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Jetblst

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Everything posted by Jetblst

  1. There is that now. LOL. Great point. I'm not a scenery guy per say. I just want a great platform for good glass aircraft. At the moment I want to see what DX12 does for us if anything, before I upgrade and build my next sim rig.
  2. So sorry I missed this and did not get back to ya. First what FMS are you using? Example: I was flying my A380 at .85 Mach and was already at cruise alt FL390. I entered my cruise alt (39000) into VNAV and hit Calc. It showed 510/39000 at each Cruise Alt waypoint. So each time I passed the next waypoint it auto set my Mach setting to over 1.15! (which would be the correct Mach number if 510 was IAS). If I understand you correctly, you are using VNAV during cruise? VNAV is used for mostly descents from cruise attitude. If you are pressing VNAV during cruise you will get undesirable results. That is as far as I can answer until I know your situation a little better.
  3. Ya I got smart and went over to the hardware section and found all the info I need there. THANK YOU so much guys
  4. That is GREAT news! Did it come with DX12? I did the DX10 upgrade a while ago and that helped FSX out a bunch. I did the NickN install, Avsim Guide, then DX10 and have yet to go back to DX9 So I (with others) have high hopes for DX 12. I've seen that you have recommended P3D to other simmers. I like the idea if for no reason, somebody, anybody, is at the helm with support and it looks like we will see improvements etc unlike FSX. So I am preparing for the leap. LOL
  5. I hear ya. I have a lot of addons too. At this point I am looking into it. Question for you. Do you have any stutters? I was talking with my local computer store today and we were thinking that with that sort of power and the higher GPU, that should eliminate most of them, my thoughts are too with the SSD and the faster access, I would think stutters ought to be eliminated. He further stated that all might be for not with the upgrades. He has a commercial demo version of Windows 10 Looks very nice. The thoughts are DX12 is going to be included. Windows 10 and DX12 are geared towards gamers along with a lot of other features. Any thoughts, ideas I'd appreciate.
  6. Needing CPU/GPU Advice for P3D Been searching the better part of the night to no avail. So. I am seeing from the forums here that P3D is more GPU then CPU. Got it. Q. Which CPU, i7 or i5? Q. Then which one? 4690k etc. Q. If I go i5 which GPU? Q. If I go i7 which GPU? I am mindful of the DX12 solution (maybe) coming. In those days we'll have to see about upgrades. As you can see my rig, it's upgrade time for sure, even if something is coming down the pike. Thank you guys so much!!
  7. I have actually hit 6 controllers in one zone. Are you getting this in EVERY ZONE? Would be great to know thanks. Also altitude plays. If in RVSM and depending on where you are, you can really go through some controllers in the RW environment. I drive a CE-680 and when we get up to FL470, there is hardly anyone to talk to. That all said though, thanks for the answer to the question. Your advice will help me make my decision!
  8. Now that was funny Bert. That said, don't you see us all over at P3D in the not so distant future? So is this about it in regards to the "tweakfest"? No NickN Bible? LOL I am considering swapping mobo/processor, upgrade memory, get a good card and jumping in to P3D myself.
  9. Hey Sascha, No worries! Actually I just went ahead and re-installed FS9 from the ground up and re-installed EVO as well. I am happy to report all is well and working like a charm. Looks even better than before so I suspect I did something wrong somehwere in the last installation. Sorry I didn't get to you sooner.
  10. Hi Sascha Were you able to come up with anything?
  11. That is mostly correct. Early jets of any kind had no FMS or even GPS. Old school VOR Vicotr airways and Jet Routes. One might want to go over to ISG. His FMS equipment is WELL worth the $$. Looks like this will be the good model to put those into. IF you do that however, do yourself a favor and get FS Panel Studios to go with it.
  12. I noticed that I had not set up my fs9.cfg file per your edits and tweaks. I just did, and still the same. No matter what I do. I load deafault textures and all is well to 150 miles. I cant even limit my vis to 20 miles and I still get the fallse textures. Possibly an entire reinstall is in order? Could it be something from another program? I am using ADE airport editor to edit airports. I am also using instant object. Anything from them? I really hope I dont have to go back to regular textures.
  13. Yes I did rename the file. Everything was working ok. But... I decided to grab a copy of Eaglesofts Citation X for FS9. Everything was going great until I noticed some texture oddities around 23k. I really never took my Beechjet any higher as I was working engine stuff, and also redesigning my home field. When I took the CitX for a spin I notice some really weird texture things going on. The first three are with EVO. Yes that is the default Lear. Made the save flight easier. Anyway. Look at the Atlantic Ocean off Florida. It has become Angular rather than a nice horizon. There are blurries in one of the others. (OF the first three) These second three are where I loaded up that saved file you had us make so we could revert if EVO did something we didnt like. [url=http://s281.photobucket.com/user/jetblst/media/Screenshot%202015-01-31%2001.10.21_zps3jxgbznx.png.html] These are all at the exact same altitude and location while on pause. In FS9 it is hard to get the exact same angle on the place while doing screenshots. Sorry. Any ideas?
