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TextureMaxLoad vs TEXTURE_MAX_LOAD

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Where do you find an external frame rate limiter?

Bill McIntyre

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WOW Thank you very much. I tried it with my FSX fps set to unlimited and my FSX cfg to ******* recommandations, I was able to land my CS 757 at Aerosoft's Mega EDDF without a slide show. Everything was smoooth.

Bill McIntyre

Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64                                                                                                                                             

JHepburn,

The bottom line is that they are really all just multipliers. It doesn't matter which one you change since it will change the formula in the same way...Realistically, what matters is that you change the variable that affects your setup...meaning if you have unlimited frames, then don't change TBM. Thanks again for this.
I know what you mean, but my question is that will the two variables, ie., TextureMaxLoad and TEXTURE_BANDWIDTH_MULTIPLIER make differences? Let's say 4096 * 6 * 60 / 30 vs 4096 * 12 * 30 / 30Which one is better?
JHepburn,I know what you mean, but my question is that will the two variables, ie., TextureMaxLoad and TEXTURE_BANDWIDTH_MULTIPLIER make differences? Let's say 4096 * 6 * 60 / 30 vs 4096 * 12 * 30 / 30Which one is better?
Based on the information that ******* has posted, they should only be different if you're running unlimited framerates vs locked. The one HUGE caveat is that this assumes that these individual values drive no other calculation.This may be a try it and see scenario (with locked frames).

Jeff Hepburn

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