February 26, 201016 yr I am attempting to relocate Coit Tower in San Francisco as it is incorrectly placed. Problem is I don't know where the object is originally. I created an exclude bgl using ExcBuilder but the tower still remains in its original location. I want to relocate it to Telegraph Hill where it belongs, not on the waterfront where it is now.I'm using FS9, Ultimate Terrain USA and a few scenery addons for the bay area none of which contain a bgl for this building. So how do I find the original bgl and where do I place a new one? I placed the one I made in FS9/Scenery/Namw with no effect. I'm thinking of getting Instant Scenery by FlightOne if it will do the job.Thanks for any help.Jim D.
February 27, 201016 yr If you placed your created BGL file into the NAMW folder you run the risk of it being read before the default file and having no effect. Try making a new folder under \Addon Scenery, such as \Addon Scenery\San Fran\scenery and move the file there. IIRC, FS9 had some individual files for certain areas and you might find the object located in a file just for San Francisco.
February 27, 201016 yr Author If you placed your created BGL file into the NAMW folder you run the risk of it being read before the default file and having no effect. Try making a new folder under \Addon Scenery, such as \Addon Scenery\San Fran\scenery and move the file there. IIRC, FS9 had some individual files for certain areas and you might find the object located in a file just for San Francisco.Thank you LCSims, that was just the ticket to remove it. Now how can I use the same tower rendition to relocate it? Is it in a library somewhere like RWY12, or Abacus or other location? It must be somewhere in FS since it appears. Thanks for any help here. I suppose I'll need to get one of the scenery programs to add it to the correct location.Jim D.
February 27, 201016 yr Thank you LCSims, that was just the ticket to remove it. Now how can I use the same tower rendition to relocate it? Is it in a library somewhere like RWY12, or Abacus or other location? It must be somewhere in FS since it appears. Thanks for any help here. I suppose I'll need to get one of the scenery programs to add it to the correct location.Jim D.It may be in the Landmark.bgl in Scenery/Generic/scenery.Can you post a picture of it so we know what to be looking for?
February 27, 201016 yr Author Can you post a picture of it so we know what to be looking for? Sure can Dave, and thanks.See also this link: http://images.google.com/images?sourceid=n...ved=0CDEQsAQwBg
February 27, 201016 yr The Coit Tower is in the SanFran.bgl - in the Scenery\Namw\Scenery subfolder.It can be easily placed using Instant Scenery (from Flight1) or EZ (from Abacus) - both are payware object placers.You should be able to create an exclude to remove the present Coit Tower. You should also be able to exclude those other buildings which you say do not belong.As to changing the area near the waterfront to something more realistic, I will leave that up to someone else who knows more about such things than I do.Hope that helps.
February 27, 201016 yr Author Thanks Dave,I already excluded the tower from the incorrect location. I also decompiled the SanFran.bgl into an xml file but don't understand how you were able to identify which entry was Coit Tower. Would you please explain? The xml language is foriegn to me, so how are the coordinates placed so as to locate the object? Can this file be altered to relocate the object without using a scenery program? Just curious although the placement program like IS would probably be much easier.Jim D.
February 27, 201016 yr Thanks Dave,I already excluded the tower from the incorrect location. I also decompiled the SanFran.bgl into an xml file but don't understand how you were able to identify which entry was Coit Tower. Would you please explain? The xml language is foriegn to me, so how are the coordinates placed so as to locate the object? Can this file be altered to relocate the object without using a scenery program? Just curious although the placement program like IS would probably be much easier.Jim D.I used Instant Scenery to view what was in SanFran.bgl - there are numerous objects included in that "library". When you decompiled the file, each "object" was indentified by a lengthy GUID number which of course means nothing as far as identifing what the object actually is. That file does not contain the coordinate data for the objects - not sure which one might have that info.So to make life easier, I would just use a program like IS or EZ to move the tower. It can be moved within the immediate area - but cannot be moved to another city - I already checked that.Hope that helps.
February 27, 201016 yr Author That helps alot Dave, and thank you. Looks like I'll be getting IS after all. Jim D.
