March 5, 201214 yr I think that while photoscenery will replace or blend textures, it doesn't change the flatten effects. The mesh and the vector terrain need to match up in elevation. Also I think in UTX configurator you can control the flatten effect for roads and streams (not rivers - set in the bgl itself).scott s..
March 5, 201214 yr Author I think that while photoscenery will replace or blend textures, it doesn't change the flatten effects. The mesh and the vector terrain need to match up in elevation. Also I think in UTX configurator you can control the flatten effect for roads and streams (not rivers - set in the bgl itself).scott s..Thanks Scott. So you're saying the problem is with the FSG mesh?
March 5, 201214 yr Also found some rivers on plateaus. Is this definitely a function of the photoscenery, or could this be something else being changed by the FSGenesis mesh or UTX, to fix the innaccurate default data that is now causing issues if Megascenery is using the incorrect default data? Treat it as an aqueduct. Rome has plenty of them back in the days. :)If You would like to know, which addon scenery generates this, You can disable one by one and see when it will much flatter.You can do this almost 'on the fly' in world/scenery menu - simply unticking scenery entries starting from the topmost layer (the smallest number). Bartłomiej Ender
March 5, 201214 yr Thanks Scott. So you're saying the problem is with the FSG mesh?I have FSG mesh for that part of the world and UTX and everything is fine. But I don't have the MegasceneryEarth. I'm tempted to spend the $7.99 for the section just to see what happens. But Bartlomiej's suggestion is a good one.Rich Edited March 5, 201214 yr by RSorochak
Create an account or sign in to comment