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MCP Speed Bug - V2+20 caused...

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At acceleration altitude (800') speed on MCP set to 211 knots. MCP speed, PFD speed target and magenta bug all at 211. Stil in TO/GA, so following the pitch bars gives 231 knots.
Ok. Now, do you agree during the first climb portion before acceleration, speed bug was at 166, and MCP speed at 146? Do you remember what happened at the first "click" or change that you did to the MCP window? Say you increased to 147 knots in the MCP speed window, did the speed bug (which was at 166) jump back to 147 by that time? Also, and maybe I have a slight misunderstanding of the system here, is it correct that FD would still command selected speed (not V2 anymore!) plus 20 at any time TOGA is the active pitch mode? It's interesting that you say all three of PFD, speed tape bug and MCP read 211 (which is then different behavior than what I see), while the FD bars STILL command plus 20 of now selected speed (231 in your case).I would have assumed once you manually alter the speed, the FD bars would command selected speed under any circumstances and not continue to add 20 knots to the selected speed. Sorry I feel like I start to nitpick here, but now that I got into it I'd actually like to track it down. sig.gif
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  • Commercial Member

Guys, We had this TO/GA + MCP speed behavior tested on the real airplane (yes, real in this case, not a sim) - this is what happens (it's wrong in the original NGX release): - TO/GA is a *flight director* mode. It is not an auto-throttle mode or anything like that. The vertical FD command bar pitches to maintain V2+20 when in TO/GA mode - period. (technically it's MCP+20 at the time TO/GA is pressed - this is why you put V2 into the speed window in preflight) MCP and speed bug show V2 during this if left untouched. - If you click the MCP speed window up one click, it causes the window and the bug to jump to V2+20 and then up normally from there. It is not possible to have the MCP and bug showing two different values - this was main error before. It does NOT cause the FD bar to command a higher airspeed you might dial in past V2+20 though as long as TO/GA is still the active mode. You MUST engage another mode first before it will do this. LVL CHG or VNAV are what are allowed in most airline SOPs - you'd never use V/S because it doesn't protect airspeed. (VNAV won't allow you to select speed unless you use SPD INTV obviously - it blanks the MCP speed window and climbs at the FMC calculated ECON speed) This is how it acts in the NGX in the current build I have, but I'm not sure if it's made it to the public build yet - there's a new hotfix coming soon that'll have the logic correct for sure.

Ryan Maziarz
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For fastest support, please submit a ticket at http://support.precisionmanuals.com

This is how it acts in the NGX in the current build I have, but I'm not sure if it's made it to the public build yet - there's a new hotfix coming soon that'll have the logic correct for sure.
OK, no point then spending more time on the way the current build behaves. Looking forward to the update smile.png
  • Author
- TO/GA is a *flight director* mode. It is not an auto-throttle mode or anything like that. The vertical FD command bar pitches to maintain V2+20 when in TO/GA mode - period. (technically it's MCP+20 at the time TO/GA is pressed - this is why you put V2 into the speed window in preflight) MCP and speed bug show V2 during this if left untouched.
Correct. It all stays at V2 until liftoff, where the bug will jump to +20 with everything else unchanged.
- If you click the MCP speed window up one click, it causes the window and the bug to jump to V2+20 and then up normally from there. It does NOT cause the FD bar to command a higher airspeed you might dial in past V2+20 though as long as TO/GA is still the active mode. You MUST engage another mode first before it will do this. LVL CHG or VNAV are what are allowed in most airline SOPs - you'd never use V/S because it doesn't protect airspeed. (VNAV won't allow you to select speed unless you use SPD INTV obviously - it blanks the MCP speed window and climbs at the FMC calculated ECON speed)
Ok, then this behavior is not reflected on my build here. The issue wasn't so much about what the FD commands, but rather about the ongoing discrepancy between the speed bug on the tape and the MCP and PFD readouts, even when you change the setting on the MCP. V/S was only an example here, just for the sake of leaving TOGA as the active pitch mode. And doing so would in fact resynchronize MCP speed, PFD readout and speed bug.
This is how it acts in the NGX in the current build I have, but I'm not sure if it's made it to the public build yet - there's a new hotfix coming soon that'll have the logic correct for sure.
Ok, this could of course be a reason. I will likely have a way older build than what you have. Luckily enough the ticket system is so slow right now that filing the ticket has probably not even succeeded, so one less thing for you to worry about... I will check it out in the SP. sig.gif BTW Just realized how I named the thread... MCP Speed "Bug"... quite ambiguous in that case. I really meant there was a bug with the MCP speed, not the speed bug... LOL Big%20Grin.gif

