "see" it, although I have a general idea where it is because when I obliterate chunks of the diffuse layer blast by blast, I can hit the area and make it disappear. Getting it back to black or whatever is going to be hard to because it it is invisible.It is not, by the way, where the lines cross. Somewhere forward and above of that. Even when I make them cross exactly.It is like trying to fight The Invisible Man!At least I got the lines aligned, in all their lo-res glory. (Pitot tube circled.)problem2b.jpg

 

 

 

If I may,The pitot tube is getting color from your stripe somewhere.What I would do is grab a color like red and a paintbrush big enough to cover your stripe.Then start at one end of your stripe and paint it red while looking at the real time changes in the viewer. As you repaint your stripe you will eventually see the pitot change to red. Then you will now where it is mapped to.Then you might have to alter your design to get the color you want.Welcome to the fine art of repainting. Making the texture sheet look nice is the easy part, tweaking it to look nice in the sim will have you pulling your hair out from time to time.regards.Joe

The best gift you can give your children is your time.

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Finding the spot cannot be so hard.About wich model for wich sim we are talking?Leen

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This is the Twin Otter that came with Abacus Repaint.

 

 

 

This is the Twin Otter that came with Abacus Repaint.
I assume we are talking about the Twin Otter by Premieraircraft.I`ll download the plane and have a look.Will tell you my findings asap.Hold on for a moment.Leen.

Using the method I described in the FAQ it took me half a minute to find the spot.In fact there are two spots.Two spots on the left side of the nose are resposible for the coloring of the left AND right pitot-tube.And here ends our......hopefull search.The texture-layout/mdl file setup ( mapping) of this nice freeware aircraft is inadequate.It is NOT possible to give the pitots another color than the color of the nose-spots.In other words the pink striping on the left side of the nose is resposible for the texturising of the pitots and this texturising is vertically flipped on the other pitot.On one side the blue ( see screen) rectangle colors the upper-side of the pitot and on the other side the lower part.The real spots are smaller .This is a repainters-nightmare.Without any solution.Stop trying, it`s waisting your time , the colorsceme you are making does not fit this model.Another sceme , negelecting these spots on the nose , will do perfectly. I am sorry.RegardsLeen de Jager

I fugured out wich pixels ( exactly the pixels ) wich are coloring the pitots.The green and the bue stripes on the nose are coloring the pitots.Not one pixel more or less , exactly these pixels.Knowing this there is some kind of workaround.What to do?Make the colorsceme you like and place the blue and green stripes on axactly the same place on your texturesheet.Then replace the blue and green by the color of the fuselage ( white in this case )Now you will have your striping with only two white spots visible in the stripe only.The pitots will be perfectly white on both sides.SuccessLeen

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I understand I happened to pick a bad paint scheme for this particular model. I even think I understand the fix. What I don't understand are two things: why would the pitot tube pick up its color from two random areas of the fuselage like that? Also, how the heck did you find this out? Did you use the 3D model in real time to see what affected the pitot tube as you worked with the diffuse map? If so, that is pretty amazing.I'll have to study this tomorrow. Are these kind of bizarre problems common? Thanks for your help. I really appreciate it.Tim

 

 

 

After finding the exact pixels who are resposible for the pitots there is some kind of workaround for our problem.I placed the blue and green stripes ( pitotpixels ) on a paint with a stripe.Then I canged their color into white.Now we have a paint with a stripe with only two small white spots and perfect white pitots at both sides of the plane.Having the striping with two mall white spots at the left side is much better than having weird colored pitots at both sides.Problems like these are not so common, but the are not rare either.And how I did that?After finding the spots with the method I already described I moved some pixels real time in FSRepaint to see what happens.I took me some time to learn this and now after a lot of practice I am extremely good at it. ( sorry for saying ,I can`t help, it`s just a fact)RegardsLeen de Jager

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