July 9, 201114 yr Hi,I posted this issue at the REX forums as well, but figured I have more of a chance at a solution by posting here as well. So basically the screenshot says it all. I did not have this issue before installing REX so I hope other people have experienced this, so i can fix it. Thanks!!! Jeff Commercial | Instrument | Multi-Engine Land AMD 5600X, RTX3070, 32MB RAM, 2TB SSD
July 9, 201114 yr I have this as well. I will try to post a pic later.I don't know if it will help much, but I only use REX for my wave animation. My water colors come from FEX. Quad Core Phenom II X4 965 Black Edition 3.4 GHz, 1 GB nVidia GTX 275, 8GB DDR3 PC3-10600 MB/sec RAM, 300GB 10,000 RPM HD
July 9, 201114 yr I have this as well. I will try to post a pic later.I don't know if it will help much, but I only use REX for my wave animation. My water colors come from FEX...and to get rid of the gridlines you probably want to use Bojote's Shader3 mod with WallyDog's (I think) WaterConstants.Xml file with BigMike's REX water settings - the detail of which you can dig up in Bojote's post on the subject. Sorry - off the top of my head I don't know where it is now)Edit:- WallyDog's .Xml file:- Post 672http://forum.avsim.net/topic/283701-bojotes-shader-30-mod-for-fsx/page__st__660and BigMike's REX settings - same page, Post 661 (only the REX settings) i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
July 9, 201114 yr FWIW I have this in the day with FEX... I think it's just related to the texture pattern... nothing can be done that I know of. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
July 10, 201114 yr I had exactly this problem, although only at dusk. I have FEX and FSWC, and finally fixed it by setting the following value in FSWC:Base Texture Colour Intensity: 100%
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