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TextureMaxLoad vs TEXTURE_MAX_LOAD

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Where do you find an external frame rate limiter?


Bill McIntyre

Asus Rampage V Extreme, Intel Core I7 6950X (10 core)@ 4.5, 32GB's Crucial Ballistics DDR4 MEM, 1 Crucial M.2 4TB SSD, 4 Crucial-2TB SSD, Corsair H115i CPU liquid cooler, NVIDIA RTX 2080TI Founders Edition, LG 34" HD Curved Monitor, 2 Dell 27" Monitors, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case.  FSX-SE, MFFS 2020, PD3 v5.4, WIN10 Pro x64                                                                                                                                             

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WOW Thank you very much. I tried it with my FSX fps set to unlimited and my FSX cfg to ******* recommandations, I was able to land my CS 757 at Aerosoft's Mega EDDF without a slide show. Everything was smoooth.

Bill McIntyre

Asus Rampage V Extreme, Intel Core I7 6950X (10 core)@ 4.5, 32GB's Crucial Ballistics DDR4 MEM, 1 Crucial M.2 4TB SSD, 4 Crucial-2TB SSD, Corsair H115i CPU liquid cooler, NVIDIA RTX 2080TI Founders Edition, LG 34" HD Curved Monitor, 2 Dell 27" Monitors, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case.  FSX-SE, MFFS 2020, PD3 v5.4, WIN10 Pro x64                                                                                                                                             

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JHepburn,

The bottom line is that they are really all just multipliers. It doesn't matter which one you change since it will change the formula in the same way...Realistically, what matters is that you change the variable that affects your setup...meaning if you have unlimited frames, then don't change TBM. Thanks again for this.
I know what you mean, but my question is that will the two variables, ie., TextureMaxLoad and TEXTURE_BANDWIDTH_MULTIPLIER make differences? Let's say 4096 * 6 * 60 / 30 vs 4096 * 12 * 30 / 30Which one is better?

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JHepburn,I know what you mean, but my question is that will the two variables, ie., TextureMaxLoad and TEXTURE_BANDWIDTH_MULTIPLIER make differences? Let's say 4096 * 6 * 60 / 30 vs 4096 * 12 * 30 / 30Which one is better?
Based on the information that ******* has posted, they should only be different if you're running unlimited framerates vs locked. The one HUGE caveat is that this assumes that these individual values drive no other calculation.This may be a try it and see scenario (with locked frames).

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