February 27, 201016 yr That helps alot Dave, and thank you. Looks like I'll be getting IS after all. Jim D.I have used both EZ and IS for quite sometime now and find IS is much more flexible.It can place all of the FS default objects, all of the EZ style library objects and all of the RWY12 objects - literally many hundreds of items to choose from. Both programs can do that but IS offers a number of other options which EZ does not have, such as the ability to tilt objects.All in all I think you will find it opens up a whole new aspect of simming to you.If you need any help working with IS I will be happy to try to assist - just PM me.
February 27, 201016 yr That file does not contain the coordinate data for the objects - not sure which one might have that info.in scenery\namw\sceneryFile : ob9namw0.BGLModel File : SanFran.bglModel : 3ebedf7a11d2f0721000849c2ae60c5aComplex. : NORMALPosition : 37.805660, -122.402695Elevation : 0.00 m AGL (1.08 m)Note: there is an addon QLRP4UT which puts SF landmarks in proper location. It was designed for UT USA, but will work for any terrain that has corrected coast/road/stream locationsscott s..
February 28, 201016 yr Author in scenery\namw\sceneryFile : ob9namw0.BGLModel File : SanFran.bglModel : 3ebedf7a11d2f0721000849c2ae60c5aComplex. : NORMALPosition : 37.805660, -122.402695Elevation : 0.00 m AGL (1.08 m)Note: there is an addon QLRP4UT which puts SF landmarks in proper location. It was designed for UT USA, but will work for any terrain that has corrected coast/road/stream locationsscott s.. Thanks Scott,I did try QLRP4UT before but it really goofed up the the GG and OAK/Bay Bridges scenery so I deleted it. What I have now really looks good except some of the autogen and landmarks. I'll fix that up though.I decompiled the above mentioned bgl and there are a lot of entries in it. How were you able to isolate the particular object without having to scroll down the entire xml? I appreciate all the help being offered and am learning a lot. I need to keep this 65 year old brain active to stave of mental degradation.Jim D.
February 28, 201016 yr Go into the file library and grab TCalc2004 by Richard Ludowise. It will give you precise location data, among other things. Once you have the Lat/Lon in decimal format it's easy to search the XML for the particular object's code. Many times a listing of 40.12345678 can be searched just off of 40.123 and if there are more than one items in that area of the XML you just need to match up the Lon to find the item.
February 28, 201016 yr Author Go into the file library and grab TCalc2004 by Richard Ludowise. It will give you precise location data, among other things. Once you have the Lat/Lon in decimal format it's easy to search the XML for the particular object's code. Many times a listing of 40.12345678 can be searched just off of 40.123 and if there are more than one items in that area of the XML you just need to match up the Lon to find the item.Thanks again LC. I downloaded the file and I'll give it a spin. Not sure yet as to how to use it, but I'll give it a whirl. I've already improved the look of the Embarcadero and Telegraph Hill by removing all the "foriegn" bldgs. that don't belong there. Now I'll need to relocate the tower. If I get the nerve, I'll try dressing up the waterfront area with some scenery designing.I'm enjoying this as it gives me a little break from just flying in FS. Now I can begin to cleanup some areas that I'm not happy with in regard to autogen and library objects.I'll be asking for more help I'm sure.Thanks again to all,Jim D.
February 28, 201016 yr Not to muddy the waters.......... but here is yet another simple way to place the Coit Tower elsewhere.Copy the following (between the ---------- lines) and paste it into a new text file:-----------<?xml version="1.0" encoding="ISO-8859-1"?><FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd"> <SceneryObject lat="N37 47.98" lon="W122 24.22" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL"> <LibraryObject name="3ebedf7a11d2f0721000849c2ae60c5a" scale="1.0" /> </SceneryObject></FSData>-------------Edit the coordinates very carefully as required - the items in RED.Save your edits. Rename the txt file to something like Coit_Tower_Moved.xml Drag it over BGLComp and release it. If there are no errors in the xml file, a new file will be created named Coit_Tower_Moved.bgl.Note - BGLComp will accept the file with an xml or a txt extension and convert it.I just did this as an experiment and the screen shot shows the result.
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