March 30, 201016 yr I was hoping someone could explain to me how I can add 2d panel surround views to my airbus. I already have the bmp's in the panel folder but I'm not sure what to insert into the aircraft.cfg file, or if I need gauges for each of them. Im using wilco's A320 panel with project airbus model. Regards CPU: i7-9700KF stable @ 5.0GHz | MOBO: ASUS ROG Maximus XI Hero | GPU: ASUS GTX 1080 Ti @ stock | RAM: G. Skill Trident Z 32GB (2x16GB) 3200Mhz | PSU: Corsair RM850x 80 Plus | COOLING: Deepcool Castle 240 AIO | PANEL: 27" @ 1080p
March 30, 201016 yr Author I was hoping someone could explain to me how I can add 2d panel surround views to my airbus. I already have the bmp's in the panel folder but I'm not sure what to insert into the aircraft.cfg file, or if I need gauges for each of them. Im using wilco's A320 panel with project airbus model. RegardsCorrection...I meant panel.cfg not aircraft.cfgThanks CPU: i7-9700KF stable @ 5.0GHz | MOBO: ASUS ROG Maximus XI Hero | GPU: ASUS GTX 1080 Ti @ stock | RAM: G. Skill Trident Z 32GB (2x16GB) 3200Mhz | PSU: Corsair RM850x 80 Plus | COOLING: Deepcool Castle 240 AIO | PANEL: 27" @ 1080p
March 30, 201016 yr Moderator If it's for FSX it can't be done... Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
March 30, 201016 yr Author If it's for FSX it can't be done...No it is fs9, sorry forgot to mention CPU: i7-9700KF stable @ 5.0GHz | MOBO: ASUS ROG Maximus XI Hero | GPU: ASUS GTX 1080 Ti @ stock | RAM: G. Skill Trident Z 32GB (2x16GB) 3200Mhz | PSU: Corsair RM850x 80 Plus | COOLING: Deepcool Castle 240 AIO | PANEL: 27" @ 1080p
March 30, 201016 yr Hi,Add in the panel.cfg:.........Window03=yours aWindow04=yours bWindow05=yours cetc.New: the side windows:Fixed Window30=forward leftFixed Window31=leftFixed Window32=Rear leftFixed Window33=RearFixed Window34=Rear rightFixed Window35=right Fixed Window36=forward rightFixed Window44=UpThen view, dir and zoomVIEW_FORWARD_LEFT_WINDOWS=30VIEW_FORWARD_LEFT_EYE=0.8, -0.3, -42.0VIEW_FORWARD_LEFT_DIR=5.0, 0.0, 313VIEW_FORWARD_LEFT_ZOOM=1VIEW_LEFT_WINDOWS=31VIEW_LEFT_EYE=1.5, -0.8, -30.0VIEW_LEFT_DIR=10.0, 0.0, 285VIEW_LEFT_ZOOM=1VIEW_REAR_LEFT_WINDOWS=32VIEW_REAR_LEFT_EYE=0.0, 0.0, 0.0VIEW_REAR_LEFT_DIR=0.0, 0.0, 0.0VIEW_REAR_LEFT_ZOOM=1VIEW_REAR_WINDOWS=33VIEW_REAR_EYE=0.0, 0.0, 0.0VIEW_REAR_DIR=0.0, 0.0, 0.0 VIEW_REAR_ZOOM=1VIEW_REAR_RIGHT_WINDOWS=34VIEW_REAR_RIGHT_EYE=0.0, 0.0, 0.0VIEW_REAR_RIGHT_DIR=7.0, 0.0, 0.0VIEW_REAR_RIGHT_ZOOM=1VIEW_RIGHT_WINDOWS=35VIEW_RIGHT_EYE=-0.3, -0.8, -30.0VIEW_RIGHT_DIR=8.0, 0.0, 075VIEW_RIGHT_ZOOM=1VIEW_FORWARD_RIGHT_WINDOWS=36VIEW_FORWARD_RIGHT_EYE=0.5, -0.3, -42.0VIEW_FORWARD_RIGHT_DIR=5.0, 0.0, 47VIEW_FORWARD_RIGHT_ZOOM=1VIEW_DOWN_WINDOWS=44VIEW_DOWN_DIR=0.0, 0.0, 0.0 VIEW_DOWN_ZOOM=1you have to experiment with the numbers to get the wanted view direction, zoom and eye position And at last:The gauges:[Fixed Window30]file=your airbus 1.bmpsize_mm=1280,960 // depends of your resolution and bmp sizeposition=0visible=0ident=30render_3d_window=1gauge00=your airbus gauge 1, xx, yy,gauge01=your airbus gauge 2, xx, yy,etc.