January 10, 201214 yr I'm not even going to bother to answer that one................Cheap shot, no hard feelings Edited January 10, 201214 yr by flyingscampi FS2024 • PMDG 738, 77F • FSL A321 • A2A Comanche, Aerostar • BS Baron, Bonanza, Caravan Pro • JF Tomahawk • TAOG H500C BeyondATC • GSX Pro • ChasePlane & Flow Pro • TDS GTNXi • FSUIPC • AutoFPS • RealTurb 9800X3D B650E • ROG OC RTX 5090 • 64GB DDR5-6000 • VKB Gladiator, STECS, T-Rudder • Tobii 5 • ISP 1 Gbps
January 10, 201214 yr Commercial Member Cheap shot, no hard feelings For the record, your avatar is awesome. Kyle Rodgers
January 10, 201214 yr Author Dave,FSX uses what's called a "bone" based animation system - FS9 did not. The movement of the bones, which allows for much smoother and more realistic animations than were possible in FS9, is driven by code that we write. That code is only triggered by certain custom "events" that we also write and MS chose not to record those events in the default replay system. Thus there's a ton of animations that don't get triggered during a normal FSX replay playback.There is a freeware program called FS Recorder that most people use to make FSX replays and videos because it is able to read the events and retrigger them during the replay so that bone-based animations show up correctly:http://www.fs-recorder.net Thank you Ryan for the complete answer. Dave Taylor
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