May 18, 201016 yr Moderator Sounds reasonable to me Avsim Board of Directors | Avsim Forums Moderator
May 18, 201016 yr LOL, I could understand being questioned if I reported that I heard that. Frankly, I have better things to do than make up something I heard while listening to the tower over the net.Getting back to the issue that FSX has in ground friction modelling:If I increase the variable "Static Thrust" in the aircraft.cfg file to provide more power at idle thrust to overcome the unrealistically high ground friction, how does this relate to the engine thrust at power levels greater than idle? I'm aware also that there is a "thrust scalar" variable that I presume affects thrust at all power levels, but if "static thrust" is increased too much is it possible to get a situation where idle thrust is greater than that at slightly higher throttle (power) levels?Thanks, Bruce. ASEL, Instrument. KBJC, Colorado.
May 18, 201016 yr Has anyone been able to mod the sim1.dll file like they did for fs9 to create more realistic (and less) ground friction? That way you don't mess with any thrust settings on the airplane itself which is tweaked to be realistic
May 18, 201016 yr Author I know that the guys over at Airsimmers created a modified sim1.dll file for FS9 to tone down the high ground friction:http://www.airsimmer.com/support/index.php...=3690&st=20However I have not seen anything for FSX. Some of my addon planes already taxi on idle thrust. I just want to be able to taxi on one engine without much pull, without moving the location of the engines, but that doesn't seem likely. Regards, BoeingGuy ASUS P5E X38 | Intel Core 2 Quad Q6600 @ 3.2 GHz on 1600 MHz FSB (400x8) | 4 GB DDR2-800 RAM | EVGA GeForce 8800 GT Superclocked @ 679/979 | 320 GB Seagate Barracuda 7200.10 RPM HD
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