//--------------------------------------------------------[Fixed Window31]file=your airbus 2.bmpsize_mm=1280,960 // depends of your resolution and bmp sizeposition=0visible=0ident=31render_3d_window=1gauge00=your airbus gauge 3, xx, yy,gauge01=your airbus gauge 3, xx, yy,etc.//--------------------------------------------------------etc.Hope it helps,Jan Jan "Beatus ille qui procul negotiis..."
March 30, 201016 yr Does this add 2d views in the cockpit? Now, I am using Wilco PIC 737 their 2d view with wing view. It is really nice because even in FS9 it takes a few seconds to draw the 3d vc and it is annoying. So is there a way to have a VC that is 2d? (or at least sort of)? New here so maybe my question is not quite appropriate. Respectfully, Jet
March 30, 201016 yr Author Hey thanks for the help Jan. It was a good template to get me going, and with a few minor changes I managed to install them. My only problem now is that they seem to be positioned behind the wing and toward the back of the plane. I'm stumped on how to correct that. Any thoughts? CPU: i7-9700KF stable @ 5.0GHz | MOBO: ASUS ROG Maximus XI Hero | GPU: ASUS GTX 1080 Ti @ stock | RAM: G. Skill Trident Z 32GB (2x16GB) 3200Mhz | PSU: Corsair RM850x 80 Plus | COOLING: Deepcool Castle 240 AIO | PANEL: 27" @ 1080p
March 30, 201016 yr Hi,Try to experiment with eg:VIEW_LEFT_DIR=10.0, 0.0, 285,pitch (10), bank(0) and distance(285) to the ac ref. point(?)The last number places you in front or behind the wings(?)Try + and -, it can depend of the ac model.I am not an expert in this matter.JanHi,Yes, it does.Jan Jan "Beatus ille qui procul negotiis..."
April 1, 201016 yr Author Hi,Try to experiment with eg:VIEW_LEFT_DIR=10.0, 0.0, 285,pitch (10), bank(0) and distance(285) to the ac ref. point(?)The last number places you in front or behind the wings(?)Try + and -, it can depend of the ac model.I am not an expert in this matter.JanI have finally got it all to work with much trial and error, as usual, and some other panels as reference. I couldnt even tell you what worked, just moved some things around and changed some numbers and now everything seems to be in place :)Hi,Yes, it does.Jan CPU: i7-9700KF stable @ 5.0GHz | MOBO: ASUS ROG Maximus XI Hero | GPU: ASUS GTX 1080 Ti @ stock | RAM: G. Skill Trident Z 32GB (2x16GB) 3200Mhz | PSU: Corsair RM850x 80 Plus | COOLING: Deepcool Castle 240 AIO | PANEL: 27" @ 1080p
