April 16, 201214 yr Hi. I`m new to FSX repainting (quite good at FS9). The models in title are WAY too shiney in FSX. How do I reduce it. Something to do with "Specular maps?" Cheers. Eddie
April 17, 201214 yr feelThere has zero, nothing, zip to do with the 737v2 'evo' external and VC models. -- D. Scobie, feelThere support forum moderator: https://forum.simflight.com/forum/169-feelthere-support-forums/
April 17, 201214 yr Hi. I`m new to FSX repainting (quite good at FS9). The models in title are WAY too shiney in FSX. How do I reduce it. Something to do with "Specular maps?" Cheers. Eddie FS9 paints will look too shiny in FSX, you need to reduce the alpha channel(make it lighter). Failing that it may be the specular highlighting which you can do nothing about as it is part of the model..... which in MHO is bl***y awful anyway. :Cuppa: My FS Videos
April 17, 201214 yr Author FS9 paints will look too shiny in FSX, you need to reduce the alpha channel(make it lighter). Failing that it may be the specular highlighting which you can do nothing about as it is part of the model..... which in MHO is bl***y awful anyway. :Cuppa: This V2 is specifically for FSX, not a ported FS9 model. Eddie
April 17, 201214 yr Moderator If the texture in question has an _T suffix, then the Alpha channel controls "transparency," otherwise the Alpha channel controls reflection (i.e., shine). If there is a specular bitmap (usually with a _spec suffix), then the RGB channels control the color of the highlights, and the Alpha channel controls the falloff (or width) of the highlights. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
April 17, 201214 yr Hmmm, works just the other way in FS9 - if it has the _T extension it controls reflection, without the extension it controls transparency. Not very logical, but... Tom Gibson CalClassic Propliner Page
April 19, 201214 yr Author That just makes my brain hurt. Dont understand any of that. :Hypnotized: Eddie
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