August 8, 201114 yr I have had this both in the "Pick aircraft" preview and in the Spot view where I couldn't see any outside skin just rows and rows of seats. Thought I'd better not takeoff like that as the passengers would all fall out. Rog Rog Hanson
August 8, 201114 yr I think I figured out much simpler method than cmpbellscj! Actually I only need GIMP with DDS plug-in. Then I can open DDS files found in 737NGX livery folders directly in GIMP and resize them fourfold down and save each texture into DDS under identical filename with DXT5 compression and mip-mapping enabled. Thanks to this method I was able to downsize Air Berlin livery folder from near 80 MB to just over 6 MB! However there is one quirk I have met: engine nacelles and part of vertical stabilizer are not covered by resized textures and thus there is a black background visible in those places. I don't know how to get trough this issue...Anyway resized textures loads beautifully without any skeletons! Maybe somebody more experienced with GIMP and computer graphics could help?
August 8, 201114 yr You might have to add the HIMEM fix to your fsx.cfg. If that doesn't help, it's probably a slow and old graphics card that's causing the problem. I had this problem too, but when I upgraded my graphics card to one with 1 GB RAM it solved the problem. --- MSFS | DCS | X-plane 12
August 8, 201114 yr No no no no! PMDG made a mistake in the introduction manual. Insert HIGHMEMFIX=1 in your fsx.cfg instead of HIMEMFIX=1 :D Martin Stendersø SPECS: i5 2500K @ 4,7GHz 1GB GTX 560 TI (900MHz) (ASUS) 4 GB GT Dominator 1866 MHz DDR3 RAM (CORSAIR) P8P67 Motherboard (ASUS) Windows 7 SP1 64-Bit FSX SP2 Deluxe
August 9, 201114 yr Moderator I think I figured out much simpler method than cmpbellscj; Actually I only need GIMP with DDS plug-in. Then I can open DDS files found in 737NGX livery folders directly in GIMP and resize them fourfold down and save each texture into DDS under identical filename with DXT5 compression and mip-mapping enabled. Thanks to this method I was able to downsize Air Berlin livery folder from near 80 MB to just over 6 MB! However there is one quirk I have met: engine nacelles and part of vertical stabilizer are not covered by resized textures and thus there is a black background visible in those places. I don't know how to get trough this issue...Anyway resized textures loads beautifully without any skeletons!Yes, I have GIMP with the DDS plug in and dont do it the way you did because it seems to either mess up the image or alpha texture like seen in your post. The only way I have figured out how to do it was to manually extract the image and alpha channel seperatly using DXTBmp, resize both seperately in GIMP and then put them back together in DXTBmp and save them. There manybe a way to do it in GIMP without screwing up the textures but I haven't figured it out. For some reason when I open a dds in GIMP, sometimes it displays the image correctly and sometimes it doesn't, but if I load the texture minus the alpha channel to GIMP via DXTBmp then it works fine.I asked Ryan about this the other day and he said he was going to check but he hasn't PM'ed me back yet.Sean CampbellCould you upload this American Airlines livery?I don't know? Is is ok to redistribute PMDG's repaint without their permission?If its ok with them I will send it to you, but you need to get permission first and let me know.Sean Campbell Avsim Board of Directors | Avsim Forums Moderator
August 9, 201114 yr Hi, cmpbellsjc! I am sure I have found a beautiful compromise between our methods! Simply it is necessary to change tail and wing textures using your method and all remaining textures with my method! It saves a lot of time then. I tested this approach and I have got two 1024 liveries looking exactly as their 4096 "ancestors". Here you are: Hopefully skeleton issue has gone now forever with those "light textures"! PS. How can your rig place all these sceneries and other graphic goodies into just 2 GB of RAM???
