February 13, 201214 yr Hello Bojote,if I may I'd like to chime in this very interesting and helpful thread: I've applied your tweaks since I had tremendous blurs and indeed they worked! Thanks to you and everyone who tested it!At this moment I'm using these: [DISPLAY]MIPBIAS=8TEXTURE_BANDWIDTH_MULT=120UPPER_FRAMERATE_LIMIT=0 //I use external frame limiter set to 30//MAX_TEXTURE_DATA=1280TextureMaxLoad=36[MAIN]FIBER_FRAME_TIME_FRACTION=0.75[TERRAIN]LOD_RADIUS=4.500000MESH_COMPLEXITY=100MESH_RESOLUTION=23TEXTURE_RESOLUTION=29AUTOGEN_DENSITY=4DETAIL_TEXTURE=1WATER_EFFECTS=4SWAP_WAIT_TIMEOUT=2I've observed in normal flights all seem well, even after a time > 2 hours.I discovered one problem though if I use high speed and altitude kites: i.e. with super sonic aircraft.When I fly above 500 knts @ > 30000' after one hour or less I start to get blurs all around; I have then to pause the sim to let the textures, meshes and autogen to load fully, and then can continue my flight, to pause it again after a while.This is happening especially when I change the zone types: let's say after I fly above normal ground (GEX or default) then I cross over long stretches of water and again above normal ground; in this case I always get blurs. The same is happening if I start a flight in a photoreal scenery and thereafter I cross above normal ground, or vice-versa.This is a kind of fault you get when slewing the aircraft very fast to far away places, or switch the view to an AI or tower that are not near the present position: it would take a while for the blurs to disappear.One curious thing I noticed when on pause waiting the sim to catch up, I switched the view to outside Top View and observed the plane position was just on the edge of a fully loaded area entering a still blurry one; then gradually the area get defined and fully loaded centered around the aircraft, with the dimension of such an area defined by the LOD value.I so casually discovered that if I keep the Top View active once it is loaded and continue to fly (un-pause) it will stay fully defined and centered on the plane (no lagging behind it)! I then can switch my views again in VC or outer for a check and all textures etc. stay crisp and sound! In this way I can fly for long legs without having to pause the sim, though I cannot just stay in the VC or in outer views all the time, but instead jump to God point of view and now and then I can enter the cockpit or see my airplane with fully defined landscapes.What escapes me is why this is happening? Eventually I may suspect my nVidia Palit 460 1GB cannot cope with a constant swapping of data or that my i5 cannot handle them, but still these same data are fully loaded if I stay on Top View and readily rendered switching views for a couple of minutes at times...I can use this trick to avoid pausing the flight especially when I finally get to my final approach and need to see exactly where I'm going: once I see the destination area is fully loaded I can switch my view to VC and stay there to land my aircraft.I would appreciate any observations/hints about this!TIA Edited February 13, 201214 yr by Kumara
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