Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Blurries FIX for FSX [Experimental]

Featured Replies

Hi,I just got done with the above settings and I have noticed a marked improvement in the blurries that I have experienced with FSX. :( My testing scenario, Level-D 767 at FSDT's KJFK airport with UT2 initialized. I picked KJFK with Level-D because this is the hardest hit area on my system. My system specs are listed below, I'm running a triple monitor setup at a resolution of 5760x1200x32.Just when I thought FSX wasn't going to get any better, you've managed to take it up a notch once again.Thank you

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

  • Replies 90
  • Views 47.8k
  • Created
  • Last Reply

Top Posters In This Topic

  • Author
 I tried the tweaks but no success in PNW stuttering and unloaded textures..  Probably interferred with Texture-Flow.Removed tweaks and now using TBM=120, FPS Unlimited.  Still some slow texture loading in PNW.jja
Did the tweak induce stuttering? or was it about the same you had before? (increasing TextureMaxLoad can and *will* create stutters if the video card can't handle the load) would be good to know what kind of video card you have and what clocks is running.Thanks!
Just when I thought FSX wasn't going to get any better, you've managed to take it up a notch once again.
There is always room for improvement :) what I lack is time! lol. I'm glad it worked.Guys, I really appreciate your time for testing this, as you know, this kind of coordinated effort helps determine the usefulness of a tweak, specially considering we all have different hardware.Thanks to all that have tested so far!
  • Commercial Member
Did the tweak induce stuttering? or was it about the same you had before? (increasing TextureMaxLoad can and *will* create stutters if the video card can't handle the load) would be good to know what kind of video card you have and what clocks is running.Thanks!
It's a 460 at about 840 core and 1850 memclk.  I'm ready to toss this card for a 580.  With BP=0 it will spike badly when FSX first starts and then eventually settles down.  Without your tweaks I can pause the game and the textures will eventually fill.  This to me is a good sign that the system wants to load the textures but can't.  All this testing is over KPDX that has alot of AG (dense)So to answer your questions - yes there is a load issue or so it seems and without the tweaks things are relatively smooth.jja

I don't have a problem with blurries, my only problem is slow texture loads and low framerates. Even with no traffic. I haven't OCed my i7 past 3.2ghz yet though. Also have an older gtx285 card

Guys with fast rigs get blurries??Yuck! And I thought my AMD6000/8800GT combo sucked lol

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

  • Commercial Member
Guys with fast rigs get blurries??Yuck!  And I thought my AMD6000/8800GT combo sucked lol
We are striving for perfection here!  Bojote will fix it.jja

*******,I'll give this a shot even though blurries are almost non existent with fps set to unlimited, texturemaxload at 30, affinity mask at 15, and stutters are almost gone with the external limiter at 40fps.

MSFS

*******, my problem is low fps and texture popping in after a few seconds. Do I need to raise or lower my tbm and maxload numbers?

  • Author
*******, my problem is low fps and texture popping in after a few seconds. Do I need to raise or lower my tbm and maxload numbers?
Do you lock your frames externally? if so, what value are you usingBy texture popping you mean white flashes?the low FPS is due to adding this tweak? it should not affect FPS at all!! the tweak is not about performace and the only thing it could cause is stutters do to the fact you are stressing things out.

Frames unlimited in game and right now not using the external limiter.I still can't find a good set of numbers for the important fsx.cfg lines. t_b_m and tml, etc

  • Author
Frames unlimited in game and right now not using the external limiter.I still can't find a good set of numbers for the important fsx.cfg lines. t_b_m and tml, etc
TBM is useless running unlimited, GTX 480's are perfectly fine with TextureMaxLoad set to 30 and even higher!BTW, If you are NOT using an external frame rate limiter there is absolutely NO WAY you will benefit from this, here's why:The FSX engine is 'extremely' complex. it does hundreds of calculations and all sort of things when is running, each calculation is based on the number of frames that the engine is able to render. If the Frame rate jumps from 30 to 50, then to 30, then 60 and down to 15 there is absolutely NO WAY you'll have a 'smooth' experience and FSX will have to 'adapt' to this changing conditions in real time. having an EXTERNAL frame rate limiter allows FSX to perform 'consistently' because things are kept 'linear' for the most part. SWAP_WAIT_TIMEOUT and TextureMaxLoad are HIGHLY dependant on the 'current' frame rate. if this changes constantly the FSX engine will not be able to keep up and you'll not benefit from what I have discussed here.Using the external frame rate limiter *WILL* produce frame rate fluctuations in FSX, The way to counteract this is to reduce your page flip queue/render ahead frames to 1 in the video card driver and set the STALE_BUFFER in fsx.cfg to the same FPS you set in the limiter. Aditonally you HAVE to set the FPS to either 30, 20 or 15 FPS. if you set any other number and vsync is active, then FSX and the FPS limiter will fight each other. In my personal opinion, the external frame rate limiter its a MUST HAVE!
EDIT: BTW, freebird77.. there is something strangely familiar about you. do we know each other? I think its your signature.
:--)))))))))))))))Same feeling here. Strange, no? :(