April 2, 201016 yr Hi,After a search i found this very useful comment, writer?:The eyepoint is defined in the aircraft.cfg.The values in the views are relative to this point.[VIEWS]//View directions are Pitch, Bank, and Heading.//View eye are Lateral, Vertical, and Longitudinal.//Change of view position in aircraft.cfg will affect all eye positions set below.VIEW_FORWARD_ZOOM=1.0 //Personal preference is 1.4VIEW_FORWARD_DIR=6.8, 0.0, 0.0 //H=4.5 for alignment to 2D attitude indicator, but distorts virtual cockpit.VIEW_FORWARD_EYE=0.0, 0.05, -0.01 //Use -0.35 as longitudinal offset whenever using zoom factor 1.4, else 0.0//Delete rest of [VIEWS] section to restore to (crappy) default.VIEW_FORWARD_RIGHT_ZOOM=1.0VIEW_FORWARD_RIGHT_DIR=5.0, 0.0, 45.0 //Pitch down 10 to be able to see the instruments.VIEW_FORWARD_RIGHT_EYE=0.0, 0.05, -0.25 //Use -0.35 as longitudinal offset whenever using zoom factor 1.4, else 0.0VIEW_FORWARD_LEFT_ZOOM=0.7 //Designed view for ice checkVIEW_FORWARD_LEFT_DIR=28.0, 0.0, -82.0 //Pitch down 10 to give the same downward angle as RIGHT_DIRVIEW_FORWARD_LEFT_EYE=-0.28, 0.15, 0.25 //Use -0.35 as longitudinal offset whenever using zoom factor 1.4, else 0.0VIEW_LEFT_ZOOM=1.0 //Personal preference is 1.4VIEW_LEFT_DIR=-9.0, 0.0, -90.0 //Pitch up, for better views during left base turns.VIEW_LEFT_EYE=0.0, 0.0, 0.0VIEW_RIGHT_ZOOM=1.0 //Personal preference is 1.4VIEW_RIGHT_DIR=-2.5, 0.0, 90.0 //Medium pitch up 5.VIEW_RIGHT_EYE=0.0, 0.0, 0.25 //and move forward slightly for better right baseturns.VIEW_REAR_LEFT_ZOOM=1.0VIEW_REAR_LEFT_DIR=10.0, 10.0, -135.0 //Look back, down and leftVIEW_REAR_LEFT_EYE=-0.3, 0.0, 0.3 //by leaning forward and closer to the window. Great in the pattern.VIEW_REAR_RIGHT_ZOOM=1.0VIEW_REAR_RIGHT_DIR=-13.0, 0.0, 115.0 //Some pitch up is required sinceVIEW_REAR_RIGHT_EYE=0.68, -0.2, 0.35 //you are leaning forward and closer to copilot for a better view.//Rest of normal views as default.//special kinds of views, since standard will have no real purpose.VIEW_FORWARD_UP_ZOOM=0.35 //A very wide zoom for a better view of the whole picture, not realistic.VIEW_FORWARD_UP_DIR=-55.0, 0.0, 0.0 //Look up, but do so by a head tiltVIEW_FORWARD_UP_EYE=0.0, -0.15, 0.45 //and by leaning forward.VIEW_DOWN_DIR=3.9, 0.0, 0.0 //copilot's view, use num 5 then switch off numlock to lock to this view.VIEW_DOWN_EYE=0.9, 0.05, -0.35 //adjust when panel layout complete. Works correctly only in vc, a bug?VIEW_REAR_DIR=3.0 8.0, 180.0 //cabin view backward with tilted head, which a 180 degree rotation require.VIEW_REAR_EYE=0.35, -0.25, 0.2[Default View]X=0Y=0SIZE_X=8191SIZE_Y=4600 //2700 makes better 3D strip in 2D-panel, but gets distorted by the down direction.May be helpful.It certain was for me!Jan Jan "Beatus ille qui procul negotiis..."