  14. Are you new to FMS FMC? I think when we were discussing this I hadn't found ISG panels. If interested let me know.
  15. AH! Thanks so much! The downside is I do in fact have an old setup. The good news is it runs FSX rather well, not PMDG well, but well enough. Even better news is to get a whole lot more I dont have to spend a whole lot more! (Why I have been waiting to upgrade)
  16. I have no experience with intel (i3 i5 i7) etc. Would someone be so kind as to let me know what and AMD Phenom II black 965 clocked to 4.2 would be similar to with Intel products? Thanks in advance.
  17. Ah. That makes more sense and you are right. Agreed, about the new post. My searches did not come up with a definitive answer to the question, as you just gave. So from here in I guess that if I don't get the answer I'm looking for, perhaps it IS time for a new post on the subject. :smile:
  18. Just to be clear? I wasn't trying, anyway, to talk about tweaks. I am in the same exact camp you are firehawk. I only have the tweaks NickN suggests I follow him closely. To the point what I am saying is that I am looking for those using P3D to hopefully ante up some advice on Processor VS CPU? Is there a difference or are we talking about simply a much better version of FSX over at P3D. I am trying to decide when if or when I would make the move to P3D is all. Then to that end which is a good way to proceed with hardware. I really like the instructions given here on AVSIM for setup as well. Works great, lasts a long time. That with NickN's methods has my machine at an optimum. Which is not even CLOSE to what is available today. (IE AMD Phenom II Black and a GTS 450 is ALL I use and it works great with adjustment of sliders. So hopefully we can get some hardware pros and cons of what people are finding over at P3D. Apologies if I wasn't clear. :smile:
  19. Here we are even FURTHER down the road with P3D off and running in V2.0 My two cents not worth even that is that FSX... I'm tired of the constant adjustments, DX10 fixer patchers, some new song and dance tweak. I too did the NickN Bible shuffle. <- WHICH by the way is the best method out there for a novice to medium tech minded person to build their own FSX rig which is the scope of his work. Quickly - I will add that VIA NickNs bible I never NEVER have any CTD, OOM, or any other faults or problems. So there is a lot to be said for him. Either way I like many others I am sure, are about done with the no longer supported FSX and ready to move on to another chapter in Flight Sim. So... Does anyone at all have any stats yet on 1. What hardware they settled down on using and why. 2. Good solid results and advice to give to others to follow? Thanks!
  20. Hello Appliance! Thanks and I did so last night. Looks great! Still testing it. I also recently purchased instant object studio, and wow that is a fun program. I actually did go and take pictures of my local airport and re did many hangar however now with the exact textures. Looks rather amazing.
  21. Not sure what you mean what resolution are you running. However all my sliders are full right if you are asking in regards to sliders. Somewhere in your help that fixed the jitters. Runs nice now!! Thanks! I am going to reset all of my Nvidia settings to NickNs bible. That seems to be the best, even though the info is intended for FSX. IF I run into problems I'll let you know. More than likely I wont. Then we'll know it was Detail1 being renammed to dxt1 as the help in this. I like the grass look too. The look before this fix looked like a lot of small dots too. This looks like a nice grass.
  22. Is this an upgrade on ALL airport buildings and such or only main tubeliner megadumps? I'm a corporate guy and I rarely IF EVER visit major airports. My haunts are airports like Stewart FL, KPDK etc.
  23. Hi Sasha, I think I found the problem. I had been doing a lot of airport renovation on KLZU. The stock airport was a joke as many are. LOL So. First I downloaded, learned, then updated things with Sbuilder. Sbuilder can do a lot of weird things to scenery. I have done two edits. First one is that I changed my airport background to a different grass. If you are aware of Sbuilder I can tell you specifically. Second change was that I noticed two of my ground polys were touching, which shouldnt matter however, I cannot be for sure if that brought on problems. I am leaning towards the change in airport background. However I got there, all is well now and a lot better. The blueish tint that was all over all of my taxiways and runways is now gone. Third, I noticed some other weird event that I got help with over at FSdeveloper. BECAUSE I had chosen those textures mentioned above, I found out they come with bumps in them. Yes they do. So when you taxi on a bituminous taxi way, FS behaves as if you are taxiing off airport. Oddly enough. Well, you get the same on a shale runway. Here is ANOTHER oddity. Because of those choices in textures, Parts of my taxiways and aprons were MISSING. All the while I was assuming that anything taxiway or runway was flat and a low number on the draw. Switching the taxiways and runway BACK to asphalt solved all of those problems. I think stumbling on this background in Sbuilder helped too. So now my airport at KLZU looks rather real and up to date. Thanks for the pointers. Another Question! LOL So, When I taxi I notice that the grass textures have a jitter to them. The tend to move a bit or jiggle. Regular textures in FS9 do not do that. Any ideas on that?
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