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fsdreamteam honolulu with 3.6 Ghz processor

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I downloaded the trial version of fsdreamteam honolulu for fs 9, and used the batch file the post to resize the texture files and still have terrible stuttering, although the frame rates are not that bad. Using with PMDG 747. Turning down autogen etc does not help. Als lots of shimmering as well.Before deciding whether not to purchase the full version I was wondering if anyone with an older single core processor like mine [3.6 GHZ]had any luck with this or the older KLAX scenery package.I have the Portland Oregon airport package from another vendor and have no issues at all.Greg

Greg Clark

I downloaded the trial version of fsdreamteam honolulu for fs 9, and used the batch file the post to resize the texture files and still have terrible stuttering, although the frame rates are not that bad. Using with PMDG 747. Turning down autogen etc does not help. Als lots of shimmering as well.Before deciding whether not to purchase the full version I was wondering if anyone with an older single core processor like mine [3.6 GHZ]had any luck with this or the older KLAX scenery package.I have the Portland Oregon airport package from another vendor and have no issues at all.Greg
I can't comment on the scenery as I don't own it, but it'll help others if you post your complete specs of your computer, not just 3.6Ghz. What type of processor? Video Card? Memory? OS?

- Red

 

 

E8500 @ 4.1 | EVGA 275GTX (overclocked) | 2x2GB Mushkin Enhanced Redline @ 1066 | Samsung 24inch LCD @ 1920x1080 |

I downloaded the trial version of fsdreamteam honolulu for fs 9, and used the batch file the post to resize the texture files and still have terrible stuttering, although the frame rates are not that bad. Using with PMDG 747. Turning down autogen etc does not help. Als lots of shimmering as well.Before deciding whether not to purchase the full version I was wondering if anyone with an older single core processor like mine [3.6 GHZ]had any luck with this or the older KLAX scenery package.I have the Portland Oregon airport package from another vendor and have no issues at all.Greg
Try unistalling and re-download...the file MIGHT be corrupt. You shouldn"t have to go changing your settings for this, unless something specific is mentioned in the readme. :(
  • Commercial Member

I run that scenery on an Athlon XP 2700+ clocking 2.16 GHz with UT, FSGenesis mesh, and HDE clouds. I've done the batch texture resize, but it's flyable even in something complex like the Eaglesoft Citation X v2. My framerates aren't stellar by any means but with a few compromises in other areas they've been acceptable. I do have some stuttering but got rid of a lot of it by batch resizing my WOAI textures and adding mips. Try turning off AI traffic and see if that helps your stuttering. When you pan around in spot view you normally get the stutters with heavy AI because even if the AI bird is a tiny speck on 5 mile final you have to load a 1024x1024~1.3 Mb bitmap every time one of them comes into view. If turning off AI makes a significant difference then maybe you need to consider resizing your AI textures also. I haven't seen any major degradation in quality when viewing my AI. From the distances that the AI mdls themselves look good, it doesn't seem to make much difference whether their texture is 1024x1024 or 512x512. I made a batch file very similar to the FSDT texture resizing utility that walked through my entire WOAI installation in 10 minutes or so. If you want help let me know.Jim

  • Author

My specs are Pentium 4 CPU 3.6 GHZWindows Xp SP3Radeon X850XT Platinum Edition256 MB memory on the video card4 GB of memory on the computer I can uninstall and reinstall but it looks fine, just stutters badly. Their support suggests in that case resizing the texture files to around 356 MB which I did to no avail.I will try turning off AI traffic as is suggested to troubleshoot.ThanksGreg

Greg Clark

  • Author
I run that scenery on an Athlon XP 2700+ clocking 2.16 GHz with UT, FSGenesis mesh, and HDE clouds. I've done the batch texture resize, but it's flyable even in something complex like the Eaglesoft Citation X v2. My framerates aren't stellar by any means but with a few compromises in other areas they've been acceptable. I do have some stuttering but got rid of a lot of it by batch resizing my WOAI textures and adding mips. Try turning off AI traffic and see if that helps your stuttering. When you pan around in spot view you normally get the stutters with heavy AI because even if the AI bird is a tiny speck on 5 mile final you have to load a 1024x1024~1.3 Mb bitmap every time one of them comes into view. If turning off AI makes a significant difference then maybe you need to consider resizing your AI textures also. I haven't seen any major degradation in quality when viewing my AI. From the distances that the AI mdls themselves look good, it doesn't seem to make much difference whether their texture is 1024x1024 or 512x512. I made a batch file very similar to the FSDT texture resizing utility that walked through my entire WOAI installation in 10 minutes or so. If you want help let me know.Jim
I turned off AI completely and it did make a big improvement to the stutters. I would like to try resizing the AI textures but would need help to do it.ThanksGreg

Greg Clark

  • Commercial Member

I've not had good luck using the dos FOR command and wildcards with nconvert.exe so first we need a list of textures and we'll run commands on each .bmp individually. The .zip file below contains a batch file, drop it into your 'Flight Simulator 9\Aircraft' directory and double click it. Once it's finished you'll find a new text file named "txtr_list.txt" in the aircraft folder listing all of your texture .bmps. Attach "txtr_list.txt" to this forum thread or PM it to me so I can parse it and make a batch file out of it. I'll get it back to you tomorrow evening sometime.make_txtr_list.zipJim

