October 22, 200916 yr I downloaded GEII Pro, and I must say I'm a little disappointed. I don't see any difference at all. I'll take some screen shots tonight and post them. My only add-ons are:Flight1 172 - love itActive Sky - love itGround Environment Pro - ?I read through the manual and have installed a bunch of different textures, but I guess I'm not seeing what the appeal is for this a $50 add-on, unless I'm doing something wrong.
October 22, 200916 yr do this, take a screen shot looking down from 5000 feet with default textures, then reinstall GEPro and take another screen shot. The difference in texture quality should be obvious. If it's not, then you installed it wrong. - Red E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |
October 22, 200916 yr Bill,In GEP did you generate texture sets and send one to FS? Just installing GEP does not change any textures in FS yet.
October 23, 200916 yr Yes, I read through the manual and did what it said. I let it run a 2 texture sets each for the ground and 6 each for the sky. Loaded it into FS, along with active sky wx.So I just got a screen capture using GE Pro, but how do I now load FS9 w/o GE textures installed? I thought I just had to start FS9 w/o using GE Pro first, but the splash screen showed up saying it was a using GE Pro theme.
October 23, 200916 yr Here's the screen capture with GE Pro textures loaded. I'm at 5,000 feet flying straight out of philly.It looks like the textures in the bottom left of the screen look decent, but on the right it looks more like standard FS9, and towards the back it just looks muddy/blurry. Maybe it's a setting somewhere? All the slider bars under settings-display are maxed, with some being middle to high.
October 23, 200916 yr This should improve things a bit:Edit your FS9.cfg and make the following changes:TERRAIN_DEFAULT_RADIUS=4TERRAIN_EXTENDED_RADIUS=4TERRAIN_EXTENDED_LEVELS=4I also highly recommend you get Real Environment Pro, it's free and can be found here in the filelibrary. It works great together with GE Pro and adds (among other things) kind of a 3d-look to the otherwise flat groundtextures.
October 23, 200916 yr Edit your FS9.cfg and make the following changes:TERRAIN_DEFAULT_RADIUS=4TERRAIN_EXTENDED_RADIUS=4TERRAIN_EXTENDED_LEVELS=4 Dunno if this is of any use but, here goes.My .cfg file had these settings and everything was fine as long as I was pootling around in a Cessna at relatively low altitude. However, I fly mainly airliners and found that these settings didn't work for me at altitude. I've set mine now to 9.0000, 9.8000 and 1242456 respectively and I'm a much happier simmer.Anyone wish to comment further?
October 23, 200916 yr Where is a good place to learn about the FS9.cfg editing? I've never played around with that.I assume there is much more control available in there compared to the few graphics sliders in the settings options?
October 23, 200916 yr Edit your FS9.cfg and make the following changes:TERRAIN_DEFAULT_RADIUS=4TERRAIN_EXTENDED_RADIUS=4TERRAIN_EXTENDED_LEVELS=4 Dunno if this is of any use but, here goes.My .cfg file had these settings and everything was fine as long as I was pootling around in a Cessna at relatively low altitude. However, I fly mainly airliners and found that these settings didn't work for me at altitude. I've set mine now to 9.0000, 9.8000 and 1242456 respectively and I'm a much happier simmer.Anyone wish to comment further? Well there have been many reports from quite credible sources, that setting these values to anything above 4 makes absolutely no difference.This is also what I've experienced, but what do I know, maybe higher values work for some.Where is a good place to learn about the FS9.cfg editing? I've never played around with that.I assume there is much more control available in there compared to the few graphics sliders in the settings options?Well, this forum is a good place to start. I don't understand why the following link is still in the FSX subforums section, when it's about the FS9.cfg:http://forums1.avsim.net/index.php?showtopic=198626
October 24, 200916 yr yea, the textures themselves look fine and look like GEPro (although I believe you should darken them a bit). But def work on getting those blurries out. - Red E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |
October 24, 200916 yr What bothers me the most is the bottom left compared to the bottom right. The top of the screen, or horizon, I don't mind being blurry, but there is a clear difference on the ground right below me.Red1...are you saying everything looks normal other than some color tweaking in GE Pro??? If so, I'm not very happy with GE Pro.
October 24, 200916 yr Red1...are you saying everything looks normal other than some color tweaking in GE Pro??? If so, I'm not very happy with GE Pro.The difference between the right and left bottom is that the right is depicting a city like texture while the left is more wooded area, thus being different textures. To get a good overall look you must also use a good landclass in my opinion. I'm saying the actual ground textures look like they came from GE, but considering only a small section of the visible ground is actually not blurry, its hard to tell. I suggest you read up a bit on the best settings and tweaks for fs9 to get it looking good, because from that screen shot, it doesn't really matter what textures you have installed if they are going to be all blurry.I suggest limiting visibility and using Soft Horizon, setting AF to 16x, and make sure your mipmaps are at least 4 or 5.Take a look at the screen shot forum here and look at some of the screen shots from fs9, from people like Fengz. That'll give you an idea of what GEPro combined with other add-ons and good settings looks like. - Red E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |
October 25, 200916 yr Bill,GEP will not change city textures. You need to get away from the city and then you will see the differences. The bottom right and the bottom left are two different texture sets and GEP will never change those on the bottom left.Thanks,
October 26, 200916 yr Bill,GEP will not change city textures. You need to get away from the city and then you will see the differences. The bottom right and the bottom left are two different texture sets and GEP will never change those on the bottom left.Thanks,Well that's interesting! But did you mix up what you said? You can see the city of philadelphia located in the top right of that picture. So wouldn't that mean the bottom left was changed by GEP? If so, that's good, because I like the bottom left.Also, do you know what defines a "city" in FS9 textures? Do small towns use "city" textures?
October 26, 200916 yr Hi,No, no mix up! That looks like a park and that will get changed. I meant the building textures and such.That I am not sure of. It all relates to the landclass in FS and the resulting textures that each uses and then which textures GEP changes.Thanks,
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