February 2, 201214 yr Not only adding more realism, but it'll be great to perform flight control check when taxi too.Is it possible? or am I missing something all this time?Thank you :) Edited February 2, 201214 yr by Reason
February 2, 201214 yr Not possible,From FSUIPC's Pete DowsonNo, there's no way to do this with FS9 or before, or in FSX with FSUIPC's steering tiller, as it uses the rudder to do the steering. There's only a separate control supplied by FSUIPC so you can calibrate it for greater movement in a shorter space, varying with speed and gradually moving to the real rudder assignment as speed increases.In FSX there is a steering tiller control added by Microsoft, and assignable (I think, never actually checked) in the FS assignments. If it isn't there it certainly should be found in the FSUIPC axis assignments drop down (for FS controls, not direct to FSUIPC). There's no FSUIPC calibration for this axis at present though, and I've never actually tried it to see if it moves the rudder surface -- it may still do in any case.For me, it doesn't actually matter whether the rudder surface moves or not because I tend to steer from inside the cockpit, and I cannot see the rudder from there! I can see it might be a nuisance if you are using FS as a radio-controlled aircraft simulator, though. ;-)RegardsPete Clarke Kruger - CYEG
February 2, 201214 yr No, there's no way to do this with FS9 or before, or in FSX with FSUIPC's steering tiller, as it uses the rudder to do the steering. There's only a separate control supplied by FSUIPC so you can calibrate it for greater movement in a shorter space, varying with speed and gradually moving to the real rudder assignment as speed increases.Affirm. I guess not. I'll try that FSUIPC thing. Thank youFor me, it doesn't actually matter whether the rudder surface moves or not because I tend to steer from inside the cockpit, and I cannot see the rudder from there! I can see it might be a nuisance if you are using FS as a radio-controlled aircraft simulator, though. ;-)Imagine that you're performing flight control check when taxiing (taxi checklist), when you move the rudder to the left and you'll probably end up damaging that beautiful grass, as in reality it is simply not working that way (or at least that's what I know from manuals and some of my justplanes videos, correct me if im wrong). Of course, I could always complete my taxi checklist right before taxi, but they wouldn't have called it taxi checklist. :). Unless controlling a radio controlled aircraft.. it'll be quite different :)However, nice pic you got there.. stratocaster? Edited February 2, 201214 yr by Reason
February 2, 201214 yr When flying the LDS767 using FS2Crew, the controls checks come just after the Before Taxi checklist, in other words, clear of the ramp, but before actual taxi,and it is recommended in the FS2Crew notes to be a stop when the PF and FO conduct the Controls Checks, thus eliminating your scenario of 'damaging that beautiful grass'. Rick Almeida
February 2, 201214 yr When flying the LDS767 using FS2Crew, the controls checks come just after the Before Taxi checklist, in other words, clear of the ramp, but before actual taxi,and it is recommended in the FS2Crew notes to be a stop when the PF and FO conduct the Controls Checks, thus eliminating your scenario of 'damaging that beautiful grass'.I've seen that to in real life, different a/c different procedures? anyone? however, I don't own the add on and its FS2Crew edition yet it is valuable information thank you. If you have watched the ITVV's Martinair MD 11, that's about it.. the FS2Crew's manual indicates the same thing. So, it is impossible to stir the nosewheel without moving rudder, I should let the FO do it for me then Edited February 2, 201214 yr by Reason
February 2, 201214 yr Before I really hope this function can come true. But through time I think that it isn't "that great".Myself and probably lots and lots of FS users are using normal joystick which only has aileron axis, rudder axis (twisting the joystick) and throttle axis. If there is a seperate function to steer the aircraft, then we must have another.. tiller axis which of course we don't.Well, if there is a way that Fs2004/FSX somehow can use 2 or more joystick/yoke at a time...Little bit OT but what I mention above is what really annoyed me. I currently have 2 broken joystick, one has messed-up rudder axis and the other one aileron axis doesn't work. If I can use both at a time then I wouldn't need to buy another joystick, which I just did some days ago :( Edited February 2, 201214 yr by Sk1nNy Hoang Le i7 13700k - Sapphire Nitro+ AMD RX 7900 XT - Asus TUF Z790 PLUS D4 - Gskill Trident 32GB DDR4-3600 LG 34GP63A-B Ultrawide - ASUS VG259QM MSFS2020
February 2, 201214 yr I have a Saitek Pro Flight Yoke system with the rudder pedals and at the same time also the Saitek X52 joystick which has a separate throttle unit from which you also can control rudder. So in FSUIPC I have (of course) rudder assigned to the rudder pedals and the tiller function assigned to the rudder function on the X52 throttle units rudder function. When I use the rudder pedals while taxiing, the control surfaces moves but the airplane doesn't turn with the rudder. I have to confess, it was some time since I had it set it up this way since the joystick and yoke could interfere with each other, but as I recall that was how it worked. I can check it out tonight and confirm whether it works or not.At least Boeing nowadays recommend that you do the control checks before taxi, so while eg Ryanair used to do it during taxi they therefore now do it before taxi. Edited February 2, 201214 yr by Krister Krister LindénEFMA, Finland------------------
February 2, 201214 yr Commercial Member Just some info here regarding real world ops - on the MD11 and Boeings that I know you hold the tiller firmly when doing the rudder check and the NW won't move.On the A3xx you have a pushbutton on the tiller that disconnects NWS or you can flip the NWS switch near the autobrake buttons.Regards Rob Prest
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