  • Author
I've not had good luck using the dos FOR command and wildcards with nconvert.exe so first we need a list of textures and we'll run commands on each .bmp individually. The .zip file below contains a batch file, drop it into your 'Flight Simulator 9\Aircraft' directory and double click it. Once it's finished you'll find a new text file named "txtr_list.txt" in the aircraft folder listing all of your texture .bmps. Attach "txtr_list.txt" to this forum thread or PM it to me so I can parse it and make a batch file out of it. I'll get it back to you tomorrow evening sometime.make_txtr_list.zipJim
Jim, Thanks for your help. I work long hours during the week and only do this on weekends. For some reason the file will not download. Could the link be broken after only a few days?Greg

Greg Clark

  • Commercial Member
Could the link be broken after only a few days?
It shouldn't be, it's on my own server and I didn't remove it. I just clicked the link and downloaded it? Maybe try right click and "Save target as...".Jim
  • Author
It shouldn't be, it's on my own server and I didn't remove it. I just clicked the link and downloaded it? Maybe try right click and "Save target as...".Jim
OK that did the trick, here is the file.Greg

Greg Clark

  • Commercial Member

Hi Greg, it doesn't look like you have any WOAI packages installed which means you must be using only the default AI? We wouldn't want to convert any of these really because the default AI uses flyable aircraft and you'd loose a lot of quality in the textures if you ever decided to load up the default 747 for example and do a flight. The converted textures look OK when viewed from the distances you normally view AI from, but they'd look pretty bad from spot view if you'd actually selected and loaded the aircraft from the Select aircraft menu.I'd suggest disabling the default AI and installing some of the WOAI packages. Your default traffic is controlled by traffic030528.bgl located in your Flight Simulator 9\Scenery\World\scenery folder. What most folks do is rename that file to something like "traffic030528.bgl.orig" to deactivate it. Then visit the World of AI site and download a few packages (or the Avsim library is full of them also). You'll need the WOAI installer to install them. Once you've installed several of these packages you'll have dozens of new AI aircraft installed in your Aircraft folder in folders beginning with the prefix: "WoA_". These are the ones we want to convert, so when you're satisfied that you have all of your desired WOAI package installed, run that texture_list.bat file again and send me the result. By doing it this way we don't modify any default files and the conversion can be easily reversed by reinstalling the WOAI packages if you don't like the result. The thing is we only want to convert these textures once, so if we do the conversion and then you decide you want to add more packages later, it'll be difficult to write a batch file that converts only your newly installed packages. Much easier to get your AI set up the way you want it beforehand and then use the "shotgun approach" to do the conversion on every texture that resides in a folder beginning with the "WoA_" prefix.Of course this will require a lot of messing around and if you have only limited time for FS, I fully understand if you'd prefer to spend your weekend flying rather than fiddling with files. I'll be around so take your time and send me a list whenever you're ready and I'll be happy make you a batch converter.Have a great weekend,Jim

  • Author
Hi Greg, it doesn't look like you have any WOAI packages installed which means you must be using only the default AI? We wouldn't want to convert any of these really because the default AI uses flyable aircraft and you'd loose a lot of quality in the textures if you ever decided to load up the default 747 for example and do a flight. The converted textures look OK when viewed from the distances you normally view AI from, but they'd look pretty bad from spot view if you'd actually selected and loaded the aircraft from the Select aircraft menu.I'd suggest disabling the default AI and installing some of the WOAI packages. Your default traffic is controlled by traffic030528.bgl located in your Flight Simulator 9\Scenery\World\scenery folder. What most folks do is rename that file to something like "traffic030528.bgl.orig" to deactivate it. Then visit the World of AI site and download a few packages (or the Avsim library is full of them also). You'll need the WOAI installer to install them. Once you've installed several of these packages you'll have dozens of new AI aircraft installed in your Aircraft folder in folders beginning with the prefix: "WoA_". These are the ones we want to convert, so when you're satisfied that you have all of your desired WOAI package installed, run that texture_list.bat file again and send me the result. By doing it this way we don't modify any default files and the conversion can be easily reversed by reinstalling the WOAI packages if you don't like the result. The thing is we only want to convert these textures once, so if we do the conversion and then you decide you want to add more packages later, it'll be difficult to write a batch file that converts only your newly installed packages. Much easier to get your AI set up the way you want it beforehand and then use the "shotgun approach" to do the conversion on every texture that resides in a folder beginning with the "WoA_" prefix.Of course this will require a lot of messing around and if you have only limited time for FS, I fully understand if you'd prefer to spend your weekend flying rather than fiddling with files. I'll be around so take your time and send me a list whenever you're ready and I'll be happy make you a batch converter.Have a great weekend,Jim
Jim,I really appreciate your taking the time to explain all of this. I will explore some of these options.Greg

Greg Clark

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