April 4, 201016 yr Author Hi,After a search i found this very useful comment, writer?:The eyepoint is defined in the aircraft.cfg.The values in the views are relative to this point.[VIEWS]//View directions are Pitch, Bank, and Heading.//View eye are Lateral, Vertical, and Longitudinal.//Change of view position in aircraft.cfg will affect all eye positions set below.VIEW_FORWARD_ZOOM=1.0 //Personal preference is 1.4VIEW_FORWARD_DIR=6.8, 0.0, 0.0 //H=4.5 for alignment to 2D attitude indicator, but distorts virtual cockpit.VIEW_FORWARD_EYE=0.0, 0.05, -0.01 //Use -0.35 as longitudinal offset whenever using zoom factor 1.4, else 0.0//Delete rest of [VIEWS] section to restore to (crappy) default.VIEW_FORWARD_RIGHT_ZOOM=1.0VIEW_FORWARD_RIGHT_DIR=5.0, 0.0, 45.0 //Pitch down 10 to be able to see the instruments.VIEW_FORWARD_RIGHT_EYE=0.0, 0.05, -0.25 //Use -0.35 as longitudinal offset whenever using zoom factor 1.4, else 0.0VIEW_FORWARD_LEFT_ZOOM=0.7 //Designed view for ice checkVIEW_FORWARD_LEFT_DIR=28.0, 0.0, -82.0 //Pitch down 10 to give the same downward angle as RIGHT_DIRVIEW_FORWARD_LEFT_EYE=-0.28, 0.15, 0.25 //Use -0.35 as longitudinal offset whenever using zoom factor 1.4, else 0.0VIEW_LEFT_ZOOM=1.0 //Personal preference is 1.4VIEW_LEFT_DIR=-9.0, 0.0, -90.0 //Pitch up, for better views during left base turns.VIEW_LEFT_EYE=0.0, 0.0, 0.0VIEW_RIGHT_ZOOM=1.0 //Personal preference is 1.4VIEW_RIGHT_DIR=-2.5, 0.0, 90.0 //Medium pitch up 5.VIEW_RIGHT_EYE=0.0, 0.0, 0.25 //and move forward slightly for better right baseturns.VIEW_REAR_LEFT_ZOOM=1.0VIEW_REAR_LEFT_DIR=10.0, 10.0, -135.0 //Look back, down and leftVIEW_REAR_LEFT_EYE=-0.3, 0.0, 0.3 //by leaning forward and closer to the window. Great in the pattern.VIEW_REAR_RIGHT_ZOOM=1.0VIEW_REAR_RIGHT_DIR=-13.0, 0.0, 115.0 //Some pitch up is required sinceVIEW_REAR_RIGHT_EYE=0.68, -0.2, 0.35 //you are leaning forward and closer to copilot for a better view.//Rest of normal views as default.//special kinds of views, since standard will have no real purpose.VIEW_FORWARD_UP_ZOOM=0.35 //A very wide zoom for a better view of the whole picture, not realistic.VIEW_FORWARD_UP_DIR=-55.0, 0.0, 0.0 //Look up, but do so by a head tiltVIEW_FORWARD_UP_EYE=0.0, -0.15, 0.45 //and by leaning forward.VIEW_DOWN_DIR=3.9, 0.0, 0.0 //copilot's view, use num 5 then switch off numlock to lock to this view.VIEW_DOWN_EYE=0.9, 0.05, -0.35 //adjust when panel layout complete. Works correctly only in vc, a bug?VIEW_REAR_DIR=3.0 8.0, 180.0 //cabin view backward with tilted head, which a 180 degree rotation require.VIEW_REAR_EYE=0.35, -0.25, 0.2[Default View]X=0Y=0SIZE_X=8191SIZE_Y=4600 //2700 makes better 3D strip in 2D-panel, but gets distorted by the down direction.May be helpful.It certain was for me!JanHey great stuff! I wasn't aware some of that was possible CPU: i7-9700KF stable @ 5.0GHz | MOBO: ASUS ROG Maximus XI Hero | GPU: ASUS GTX 1080 Ti @ stock | RAM: G. Skill Trident Z 32GB (2x16GB) 3200Mhz | PSU: Corsair RM850x 80 Plus | COOLING: Deepcool Castle 240 AIO | PANEL: 27" @ 1080p
Create an account or sign in to comment