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Posted

Hello,I have been trying to make a hybrid KD Avia/Jet2 repaint for the 50 north 737-300but I keep having a white line between the two fuselage joints that is only noticable from greater distance,now I did some digging around and found some other repaints that have the same problem,however I also found repaints that do n

Posted

Hi,When its only visible at a distance and not in close-up, it most likely has nothing to do with the textures.Try this:Make the texturefiles for the fuselage in one equal color , just fill them with the paintbucket.One thing we know now, there cannot be any glitch in the paintwork.Launch the plane and look at it from a distance.If the strange line still shows , we know its not in this part of the paintwork.Now remove the alphalayer from the textures and relaunch the plane and look again.When the strange line still shows we know for sure it has nothing to do with the texturising and the problem is caused by the mdl.Here it ends for the painter.I know this gives no explanation for some liveries showing correctly , it might have something to do with mips or no mips but I am really doubtfull about that.Maybe some liveries are brighter and more glossy (alpha) wich might make the glitch of the model less visible. ( more/most likely I i.m.h.o.)Leen de Jager

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Posted

Hi Leen,I happen to know there was a problem with the plane with regards to white lines,and it was resolved later on.Unfortunately I do not remember what the fix was.It was something like the bitmap was off by half a pixel or something along those lines.Hence me posting to see if somebody does know what fixes it,as it IS fixable,I've seen it myself in two different repaints,one does show the line,the other does not,but I cannot find out what the difference is between both repaints,which is kinda annoying.I'll try that painting trick you suggested anyway,see what comes of that.cheersJP.

Posted

This can happen when developers map textures all the way up to the edge of the texture sheet.FS will pick up a pixel or two from the opposite side of the sheet.This is from their paintkit...Note how their paint matches on both sides of the sheet, in the red boxes I added.I am speculating here because I do not have this plane. It is possible that the gray pixels in the box on the right fall outside of the actual mapping and some people may not paint it this way. If they leave it the base white it might show up in the sim as a visible seam.Hope this helps, and again I do not have this plane so I may be wrong.regards,Joe

The best gift you can give your children is your time.

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Posted

The fact it shows only at a distance and not in close-up points into the direction of a glitch in the mdl file.If there is such a thing as half a pixel its only possible in the scaling of the mdl file.We do see a half pixel misalignement in horizontal (cheat-)lines very often wich cannot be corrected by the painter due to the fact in "paintland" half pixels do not exist.A half pixel mistake with the alignement of lines in the wireframe however is easy to make.Leen de Jager

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Posted

Joe,thanks much,your explanation worked,I added four pixels of the lower section to the upper section in front of the nose,and 4 pixels of the upper section on the lowerpart behind the apu,and now the seam is a thing of the past.Thanks for explaining :(

Posted

OK, its something I did not expect, alltough my first sugestion was to give the textures an equal color to make sure it was the mdl or the texture.There is only one thing puzzling me.Why did it not show in close-up and only at a distance?Was it not noticeable in FSRepaint?Usually FSRepaint shows things like this in a very adequate way.Really would like to know that.RegardsLeen

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Posted
OK, its something I did not expect, alltough my first sugestion was to give the textures an equal color to make sure it was the mdl or the texture.There is only one thing puzzling me.Why did it not show in close-up and only at a distance?Was it not noticeable in FSRepaint?Usually FSRepaint shows things like this in a very adequate way.Really would like to know that.RegardsLeen
It didn't show closeup because when zoomed in you don't get the .. oh,bugger,I'm doing that bit in dutch I'm not that good in English :Je zag het niet omdat je ingezoomd niet in de juiste positie komt,de naad was alleen zichtbaar met het hele vliegtuig in beeld
Posted
and I personally don't use fsrepaint,I always check in the sim itself,it loads in 10 seconds,no need to have another programadded to the mix.cheersTom.
Bedankt voor de uitleg Tom / Thanks for the explanation Tom.Ahh you were not able to approach the spot in close up due to the fact the sim does not allow you to get in the right position to view.If you do not have a programm like "Walk and Follow" or "Active Camera" its very hard to use the sim as viewer.I really think you should download FSRepaint ( there is free demo available ).The free demo is an excellent viewer.Have al look at the repaint FAQ`s and look for " How to find a spot" this method would have worked perfectly .( as does the paintbucket-method )In this case finding the solution for your problem would have taken me only a handfull of minutes , with the help of FSRepaint.FSRepaint works OK with all FS9 airplanes and a vast majority of the FSX planes available.Leen de Jager