Edited by badderjet

  • Author

Well, another one regarding speeds, speed bug and FD commands. Should an engine fail during takeoff, the commanded speed after liftoff should be V2 if speed was <V2, current speed if V2<current speed<V2+20, or V2+20 if speed was >V2+20, as per FCOM Vol II 4.20.12. Right now, as I observe it, speed will first of all go to V2+20 just as if the engine hadn't failed at all. Shortly after that (last time I checked around 100' RA) it will snap back to V2, no matter what the actual speed was. Now to be honest the FCOM is again a little short on information, as it only describes what the FD bars will command, not if the speed bug should react accordingly as it would with both engines running. So I wouldn't know if the speed bug would reflect what the FD commands, but if you strictly follow the FD, you'll attain V2 and not a single knot more no matter what your speed was before. I tried all three conditions and I get the same results. Speed snaps ultimately to V2, and both FD and speed bug exhibit this behavior. Has this been reported or confirmed? As always, any thoughts are appreciated. sig.gif

  • Commercial Member

Etienne,I think what you're seeing there is the first part of the FCOM statement on how it works:"The pitch command continues at 15 degrees until sufficient climb rate is acquired. Pitch then commands MCP speed (normally V2) plus 20 knots." THEN "If an engine failure occurs during takeoff, the pitch command target speed is:•V2, if airspeed is below V2•existing speed, if airspeed is between V2 and V2 + 20•V2 + 20, if airspeed is above V2 + 20." The speed bug should never move off V2 without manually moving it or selecting an AP mode - that's fixed in SP1.

Ryan Maziarz
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For fastest support, please submit a ticket at http://support.precisionmanuals.com

  • Author
So as it turns out, I was correct !! Your MCP speed will not automatically change to V2 + 20 while you are still in TO/GA !!!
I never said it would. It actually never will. The original issue was a continuous discrepancy when resetting the MCP, but luckily this has been confirmed fixed already, read above.
I think what you're seeing there is the first part of the FCOM statement on how it works: "The pitch command continues at 15 degrees until sufficient climb rate is acquired. Pitch then commands MCP speed (normally V2) plus 20 knots." THEN "If an engine failure occurs during takeoff, the pitch command target speed is:•V2, if airspeed is below V2•existing speed, if airspeed is between V2 and V2 + 20•V2 + 20, if airspeed is above V2 + 20."
Thanks for getting back so quick. You have a point there with the first part, definitely seems to be correct about the very first phase after liftoff. On a side note though, is that "sufficient climb rate" a fixed number? Does it depend on anything? Currently however, I still don't see the FD command any other speed than V2 with an engine out condition, even after "sufficient climb rate" is acquired. I just reflew the whole thing (with engine out) and the speed bug first went to V2+20 as mentioned above (climb rate not yet sufficient), and I maintained exactly V2+10 just for trying it out. This time however I was observing vertical speed, and at around 1000 fpm this very condition seems to have been met, and the speed bug jumped back to V2 and FD commanded that speed. As per FCOM I would expect current speed to be commanded, as explained above. Again, might be picky here, one more very specific question about all that awkward "IAS<V2 / V2<IAS<V2+20 / V2+20<IAS" condition just to get this 100% straight for me: When exactly is this condition evaluated in the engine out case? If I understand it correctly, I would say at the very point where the "sufficient climb rate" is attained - right? So in my case, flying V2+10 at the point where sufficient climb rate occurs, it should command V2+10...!?
The speed bug should never move off V2 without manually moving it or selecting an AP mode - that's fixed in SP1.
Ok, so if I get this right, it SHOULD be like this in any case, with or without engine failure: PFD readout, speed bug and MCP speed STAY AT V2 no matter what after liftoff. ONLY the FD will command V2 (for the all-engine case) or evaluate current speed for the above condition in the engine out case - correct? Of course I'm looking forward to the SP to see if there will be any differences to what I see right now. smile.pngsig.gif
  • Author

