March 28, 201214 yr Some pilots keep throttle at full, and pull rpms back. --> Not really a good idea :-)I understand that you may, in your post, somehow suggest I'm being too picky, but I'm that way... When we have details for the exact Moon phase (which I really like to have...), and an FM that has been ironed from previous versions of MSFS, weather as well, details like the RV6 properly pitching down when flaps are set, etc..., I think that this aspect of prop / engine simulation should be fixed, or, at least I'd like to have it fixed :-)The other things I'd like to have are accelerated stalls and overstress detection / effects, even if the latter easily recoverable from....I'm a picky guy ;-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 28, 201214 yr Jcomm,I was performing accelerated stalls, much to my surprise, in the maule yesterday.I was trying slow flight to get a feel for the plane when behind the power curve and found that flight, just like FSX, stalls religiously at the bottom of the white arc.So then I started trying to pull back increasingly on the yoke and discovered that I was stalling a good 20 knots faster than the stall speed on landing config.I them rolled into a steep bank of about 60 degrees pulled back hard and stalled at somewhere around 80 knots. I'm sure the sim is driving this behavior from tables based on load factor, but it is modeling something.I couldn't get it to spin at all no matter what I tried.
March 28, 201214 yr Author So then I started trying to pull back sneeringly on the yoke and discovered that I was stalling a good 20 knots faster than the stall speed on landing config.Well I can say, on the landing checklists it states " 55" IIRC, as the the speed over the runway, either 55 or 50 can't remember, I may be stating that incorrectly, and I can state thankfully I was very close to the runway when it dropped to that speed, as it plopped right down! Would not want to have been very high when I reached that speed. Whatever the speed it was listed at, was way to slow if I understand " over the runway" correctly... Don B
March 28, 201214 yr Sneeringly, lol spellcheckers...I think all the MS flight sims neglect ground effect. It shouldn't plop down that way IMO, but it does.The benefit is that it makes you fly more precisely.
March 28, 201214 yr Sneeringly, lol spellcheckers...I think all the MS flight sims neglect ground effect. It shouldn't plop down that way IMO, but it does.The benefit is that it makes you fly more precisely.Aftermarket planes have got around the ground effect problem. I know the OP is talking about the Maule in this case, but if the RV with it's C/S prop, popsonto the ground with no feel of ground effect..............then MS has got it right! I'd either have to flare at the precise moment with power off, or use a bit of power. No sense of float with the constant speeds braking effect, and short RV wings.
March 28, 201214 yr slashed2: Constant speed prop???HookOops, I meant fuel flow. I usually pull back and watch the fuel flow needle after setting the prop to climb rpm. Seems the preferred method in constant speed props is by engine sound though, but it can be difficult to hear or not accurate in flight sims.Ian.
March 28, 201214 yr Thanks for this discussion, it is really helpful. The auto-mixture is the last "crutch" I have enabled, will probably disable it on my next flight! Aaron
March 28, 201214 yr Author Thanks for this discussion, it is really helpful. The auto-mixture is the last "crutch" I have enabled, will probably disable it on my next flight!Go for it Aaron, I know I sure am glad I did, plus the addition of actually using the checklists - I am really enjoying doing it this way. Don B
Create an account or sign in to comment