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Posted
Bedankt voor de uitleg Tom / Thanks for the explanation Tom.Ahh you were not able to approach the spot in close up due to the fact the sim does not allow you to get in the right position to view.If you do not have a programm like "Walk and Follow" or "Active Camera" its very hard to use the sim as viewer.I really think you should download FSRepaint ( there is free demo available ).The free demo is an excellent viewer.Have al look at the repaint FAQ`s and look for " How to find a spot" this method would have worked perfectly .( as does the paintbucket-method )In this case finding the solution for your problem would have taken me only a handfull of minutes , with the help of FSRepaint.FSRepaint works OK with all FS9 airplanes and a vast majority of the FSX planes available.Leen de Jager
I could get to the spot in spotview,but it only shows on a distance,you h
Posted
I don't want to load my pc with lots of programs for every single task,
I can certainly respect that opinion.My PC is not a powerhouse and FSRepaint takes far less resources to run than FS.What I like best about FSRepaint is you have the ability to literally grab the plane and move it around, zooming in and out. You can see angles that are just plain difficult to accomplish in the sim without something like Active Camera.As long as you are happy with your toolbox, great. If you should ever decide to share your work with others, I suggest taking a look at FSRepaint. It costs nothing and if you don't find it valuable, delete it.Good luck with your painting, and if your anything like me, keep a big clock next to your monitor. Otherwise time slips away from me when I get caught up in a project.regards,Joe

The best gift you can give your children is your time.

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Posted

FSRepaint is only approx. eight and a half MB and is a stand alone program.When its executable is not active FSRepaints does not use any recources whatsoever.All files are situated in one single map wich can be moved and copied wherever you like. (to other disk or even other PC)FSRepaint can be used without having FS9 or FSX actually installed on the computer.Not having FSRepaint installed on a machine , to keep a lean machine , really is a non arguement.Repainting without a massive tool like FSRepaint just to save some mb is like opening a bar and skipping the beer to save space.I think its usefull to mention these facts, to prevent others to think FSRepaint could have any negative influence on their system-performance.The only thing not having FSRepaint on your machine saves , is 8.85 Mb.Having FSRepaint installed on your machine , saves you many , many hours of endless trial and errorLeen de Jager ( and NO I am not a share-holder at Abacus , I am really glad I am not , as the free demo is all you need for alignment stuff and finding tricky spots )

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Posted

Just an example of the the magic wich can be done with FSRepaint.The Foga Magister in the example has wing-tip-tanks.Texturising the outside of these tanks is no problem as you can see on the texture, just two straight lines.The inside ( wingside) however is ( almost ) impossible to texturise.The job was only (and I amphasize on only) possible with the help of FSRepaint.It is hard to imagine those two really weird bananas on the texture give the krisp result on the wingside of the tip-tank.As far as I know, this is the only repaint for the Fouga Magister having straight lines on the wingside of the tanks.Many people have really no idea of what FSRepaints is capable of.The paint-work on the tiptanks has been done with the use of the FSRepaint free demo.fouga5.png

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  • 14 years later...
Posted

Hi, I have a question. Can you tell me what happened to http://www.flybike-paints.nl/, why and when, where all of its products are still available and whether it will ever return? Thank you so much for your help.

                                                                                                                                                         Sincerely,

                                                                                                                                                    Connor Richey

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