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wideviewaspect=?

Featured Replies

I've recently tried the wideviewaspect=true option on my new 22" lcd monitor (dell 2209wa, 1680x1050 16:10) and I've found it way too much zoomed out when compared to the regular cockpit view that we all have been used to since the FS98..,Is there any real life pilots amongst us that can comment on this? Is "wideviewaspect=true" option more realistic or the way it's been just fine and I should just go back to the regular view again..

I've recently tried the wideviewaspect=true option on my new 22" lcd monitor (dell 2209wa, 1680x1050 16:10) and I've found it way too much zoomed out when compared to the regular cockpit view that we all have been used to since the FS98..,Is there any real life pilots amongst us that can comment on this? Is "wideviewaspect=true" option more realistic or the way it's been just fine and I should just go back to the regular view again..
I also use a 22 inch monitor @ the same resolution you are running with and too am on the fence about the wide aspect view setting and always have been. I agree it does distort views if using the default zoom settings. What I have done to combat that and still use the wide aspect view is to sett all my zoom settings at .60 which is very easy to do using EZDOK camera. My opinion is that the wide aspect view tweek was meant more for the 16:9 ratio monitors than the 16:10 as the 16:9 monitors are not as tall.Jim

Jim Wenham

  • Commercial Member

What this setting actually does is change the horizontal FOV (field of view). While MS did do it the correct way in FSX (Hor+ instead of Vert- like FS9 is) - I think the FOV change is a bit too extreme, I compensate for that by increasing the zoom level to .70 or .80. It still looks preferable to not having that extra stuff on the sides there to me though, so I run with it enabled.See here for the definitions/screenshots on Hor+ vs. Vert-:http://www.widescreengamingforum.com/wiki/FAQ#Screenchange

Ryan Maziarz
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For fastest support, please submit a ticket at http://support.precisionmanuals.com

  • Commercial Member
What this setting actually does is change the horizontal FOV (field of view). While MS did do it the correct way in FSX (Hor+ instead of Vert- like FS9 is) - I think the FOV change is a bit too extreme, I compensate for that by increasing the zoom level to .70 or .80. It still looks preferable to not having that extra stuff on the sides there to me though, so I run with it enabled.
Hi Ryan,Changing the subject a little, do you know any way of moving the whole outside view vertically downwards? I've recently replaced my overhead with a full-sized fore and aft job from CockpitSonic. I am happy with it, but in order to accommodate it we had to bring the front forward and down. This is fine -- it is at a more viewable angle, and the remaining window height (made the same all along by plastic extensions) is very close to the real 737 forward view which does appear quite restricted in any case. The problem now, though, is that the horizon is too high on the projected screen. It's always been too high (in the sense that when looking at it from the cockpit, when on the ground, you are actually looking up), but this wasn't a problem with the huge front window height we had before, so it went unnoticed. Now, however, it makes life difficult for taxiing, takeoff and landing simply because you have to effectively duck to view direct ahead. I have tried raising and lowering my viewpoint, but that really doesn't move the horizon up and down much (why would it? a few feet versus miles), and ruins the correct perspective. The other way is to look up more, which does lower the horizon easily by destroys the perspective completely and makes verticals converge noticeably. The answer we've come up with as a temporary measure is to run FSX in Windowed mode, and lower the top of the window by a foot or two. This moves the horizon down well because FSX wants it in the middle of its Window. And the perspective and view height then remain intact. But it isn't the ideal answer. I really want to be able to shift the entire view, with no change in perspectives, zoom, angle of view, etc, downwards. This is something you could do by using the shift facilities on the projector, except that the projection is already skimming the top of the cockpit to reach the screen as it is. And the projector won't go any higher without removing the ceiling. So, do you know if there's another way? Surely MS didn't leave out possibilities for changing things like the mid-screen horizon position? Thanks for any ideas! Best RegardsPete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

  • Moderator
So, do you know if there's another way? Surely MS didn't leave out possibilities for changing things like the mid-screen horizon position? Thanks for any ideas! Best RegardsPete
You can adjust the "out the screen horizon position" by tweaking the SIZE_Y=xxxx parameter at the bottom of the panel.cfg file:
SIZE_X=8192SIZE_Y=2924  // tweak this to set the horizon

FS Panel Studio will allow you to set this parameter visually, but if you only need to do one panel, it might not be worth $30 for the program... ;)

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
  • Commercial Member
You can adjust the "out the screen horizon position" by tweaking the SIZE_Y=xxxx parameter at the bottom of the panel.cfg file:
SIZE_X=8192SIZE_Y=2924  // tweak this to set the horizon

FS Panel Studio will allow you to set this parameter visually, but if you only need to do one panel, it might not be worth $30 for the program... ;)

I have Panel Studio someplace, but on my cockpit I have no panels. The real panels are in the cockpit itself. The FSX window is just showing the outside view. The only Window entry is:[Window00]position=0background_color=0,0,0size_mm=1024,768visible=0sizeable=0ident=Mainand there are no "SIZE_X or SIZE_Y parameters anywhere. So, I'll try adding [Default View]X=0Y=0SIZE_X=8192SIZE_Y=nwhere I'll experiment with 'n'.Thanks very much! I do hope this works ...[LATER]No, sorry to say, it doesn't seem to work. I tried SIZE_Y as small as 2048 and as big as 12288, and there was no difference in the rendered view. Shame.Best RegardsPete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

  • Moderator
[LATER]No, sorry to say, it doesn't seem to work. I tried SIZE_Y as small as 2048 and as big as 12288, and there was no difference in the rendered view. Shame.
Oh, I think I know what's going on then. This adjustment only works if you have a "2d panel" visible, otherwise the screen fills from top to bottom. The idea is that there's little point in having the sim draw the 3d screen (out the window view) if a big hunk of it would be obscured by a static panel background. Even if the "2d panel" was only a few pixels high, it would be enough to allow switch to 3d display mode clipping.For what you're doing I guess that's not a bit of help. Darn!

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
  • Commercial Member
Oh, I think I know what's going on then. This adjustment only works if you have a "2d panel" visible, otherwise the screen fills from top to bottom.
Of course I want the screen filled from top to bottom. I just want the horizon lower, not at the mid-point. Like looking up but without the consequent convergence of verticals.
For what you're doing I guess that's not a bit of help. Darn!
Never mind, thanks for trying.At present I decided to compromise. I'm looking up enough to get the horiizon in the right place, then zooming in a little more to lessen the distortion at either side. It means my field of view isn't right, narrower than it should be (I'm 7 feet from at 10 foot wide screen), but the distortion is livable with. Just! ;-)Best RegardsPete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

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