- PC Hardware: AMD Ryzen 9 9950X3D //  Asus ROG Crosshair X870E HERO //  2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 //  ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600  //  Corsair 1600W PSU
Samsung Odyssey Arc 55" curved 165 Hz monitor.
- Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7. 

   

 

 

*******, I will try your numbers today when back at home. I can tell you following, if this helps anyhow: i am running 6060x1200 high resolution with an ATI-5870 and I tried lots of settings and tweaking. My best results which I use for long time now are following:FSX frames = UnlimitedFPS_Limiter external is set to 26 FPS. It also works fine with 30 FPS in most circumstances, but for sure I have choosen 26 to get better stable frames in very high performance hitting conditions (weather, airports with lots of AI traffic)TextureMaxLoad = 30Fiber_Frame_Time_Fraction = this line is commented out, so I think it's been used 0.33 as default. I tried also different settings, but did not gain any performance in my former tests. So I deleted this lineTexture_Max_Load = 2048LOD_Radius = 6.5Swap_Wait_Timeout = 20VSync Fullscreen is ENABLEDI use TrackIR 5, REX 2048 textures, UT2 with 100% traffic and lots of addons (ENB Mod, EZdok, ORBX, Carenado, etc.) and I really appreciate my flying with crispy textures at max. 30 FPS. In the last year I did lots of tests and my conclusion was: the most important part is to learn the FSX settings, not to overtune and to use wisely. The FSX.CFG is just fine tuning and can also help a little bit. I did set therefore my external FPS-Limiter to 26FPS because I can realize that more performance is available when using lower FPS. This will result in quick texture loading and always crispy textures, also in heavy conditions.I will of course try your suggestions and post my results here. Thanks a lot for your work.Pegasus.

Asus Rampage II Extreme X58, i7 920 @4 GHz, 12GB RAM OCZ Platinum @1.646MHz 7-7-7-20 (1T), Noctua NH-U12P SE1366, Sapphire HD-5870 Vapor-X , 30" Dell @2560x1600 pixel, SSD Intel X-25 M for OS, 1 TB WD Caviar Green for FSX, be quiet Dark Power Pro P7 650W AT, Creative X-Fi Titanium Fatal1ty Champion + Teufel 5.1 Surround Set, LG Blu-Ray-ROM LG DVD+/-RW, Aerocool FP-01 Flip-Panel, Lian Li ARMORSUIT P60 black, Windows7 64bit Ultimate.

:--)))))))))))))))Same feeling here. Strange, no?dry.gif
:( :( :( *******, Should have the 580 in the system sometime tonight and if all goes well look forward to bombarding it with all this. :)
  • Commercial Member
TBM is useless running unlimited, GTX 480's are perfectly fine with TextureMaxLoad set to 30 and even higher!BTW, If you are NOT using an external frame rate limiter there is absolutely NO WAY you will benefit from this, here's why:The FSX engine is 'extremely' complex. it does hundreds of calculations and all sort of things when is running, each calculation is based on the number of frames that the engine is able to render. If the Frame rate jumps from 30 to 50, then to 30, then 60 and down to 15 there is absolutely NO WAY you'll have a 'smooth' experience and FSX will have to 'adapt' to this changing conditions in real time. having an EXTERNAL frame rate limiter allows FSX to perform 'consistently' because things are kept 'linear' for the most part. SWAP_WAIT_TIMEOUT and TextureMaxLoad are HIGHLY dependant on the 'current' frame rate. if this changes constantly the FSX engine will not be able to keep up and you'll not benefit from what I have discussed here.Using the external frame rate limiter *WILL* produce frame rate fluctuations in FSX, The way to counteract this is to reduce your page flip queue/render ahead frames to 1 in the video card driver and set the STALE_BUFFER in fsx.cfg to the same FPS you set in the limiter. Aditonally you HAVE to set the FPS to either 30, 20 or 15 FPS. if you set any other number and vsync is active, then FSX and the FPS limiter will fight each other. In my personal opinion, the external frame rate limiter its a MUST HAVE!
Whoops - forgot about the external limiter!  Will give the test settings another go today.jja

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.