One last thing related to the TOGA stuff (for now, har har). Just noticed the FD popup mode doesn't seem to be modelled. Or I'm too dumb to try it out correctly, so anyways this is what I have done: Perform preflight duties, but switch off FDs (switches physically OFF). Take off manually. After liftoff, now don't wait until the 150 seconds are over or you have climbed above the 2000 feet, hit TOGA. To my understanding this should have brought up the FD bars, but nothing happens. If I'm doing anything wrong let me know. Again, tiny detail here, but because it has been brought up way before release by one of the tech team guys I thought it would have made it in, that's why I'm asking. sig.gif

  • Author

PRE HF4==============================================================POST HF4 Alright, this is about the hotfixed version now. Speed bug doesn't go to V2+20 anymore, correct. The first time it changes is when either engaging AP out of TOGA pitch mode or engaging VNAV or similar, hence leaving TOGA as well. However, the engine failure behavior still seems odd. Or I'm testing it wrong, as always. To me it looks like FD commands V2 regardless of your current speed. To further investigate this I'd actually like to know WHEN exactly the AFDS checks for your current speed in order to determine if it should command V2, V2+20 or any speed in between should you fly within that range. For testing purposes I programmed in a V1 cut, then accelerated way past V2+20 (on ground) to make sure it takes my high speed (in that case it should have commanded V2+20 sooner or later), but it would again command V2 only. sig.gif

It looks like it checks the airspeed the moment the engine fails, which in your test case is below V2. Hence the command speed will be V2.

Maarten Boelens ([m][a:][R][t][ʏ][n])
Developer of SimLauncherX

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  • Author

Then the whole concept doesn't make any sense at all. After all you are flying AFTER liftoff (learn something new every day LMAO.gif), so what speed the engine failure was when still on ground seems pretty much pointless to me. And failing the engine after takeoff is most likely beyond the scope of the intended scenarios. After all this is about what speed the FD commands after liftoff, so what happens after that can't be of any importance, I would think. But just to be sure, I tried it out the hard way. Stayed on ground veeery long and failed the engine past V2+20. Guess what, FD commanded V2. Go figure. LOL LOL.gifsig.gif

And failing the engine after takeoff is most likely beyond the scope of the intended scenarios. After all this is about what speed the FD commands after liftoff, so what happens after that can't be of any importance, I would think. sig.gif
This is a favorite trick of instructors during sim training: Hammer the students with V1 Cuts and just when they think they've got a normal takeoff, fail the engine at 100 feet. I believe the F/Ds will do the same thing as during a V1 Cut.

Matt Cee

  • Author

Alright, so:Takeoff normally. After liftoff, FD commands 15° until positive rate of climb is attained. Then FD commands V2+20 (all engine case). Engine fails at 100R.Now, are you saying at this point the AFDS evaluates your current speed? So if you fly V2+10 at this very point of engine failure, at ~100R, FD should command V2+10? There needs to be a condition somewhere that will decide if current speed will be evaluated or not. Could be tied to TOGA, for example. But then this would work as long as TOGA is active. If you have a flap retraction or acceleration at, say, 1500 AFE or higher, your engine could also fail at 1450 and the speed should be evaluated that way. sig.gif

per Boeing's FCTM:

If an engine fails at an airspeed between V2 and V2 + 20, climb at the airspeed at which the failure occurred. If engine failure occurs above V2 + 20, increase pitch to reduce airspeed to V2 + 20 and maintain V2 + 20 until reaching acceleration height.
I guess I've been more worried about coordination and track to worry about exactly what speed I was given by the F/D. To me it sounds like it looks at the speed when your engine has failed and then follows the rules we cited. However, I think I'm usually climbing at V2+20, but I'm not sure. I guess I need to do some more raw data flying.

Matt Cee

  • Author

Thanks for the hint. I should admit I was a bit focused on the FCOM Vol II 4.20.12 bottom of page part, and of course the observations in the sim. The FCOM states a bit vaguely:

if an engine failure occurs during takeoff, the pitch command target speed is: [... conditions]
What "during takeoff" means to AFDS isn't really said there. Sure enough, this is (again) more a theoretical discussion. Just because I'm a nerd, and I want to know the exact conditions, in case they can be given. Hypnotized.gifBig%20Grin.gif But since someone coded this thing, that should be the case. cool.png And after all, we should expect this bird to behave as per the manuals, so I suspect any such discussion is valid. biggrin.pngsig.gif

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