August 10, 201114 yr Moderator Hi, cmpbellsjc! I am sure I have found a beautiful compromise between our methods! Simply it is necessary to change tail and wing textures using your method and all remaining textures with my method! It saves a lot of time then. I tested this approach and I have got two 1024 liveries looking exactly as their 4096 "ancestors". Here you are: Hopefully skeleton issue has gone now forever with those "light textures"!Ah, great work. I will give it a shot and see if I have the same success. Fortunately I ownly need about 9 different liveries, but doing 9 ones will take some time. Maybe I will just do one per day and spread it out. PS. How can your rig place all these sceneries and other graphic goodies into just 2 GB of RAM???Lots, lots, lots of optimizations. Almost every a/c and scenery and utility I own I have tweaked myself to make run better. You could almost call it extreme tweaking, lol. In all seriousness I have redone textures from most payware scenery developers, almost all the interior and exterior textures in my addon a/c, even reworked some of the water animation textures from REX, etc., etc. I've even worked on most of my AI textures to make them more effiecient. I'm running custom UTX road traffic files to improve the performance of the road traffic. I've eliminated almost every 32bit texture used by addon scenery and a/c developers. In fact usually the first thing I do when I buy a new plane or scenery is open up the texture file before I even test it in the sim. Then I sort thru the textures one at a time, see what compression the textures are, if they have mip maps or not, then go about my way to converting stuff with no alphas to DXT1, convert the 32bit stuff to DXT3 or DXT5, and add mipmaps to stuff that doesn't have it. Stuff of that nature and probably a lot more than what the average person does. Basically, I have taken a lot of time over the past three years and left almost no stone unturned. That's most likely why I can run an older setup and get results that are almost on par to what people with the newest hardware get, sometimes even better. I know a lot of people just install stuff and never go any farther to improve upon it, but great performance can be had just cleaning up scenery textures that are in bad or large compressions like 32bit.Plus I had my system, OS and FSX setup and tweaked by FS-GS which made a big difference compared to my last setup that I did myself. When I finally do upgrade to my next rig I am going to port all of my reworked textures over to the next system so that I dont need to do it all over again.Sean Campbell Avsim Board of Directors | Avsim Forums Moderator
August 10, 201114 yr Well, I also have about ten liveries to resize but don't worry I have time. Basically I found airlines with largest 737-800/900 fleets in US and Europe and downloaded their liveries. Therefore I own nine liveries: United-Continental Merger, American, Delta, Alaska, Ryanair, Air Berlin, Norwegian Air Shuttle, TUIfly, Transavia and KLM, two of which are already resized. I see! So you converted all this graphic stuff himself. Wow, very small group of people do something like that. Almost all buy more RAM or brand-new rig. My appreciation!
August 10, 201114 yr Moderator I see! So you converted all this graphic stuff himself. Wow, very small group of people do something like that. Almost all buy more RAM or brand-new rig. My appreciation!I probably would have done the same even if I had already bought a new rig or had more RAM just to create more overhead. Good thing I didn't do all my liveries since some of them had been re-uploaded since the release night when I downloaded them.Sean Campbell Avsim Board of Directors | Avsim Forums Moderator
August 10, 201114 yr No no no no! PMDG made a mistake in the introduction manual. Insert HIGHMEMFIX=1 in your fsx.cfg instead of HIMEMFIX=1 :D Are you joking or is it a real mistake ? Raoul Gutierrez
August 10, 201114 yr Are you joking or is it a real mistake ?I'm not joking at all. Check the forum about the HIGHMEMFIX=1 fix. Martin Stendersø SPECS: i5 2500K @ 4,7GHz 1GB GTX 560 TI (900MHz) (ASUS) 4 GB GT Dominator 1866 MHz DDR3 RAM (CORSAIR) P8P67 Motherboard (ASUS) Windows 7 SP1 64-Bit FSX SP2 Deluxe
August 10, 201114 yr Ok thank you ;)You're WELCOME! Martin Stendersø SPECS: i5 2500K @ 4,7GHz 1GB GTX 560 TI (900MHz) (ASUS) 4 GB GT Dominator 1866 MHz DDR3 RAM (CORSAIR) P8P67 Motherboard (ASUS) Windows 7 SP1 64-Bit FSX SP2 Deluxe
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