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Voxatc6 Aircraft landing issue

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Whether I use TrafficX or lately UT2 the AI traffic land short, often several meters before running onto the runway. It happens at all airports I use in the UK. If the airport is quite elevated for example Leeds & Bradford EGNM (I only fly in the UK) some AI traffic don't make it! If I just run UT2 or TrafficX, not initiating Voxatc6 all is OK, very realistic landings.I'm running Win7 64 bit,FSX with DX11. I did not have this issue when running Voxatc5. Any ideas anyone?Steve

Try the updater/indexer of voxATC to let it read th BGL files?

Eric [FSX on Windows7 64-bit]

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  • Author

Thanks for the response but I have tried using the indexer for Voxatc6 several times. What I'm basically after is, if anyone else has the same problem or whether it's unique to me. By the way I have VFR airports for the UK and a few Xtreme airports installed. This problem also occurs at EGBB (Birmingham Xtreme)Steve

The only thing I can figure out is that the AI should read the BGL files to 'know' where the runway is but why it doesn't work correctly with VoxATC enabled is a mystery. Perhaps you should contact Tegwyn of VoxATC to ask him for help.

Eric [FSX on Windows7 64-bit]

Banner_FS2Crew_Emergency.png

  • Author

OK, I'll probably contact Tegywn, thanks for your input.RegardsSteve

You are not the only one. This happens to everyone. It is the traffic engine that VOXATC uses that is different than the default traffic or the addon traffic programs. I've tested this extensively with many different combinations of traffic addons and scenery. This is something that Tegywn would have to create a fix for.What I use is the FSX traffic setting at 50% and the VOXATC traffic at 0%. If you are patient on takeoff, fly properly, and keep an eye out when you land, there will not be any conflicts. AI planes still avoid you and go around like normal.

You are not the only one. This happens to everyone. It is the traffic engine that VOXATC uses that is different than the default traffic or the addon traffic programs. I've tested this extensively with many different combinations of traffic addons and scenery. This is something that Tegywn would have to create a fix for.What I use is the FSX traffic setting at 50% and the VOXATC traffic at 0%. If you are patient on takeoff, fly properly, and keep an eye out when you land, there will not be any conflicts. AI planes still avoid you and go around like normal.
But do you then lose your VOX ATC pilots and jsut have FSX ATC instead?

Kind Regards

Simon.

But do you then lose your VOX ATC pilots and jsut have FSX ATC instead?
correct, you will loose the AI being controlled by VoxATC.in other words, you will have VoxATC as your controller and the other AI pilots would be controlled by FSX.so no relationship between you and the AI, parallel controlling.

Joel Strikovsky
Banner_FS2Crew_NGX_Driver.jpg

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