December 12, 201015 yr Hello MAAMFirst of all, I am a great fan of your marvelous plane, wich i know closely from real life - the Danish OY-BPB - from my home airport EKRK where it is not belonging.After installing the new FSX version, i removed the yokes to get a little work space "at the office" but noticed that even the yokes where gone, the shadow still remains, meaning the instruments below are still obscured. I could not find any info abt. the subject. look at enclosed JpegIf you can help, i am most thankfull.Take Care and Merry CristmasJP
December 13, 201015 yr Hi Peter,It is not a 'shadow' or anything that you see, it's part of the yoke that has a texture applied which is not truly pure black, i.e. not RGB 0.0.0. *Only* if the texture is RGB 0.0.0 it will make the part fully transparent.You have successfully filled the texture area for the other parts of the yoke with RGB 0.0.0 so you i'm sure you can do it with the left-over part as well. :( cheers,Jan Jan
December 14, 201015 yr Hej JanThanks for answering, but i am not quite with You.The Update for removal of the Yokes are made by putting som BMPs in the texture folder of the panel, and it is "ready to roll" textures from MAAM. So i have not made any texture modification, just "do as told" in the update. I wonder if the update have worked for others, without creating this issue ?.Take CareJP
December 15, 201015 yr Hi Peter,It is not a 'shadow' or anything that you see, it's part of the yoke that has a texture applied which is not truly pure black, i.e. not RGB 0.0.0. *Only* if the texture is RGB 0.0.0 it will make the part fully transparent.You have successfully filled the texture area for the other parts of the yoke with RGB 0.0.0 so you i'm sure you can do it with the left-over part as well. :( cheers,JanJan -What that picture doesn't fully convey is that the "transparent" yoke is truly transparent over the panel background texture, but not transparent over the gauges. See how the white line around the instrument cluster is not obscured? If you move the yoke all around, the white line will still be perfectly visible while the gauges under the yoke will be obscured.Weird. I think it is an issue with how FSX handles transparency compared to FS9.... Matt Smith MSFS 2024
December 16, 201015 yr Arggh.... answered without seeing i have.... :( Thanks, Matt, you're absolutely right ! Sorry, Peter, excuse i have is that it's a been a looong time since i made those mods, and have to say i never did see ol' BPB in FSX myself... Yes, Matt, FSX does handle the alpha channel differently compared to FS9, hence f.i. the trouble with external glass textures of port-over models in FSX being overruled by clouds, trees, or any other objects that use an alpha channel. While this particular problem cannot be dealed with in any way another common quirck that will always occur with port-overs, the VC glass being totally opaque, *can* easily be fixed by adapting the texture bitmap. With a bit of luck we might be seeing the same problem here but don't shoot me if that does not prove to be the case.... It's the first thing that i can think of ( not counting my earlier hiccup... ) and quick and easy to test.Peter, do you by any chance know a bit about handling textures ? Do you perhaps have DXTBmp ?....There might be a chance that, if you load the 3 bitmaps from 'dcmaam10.zip' into DXTBmp and then save them as 32bit ( they are DXT3 originally which may be the culprit in this case ) your Yoke will be gone. If succesfull we shall have to issue a new 'Yoke Removal' mod made with the original 24bit textures. If not succesfull i will have serious doubt if we're going to fix this at all...Of course if you rather leave this to me i'll gladly give it a try but it will take some time. I have a new system and am not even halfway re-installing all my FS stuff.Let me know if you feel like giving it a try, Ok ? Cheers,Jan Jan
December 16, 201015 yr Jan -Great minds must think alike. After my post I went and did exactly as you described...created 32-bit versions with DXTBMP and tested them. The problem persisted, unfortunately. As you said, it's something to do with the gauge bitmaps...the same way that the propeller disks on FS9 models blank out the clouds behind them sometimes. Matt Smith MSFS 2024
December 21, 201015 yr Matt and JanThanks for info, i guess we just have to give it a little time then.Take Care and Merry ChristmasJP
February 14, 201115 yr Yes please! An update here would be most appreciated for FSX SP2 users.As it is, the "yoke shadow" covers up the exact area as if the yoke was still there. That way you still can't see the important gauges - so the fix is unfortunately completely useless.I had to put my yokes back again.Cheers, Morten Phillip Seedorff Setup: ASUS PRIME Z370-P i9 9900K 16GB-DDR4 nVidia RTX4070TI Win10 64 1909 PRO1863 USB earphones Artic7 Steel3 and s/pdif opt.7.1 surround Denon amp P3DV5.4/MSFS ASP/ASCA ProATC/X AIGAIM-OCI Multimonitor setup
April 18, 201115 yr Has anyone had any luck yet removing the yokes from the VC in FSX? This is one of the finest aircraft available for any version of FS but the yokes make it very difficult to navigate in IMC conditions.Dave David A Gubert
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